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Sazel

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About Sazel

Hobby Info

  • Tribe Name
    The Everbruise Tribe
  • Favourite Wargames
    Warhammer Fantasy (8th, not AoS) ; Star Wars X-Wing. Those are the only ones I've had a chance to play lol

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  1. Word Association Game

    Greenery (it's been a while since I posted here lol)
  2. Alrighty, so yesterday, I managed to catch a game, but unfortunately due to a minor disagreement in my household I had to cut the game short. (Mostly it was a miscommunication, but oh well!) Before I get to that, I'll just mention that I have built my 3rd batch of Boyz, and the bottom half of the Trukk from the Armoured Assault kit I got a month or so ago. That puts me up to 32 Boyz, 12 as sluggas and 20 as shootas (with the sluggas in the Trukk DT!). I'm almost done painting my 2nd batch of Boyz, and when they're done being painted I'll either do the 3rd batch or my 3 Deffkoptas next (which need some repainting since they were an eBay purchase with terrible dark green glossy skin, blech!)... But yeah, I'm keeping up with my army paint-wise, which is always a difficult thing for me! Gamer first, hobbyist second So, back to the Battle Report. My 4th opponent happen to be... ELDAR. I was heading into the game with the "I'm about to be blown off the field" mentality, so it helped me to enjoy the game while it lasted, not worrying about winning so much My list! CAD: Warboss - 'eavy armor, power klaw, Lucky Stikk 20 Boyz - Shootas, 2 Big Shootas, Nob-Boss Pole & Twin-linked Shoota (no PK!) 10 Gretchin to meet troop min. 2 individual Deffkoptas, twin-linked rokkits but no upgrades Looted Wagon - Killkannon, 3 Rokkits, Reinforced Ram (I literally just now realized I forgot the "Don't Press Dat!" rule this game, oops! Idk if it would've mattered, but still) Painmob: Painboy - Grot Orderly 12 Boyz - Eavy Armor, Nob-PK-BP, Dedicated Trukk with Reinforced Ram 5 Nobz - Eavy Armor, 2 PKs, 2 Big Choppas, Boss Pole Deff Dread - 2 Kustom-Mega Blastas, Grot Riggers My opponent brought: 3 identical units of 10 regular Eldar troops, that had the heavy support platforms that shot the Str7-AP3 weapons? 3 Warlocks that accompanied those units, all Psyker 1's (he got a few powers, but the only one he ever used was the primaris to give +1 to cover saves on the units) 1 Auturch(sp??) on a jetbike with a special sniper rifle with 120" range 2 omgiforgotthenamesaaaagh Fire Prism tanks...? Big cannon with three profile shots... And... an Avatar of Khaine. Oy. He won first turn, and although I got the Strategic Warlord Trait for +1 to seize, I failed. His 1st turn, He basically marched forward both turns, blowing chunks out of my Shoota Boyz but otherwise nothing scary effective. My 1st, I flew my Trukk forward to one flank, both my Koptas scouted then inched forward to fire missiles at one of his Prismsthingies, and I shot up a lot of stuff, taking one wound off the Avatar in the process. His 2nd turn, he goes to prepare to assault my Deff Dread with his Avatar, but he ends up shooting it to death (first game my DD went down! :O) and not being able to charge anything. He wrecks the Trukk, and the Boyz are deposited within an inch of one of his troop choices. My 2nd turn, I call a Waagh! and I hop my Boss-and-Nobz unit out of the tank; I move everything else closer to what they're trying to kill. In my shooting phase, I successfully Shoota'd one of his other troop choices, making room for my B&N to run and then charge his Avatar easily! The Slugga Boyz easily make combat against the troops (we forget overwatch, but at this point the "at home issue" had reared its head, so I had already said this would be my last turn sadly) and butcher enough of them to cause them to break and get run down. His Avatar kills 2 Nobz, but they were filler Nobz; however, sadly, the rest of the unit couldn't strip his last 2 wounds that he had had, PLUS my Warboss completely whiffed his attacks AND his Lucky Stikk rerolls, causing him to be cut down. So, sadly, I had to concede the game due to time restraints, and I couldn't even take home the glory trophy of killing his Avatar (which wasn't nearly as scary as I was expecting it to be, tbh). If the game had continued, his final remaining troop choice was in easy charge range of my B&N, and he still had his one-wound Avatar, his jetbike boss, and the 2 tanks (one was being shot to death with rokkits, the other about to be charged by the Slugga Boyz and glanced/PK'd to death). I still had pretty much everything but the Trukk, the Deff Dread, and a few Shoota Boyz (still had both Big Shootas and the Nob), so had I had time to continue, I felt that I probably would have taken home a win. But, real life always trumps the gaming life, and I try to choose the IRL over Gaming as often as possible. So, oh well. I took a couple pictures, but they're such a hassle to transfer off of my phone, and they were kinda blurry anyway, so I hope the text only will suffice this time. Next update, hopefully a game, definitely more painting, perhaps even some new stuff...???
  3. Thanks! I wanted to utilize my orange base color, but I felt that a pure orange craft would be rather bland. So, I went with my sub-theme of "firey stuff", so that I can use the orange, as well as yellow for big booms and red for speed. It's a rough job, but I like it. Plus, I can justify it being rough by saying it's Ork. 'Nuff said lol
  4. Finally, after a few months of on-and-off painting, I completed my Burna Bommer for my Orks! Here she is, Da Fyrbyrd! (Pronounced "Firebird" since they can't spell of course lol) I can't get the lighting right, and it always seems to highlight any painting spots I miss, but still, I wanted to show off my longest timed paint project thus far. Vroom vroom! It's a pitiful paintjob, but it's done! That's what counts. lol I'll probably continue to do touch-up work on it. But, for now, it's officially the largest model that I've completely painted. Also my first vehicle. And first plane. So yeah, now to find a game where my opponent will be willing to face off against a flyer, as it seems not many people like to play against them, even though people love bringing Knights in my meta... I dunno, I think if you bring a flyer or a Knight, you'd be allowed to field a flyer or a Knight, right? I mean, they're not exactly equal in purpose, but each of the model types definitely change the overall flow and strategy of the battle, so I think it'd be only fair, right? Alright, back to painting more foot-sloggin' Boyz, maybe I'll have a battle report or some more paint for my next entry...
  5. Actually it was only one win sadly, but thank you regardless! They were a lot of fun overall and I do look forward to a couple more games before they ruin 40k like they did Fantasy
  6. Alrighty, as promised in the last post, I'm going to go ahead and get caught up on my battle reports that I've accomplished so far with my Waagh!!! So, my three games, in order, are as follows: 750pts vs Blood Angels, 750pts vs Dark Angels, 1000 vs Daemons of Chaos. Game #1: BLOOD ANGELS... (this game was a few months ago so my details will be rather fuzzy lol) My list: CAD & Painmob formation CAD: HQ - Warboss: Lucky Stikk, 'Eavy armor, Power Klaw Troops - 2 min. units of Gretchin, Squig Hound with each Heavy Support - Looted Wagon: Killkannon, 3 Rokkit Launchas (Both characters and the Nobz rode in here) PAINMOB: HQ - Painboy Troops - 10 Boyz: 'Eavy armor, Nob w/Power Klaw and Boss Pole Elites - 5 Nobz, 'Eavy armor, 2 Power Klaws, 2 Big Choppas, 1 Boss Pole (on a Big Choppa Nob) Heavy Support - Deff Dread: 2 Kustom Mega-Blastas, Grot Riggers Total = 751pts. My opponent: Azrael (?he dropped the name, but idk for sure, basically a jump infantry super character) 2 units of 5 Tactical Marines (or combat-squaded?), each riding in Rhinos Super Assault Marines (herein SAM's***) with the fancy blood angels name but I don't recall, like 10 of 'em with power fists and thunderhammers and a Ba'al Predator with a big blasty cannon thingy (very technical, I know lol) The reason why I'm having a hard time remembering, is that somehow, someway, I totally forgot to take any pictures of this battle!! I thought I had, but I can't seem to find them in my phone... I won't go into too many details, as I've forgotten most of them, but here's how it goes: I get first turn and go first. We were playing basic kill points, and we each essentially lined up across the table from each other. There was terrain, but it made no major difference in this game. ORKS T1: Moved everything forward. Shooting saw my Deff Dread blow up a Rhino (first blood!) and my Killkannon striking and killing a couple SAMs. Everything else ran forward. BA B1: They rolled forward a bit, the SAMs jumping far forward to get towards my juicy bits. Shooting causes a couple wounds to my Deff Dread and my Looted Wagon to get wrecked, leaving my heavy hitting unit out in the open. ORKS T2: Moved everything forward again (very exciting lol). **FORGOT TO CALL WAAGH**... Shooting from my Deff Dread misses, and the Boyz shot and killed one SAM. In the Assault, the Boyz make it into combat with the SAMs, kill 2 and then are slaughtered mercilessly and ran off the field lol... however, one of the two they killed was a hammer, so that was good... BA B2: If I recall correctly, he jumps around, he shoots at my Nob unit and manages to kill my Warboss (I had put him out front, thinking the Lucky Stikk would keep him alive... it ended up that I actually failed enough of the rerolls that he would have been killed by the Orks had the shooting not killed him lol), and then proceeds to charge them with his SAMs, who found themselves bouncing pretty hard against that scary unit; he won combat but I held... and he's right in front of my Deff Dread too lol... ORKS T3 AND FINALE: Charged him with my DD, wipe his SAMs unit as he wipes my Nobz unit, and I'm left with the Deff Dread and 2 units of Gretchin that I had basically forgot about lol... He had some marines and his Ba'al Predator, which was the only thing that could hurt the DD. My Grot Riggers kept healing the DD too (I think I rolled 5+ every turn lol), but sadly the Predator gets one penetrating hit that ends up immobilizing my Deff Dread, at which point I decide to concede as it would've been a shooting contest between the Predator and the Deff Dread, and it was getting to the point of the game where I was content with the results, even if I had lost lol... BIG MISTAKES: Forgot to Waagh!, Overestimating my Warboss' survivability without mega-armour lol... BIG SUCCESSES: First Game, Had Fun!! Also, First Blood with the Deff Dread, plus having him regain so many wounds, made him a total MVP lol... _________________________________________________ GAME 2: DARK ANGELS My list: Exactly the same as Game 1 My opponent's list: HQs - Captain with fighty stuff, Lvl2 Librarian with... omg I totally forgot his powers lol... Units: Combat-squaded Space Marines, 5 Termies with an assault cannon, and 3 Ravenwing Bikers Game Type: Same as before, just kill stuff and have fun! This time, I have pictures!! Not too many, as I had (as usual) forgotten to take pictures as the game rolled along lol Setup: So, noting that there was no protective terrain, I decided to use my Deff Dread as basic cover for the Boyz, which actually turned out to work out pretty well! I managed to get first and stay going first, so 'Ere We Go! ORKS T1: I move forward with everything. Shooting is ineffective all around, and Gretchin run to plug holes in the flanks. DA B1: They shuffle forward, his bikes screaming towards my Gretchin and the Marines on the right heading up the hill to get some cover. Shooting sees his assault cannon immobilizing my Deff Dread and the rest of firing picking off various Boyz and Gretchin, nothing substantial however. ORKS T2: I realized that my Looted Wagon is an Assault Vehicle by description, so I moved it forward 6", popped out my Nobz a few inches, and then manage to get a charge off onto the Terminators! (the vehicle helps get them across the table ridiculously quickly!!). My Deff Dread nukes a terminator, and I think my Wagon's Killkannon takes out a marine via scatter at this point. Yeah, this was after the first combat. His captain challenged my Warboss, and they both flopped horribly on their attacks lol... DA B2: I believe this turn his bikes charged my Gretchin, his Psyker caused them to take penalties on like their WS, BS, and Initiative, and I was like "whatevs lulz". Shooting kills more gretchin and some Boyz, and then close combat my Warboss does right and kills his Captain. So much CARNAGE It also freed up the Nobz for a charge on my turn lol... The bikes easily beat the gretchin, but fail to catch them, sending 3 gretchin scurrying away. ORKS T3: Gretchin rally (strangely enough lol) and reposition, Nobz charge the psyker's unit, and the other gretchin and boyz keep chugging forward towards the other remaining space marines unit. The Wagon wheels around and tries to blast the marines but to no avail, but the Deff Dread (sitting there, still recovering from It Will Not Die which cannot repair immobilize lol) picks off one of the marines. Combat, yeah, my Nobz steamrolled his guys easily. DA B3: For some reason, my opponent was obsessed with annihilating my one unit of Gretchin, so he sends his bikes after them again. (At some point, I think my gretchin actually managed to kill one of the bikes lol)... Otherwise, he backs his marines up and pick off more gretchin. ORKS T4 AND FINALE: Basically, I call my Waagh!, make 2 out of 3 charges against the last marines unit, slaughter them, and then my Wagon guns down the other bikers. It was pretty brutal, and we played until he was fully tabled. Great opponent, but he told me afterwards that he has only won 1 game in his dozen or so times playing, but I didn't get a chance to help explain to him the importance of target priority. He was wasting his bikes on my useless Gretchin when they should have been flying around my backfield, blowing up my Deff Dread and gunning my foot troops down from behind. He also admitted that he shouldn't've moved his termies forward, which put them into range for me to make a 2nd turn charge which cost him that unit. Overall, great game, and my FIRST VICTORY!!! BIG MISTAKES: Nothing Noted BIG SUCCESSES: First Victory, Getting to see the Nobz' full potential ______________________________________________________ GAME 3: DAEMONS OF CHAOS, 1000pts. My List: CAD & Painmob Formation. Similar to before, with a few exceptions: CAD: Same as before, added... Fast Attack - 2 Deffkoptas bare, and 1 Deffkopta w/buzzsaw, all with twin-linked Rokkit Launchas Heavy Attack - Looted Wagon, added Reinforced Ram, Boarding Planks, and Red Paint Job PAINMOB: HQ: same Troops: 20 Boyz this time Elites: 3 Power Klaws instead of 2 My Opponent's List: Daemon Prince of Slaneesh, Lvl4 Psyker, wings, Axe that gives wounds back, Greater blessing which gave, every model killed he rolls a 2+ and gains a wound up to max 10. Chariot of Slaneesh, Herald with whips that neuter attackers 10 Seekers of Slaneesh, banner and musician Reserves: 10 Bloodletters w/banner, 10 Plaguebearers w/banner, 10 Daemonettes w/banner, 4 Flamers of Tzeentch Daemon Prince had Summoning, and all the Slaneesh powers, ish...? This game, we played with 4 objectives, as well as the usual stuff; we also set up hammer&anvil style. My opponent's side, with all his reserves sitting on that tray lol... My side, no reserves I, once again, get 1st turn and keep 1st turn. The objective marker locations are: in the first picture, the blue poker chip next to the chariot; in the second picture, on the lower right next to the ruins, in the top left inside the watchtower on the hill, and on the top right behind the dice cube on the tower, sitting next to the hill of the other watchtower. I scouted my Koptas forward as far as possible. ORKS T1: Movement, everything files forward as far as possible, I keep my Boyz spread out as much as I can to prevent deep strikes from being effective (not that it actually mattered, I think it ended up hurting me more in the long run lol)... I make the Koptas "run" (I forgot the technical term) and shooting is widely ineffective as I can't see or reach anything to shoot. DC B1: Nothing can arrive from reserves yet, so his Prince jumps up to charge my solo Kopta, and his Seekers come around the corner to attack my duo Koptas. Chariot rolls forward. Combat sees his Seekers barely do enough to kill my Koptas*, but his Prince COMPLETELY WHIFFS and my Kopta survives combat! ORKS T2:... I'm sorry, my brains are gelatinizing. Basically, I'm going to cut this one short. I end up losing the game at the end of Turn 5 because I forgot about my Mob Rule special roll because my Nobz unit got pinned by a psyker power at the worst possible opportunity. Otherwise, my Deff Dread is an ace again killing everything in its path including several Bloodletters and all the Flamers in one round of combat. His prince was barely useful and only survived because he could fly (which, I wish to note, that my opponent made a point of not playing against my flier burna bommer because he doesn't like fighting fliers, but then brings a flying daemon prince... hmph... lol no biggie). The total points were like 5-3, with both of us getting linebreaker, but he had first blood and 2 objectives whereas I only had 1, and couldn't run/shoot enough to make the game turn into a 3-3 tie lol... I also made a mistake by having the wagon and the deff dread go in the wrong directions at one point, where I could have got more points at the end and potentially won the game lol. *I put a note here, because my opponent kept rolling in a location that caused a lot of cocked dice, and because I allowed him to reroll one that wasn't necessarily *too* cocked, it allowed him to kill my last Kopta so I didn't get to swing back lol... The cocked dice were an issue all game... ---- I'm sorry for the cop-out, but I've been typing for over an hour and I don't want to have to come back to this later lol... But I'm currently at 1-2 record for win-loss, but honestly, I've enjoyed every single game. And that's what matters. I'm having fun, my opponent is having fun, I get to roll dice and move plastic figurines around a fancy table. And it's something I hope to enjoy doing for a long time Alrighty, Idk when I'll post next, maybe when I've finished my Bommer completely and maybe after another game (or two...? :D). Alright, cya all laterz!
  7. Hey there! It's been far too long since I've posted (like, maybe, 4-5 months??). But, although it has been a long time, there has been much fruitful activity with my Ork clan (as my Ogres are officially shelved until I can find a stable 8th ed. group to play with... or if they ever go back to the World That Was, which I know is not gonna happen lol...)... So, let's see here... I've had 3 games with my Orks thus far. I think I'll make an Entry 9 after this one and go through each of the games a little more thoroughly because hey, I'm into bat-reps! (and not just flying mammal exercises, mind you! Har, har... *ugh*...). I won't spoiler alert, but so far I've enjoyed all three games, regardless of win-loss ratio, and that's honestly what I'm all about with deez boyz! Christmas was semi-lucrative, as I had acquired a box of Boyz, a box of Gretchin, and $15 in gift cards, and an additional $25 in "get-whatever-you-want" money. With the free money I bought the new Armoured Assault kit, the Trukk Boyz, and I still have $10 for an online certificate that I'll hold onto until I've decided what to purchase next... Overall, these purchases have now put me at a "comfortable" 1250pts range, and a "stretched" 1500pts! After my next big purchase, it'll probably bump up to 1500/1750 range, and then, we'll see... hopefully the game won't be ruined come April as the rumor mill spreads... Painting wise, I've finished everything from the Start Collecting! kit that I got, and I'm *almost* done with my Burna Bommer. As soon as that's done, I'll be painting up my Boyz from Christmas, and then I'll start to assemble my Trukk Boyz kit, then to paint that, and all I'll have left to paint will be my scratchbuilt Looted Wagon and a bunch of Gretchin that I don't ever actually plan on painting Alrighty, so here's some pics to show off what I've done, as I've just now realized that I haven't posted ANY painted models yet! Shame on me!!! First, my assembled Looted Wagon... Bonus points if you can guess what the main chassis comes from (besides the plasticard parts lol)! Now, for the painting of my first Boy... And the color order. Cadian Green, Moot Green, Snotling Green. This particular Boy is the only one to get an Agrax Earthshade wash; I didn't feel like putting that much effort into the rest of the boyz lol... Final result Orange is my primary "army-color" that'll tie everything together. Now, the rest of the first batch of Boyz!! Rawr! Da Nob! I liked the red glove to further identify him as da Boss Nob. Next... Da Warboss and His Painboy! Dis one's Ghort, Da Next in Line. He's currently leading my Waagh! Until they find their missing leader, Khorag Dakkafiend. (aka when I buy meganobz lol...) He's toting Da Lucky Stikk, and has the usual array of Power Klaw and 'eavy armor; sometimes he'll bring his Attack Squig Chomp-Chomp, if he's got da points! And now, da Painboy, Mr. Stikk'em. (I just now thought of that name lol...) He's ready for some fun, eh?? I gave him a slightly different green tone, using nurgle rot(?? forgot name) instead of snotling green to give him that sickly look. Rokkit Launcha Boy. I only feature him because of his Little Friend... Smile! You're on "Can-Dead Camera"! Now, instead of showing you all the WiPs of this badboy, here's Firetoof, my Deff Dread, in his most complete form. So gawdy, so wonderful... Here's the part that makes it "incomplete"... however, all the arms (including the big ones) are magnetized, so I can easily interchange them, and represent "Weapon Destroyed" results. I'm very happy with how it ended up turning out. Now, Christmas loot! Yup, 3 Koptas, got them for half the price of one from the GW mainsite. Just have to fix their god awful skin, very dark and shiny, blech! Okay, now objective markers that I finished up! Red Barrels, Orange Capture the Flag*, Yellow Coinblock, Green Riddler Mark*, Blue Beacon-o-Light, Purple X-marks-the-spot* *these 3 were painted a few years ago, I added the others so I can run the maelstrom of war missions one day... Now, finally, my current work of art... Da Fyrbyrd! I'm so happy with how the eyes turned out lol... On the other side of the rear end, I painted the Chinese symbols for "phoenix", because I'm silly like that. This is only halfway through the pictures, my last picture failed to load, but basically, I've painted the weapons now and some of the details, and all I have left to do is the pilot and the turret as the main parts of the painting project. And then, it's complete! (probably two more good painting days left, IMO lol). ...Alright, that's a lot of pics and stuff. Enjoy! I think I'll post the battle reports another time, soon. I might type them up, but not post them yet lol...
  8. Tribal Warfare Competition - Win a Battleline Unit!

    I've added my tribe's fluff for the sake of this competition! Also, after typed it out, I realized that I haven't taken a full army pic of my collection since 2012!!! So, I'm thinking it might not be a bad idea to pull the ol' boys out of the "crypt" (or the army case lol) and put them out on display. One of these years lol... When my daughter is old enough to not instantly stick them in her mouth or fling them against the floor lol
  9. The Everbruise Tribe

    What defines a tribe? For many Ogres, it is kinship, a blood-relation of a collection of essentially cousins and 2nd-cousins, who have rallied together to fend off the vicious winter landscapes of the Mountains of Mourn. To some, it is simply the bond of gold, whoever pays the most gets the muscle. But, to the Guteater clan, theirs is a tribe of a kinship stronger than that of blood. Many Ogres are cast out of their tribes for various reasons: not carrying their weight (both figuratively and metaphorically), disagreeing with the Tyrant or one of his Bruiser supporters, or out of wanderlust. When they are left to fend for themselves, if a member of the Guteater clan discovers them, they present an opportunity for a new community: The Everbruise Tribe. To join this tribe, they need to only complete one task: The Initiation. The Initiation is very simple. When the Ogre initiates are brought before the "council" (or, simply, the row of Bruiser lieutenants), the initiate must lay flat on the ground, and each Bruiser, in turn, swings his massive club and slams it into the chest of the initiate. If the Ogre is broken and killed, then their bloody corpse becomes a part of the next feast (and is already pre-tenderized). If the Ogre withstands the assault, however, he is considered a member of the tribe. The "Everbruise" part comes from the horrid permanent bruising and internal bleeding that comes from the attack, often leaving the chest region purple and blighted. Besides screening out weaker Ogres, this ritual has a underlying belief in it: the strongest part of an Ogre is his gut, and by pounding the chest region, it is believed that more of the muscle will move further down into the gut and outwards into the arms, thereby making him a stronger fighter and sturdier warrior. The leader of this fraternity of outcasts is currently Khorag Guteater. The first outcasted Bruiser of his tribe in generations, he swore bloody revenge against his uncle (the Tyrant of his former tribe) that he would be back for vengeance. After a small journey as a Maneater, picking up valuable wealth and resources, he hired a few mercenary ogres and brought a bloody coup against the tribe, slaying them all and sacrificing them to the Maw, taking meaty bites out of each Ogre's gut to gain their former strength, hence his surname. He eventually gained the title "The Unbroken" during the events leading to the End Times. His tribal lands were assaulted by the rampaging forces of Chaos as the world began to fall, and although his warriors were cut down and defeated, he himself remained alive, and broke the chains of the slavers who tried to capture him for sacrificial purposes. Now, with some chains still permanently trapped to his gutplate, he leads what few remaining free Ogres can be found in a near-futile attempt for that which they crave most: food and survival. The Army List: (Here's the full model count for the army that I have prepared ATM) 1 Tyrant: Khorag 1 BSB Bruiser: Ghort Polebearer, the lazy elder cousin of Khorag who happily holds the mast-like banner and uses it as a battering ram as well as a morale marker. 1 Slaughtermaster: Gharrar the Grisslemeiser, a large Butcher who favors the particularly unsavory bits of animals, including the grissle and the giblets. 1 Butcher: Hawgrag the Bloody, who is always wrapped in the entrails of his latest victims for easy access for gut magic. 1 Firebelly: Hikar Mountainheart, first arrived in the tribe coming out of a mountain cave, followed by an underground lava flow; many believe he was born from the mountain itself. 24 Bulls 12 Ironguts 50 Gnoblars (assembled, over 100 in bits still lol) 8 Leadbelchers 6 Maneaters 6 Sabretusks 4 Mournfang Cavalry 1 Gorger 1 Scraplauncher (the ol' metal one) 2 Ironblasters 2 Giants 1 Thundertusk 1 Stonehorn about 4 more Ogre bodies not dedicated to any particular purpose yet Total points comes in just shy of 6k (including all the filler upgrade points etc.) ...I don't have an updated picture for the full army, but I'll post one... eventually... Hope you enjoyed!
  10. The Everbruise Tribe

    Tribe Name: The Everbruise Tribe Leader: Khorag Guteater the Unbroken War Cry: PURPLE NURPLE! Faction: Ogre Kingdoms Realm: The World That Was What defines a tribe? For many Ogres, it is kinship, a blood-relation of a collection of essentially cousins and 2nd-cousins, who have rallied together to fend off the vicious winter landscapes of the Mountains of Mourn. To some, it is simply the bond of gold, whoever pays the most gets the muscle. But, to the Guteater clan, theirs is a tribe of a kinship stronger than that of blood. Many Ogres are cast out of their tribes for various reasons: not carrying their weight (both figuratively and metaphorically), disagreeing with the Tyrant or one of his Bruiser supporters, or out of wanderlust. When they are left to fend for themselves, if a member of the Guteater clan discovers them, they present an opportunity for a new community: The Everbruise Tribe. To join this tribe, they need to only complete one task: The Initiation. The Initiation is very simple. When the Ogre initiates are brought before the "council" (or, simply, the row of Bruiser lieutenants), the initiate must lay flat on the ground, and each Bruiser, in turn, swings his massive club and slams it into the chest of the initiate. If the Ogre is broken and killed, then their bloody corpse becomes a part of the next feast (and is already pre-tenderized). If the Ogre withstands the assault, however, he is considered a member of the tribe. The "Everbruise" part comes from the horrid permanent bruising and internal bleeding that comes from the attack, often leaving the chest region purple and blighted. Besides screening out weaker Ogres, this ritual has a underlying belief in it: the strongest part of an Ogre is his gut, and by pounding the chest region, it is believed that more of the muscle will move further down into the gut and outwards into the arms, thereby making him a stronger fighter and sturdier warrior. The leader of this fraternity of outcasts is currently Khorag Guteater. The first outcasted Bruiser of his tribe in generations, he swore bloody revenge against his uncle (the Tyrant of his former tribe) that he would be back for vengeance. After a small journey as a Maneater, picking up valuable wealth and resources, he hired a few mercenary ogres and brought a bloody coup against the tribe, slaying them all and sacrificing them to the Maw, taking meaty bites out of each Ogre's gut to gain their former strength, hence his surname. He eventually gained the title "The Unbroken" during the events leading to the End Times. His tribal lands were assaulted by the rampaging forces of Chaos as the world began to fall, and although his warriors were cut down and defeated, he himself remained alive, and broke the chains of the slavers who tried to capture him for sacrificial purposes. Now, with some chains still permanently trapped to his gutplate, he leads what few remaining free Ogres can be found in a near-futile attempt for that which they crave most: food and survival. The Army List: (Here's the full model count for the army that I have prepared ATM) 1 Tyrant: Khorag 1 BSB Bruiser: Ghort Polebearer, the lazy elder cousin of Khorag who happily holds the mast-like banner and uses it as a battering ram as well as a morale marker. 1 Slaughtermaster: Gharrar the Grisslemeiser, a large Butcher who favors the particularly unsavory bits of animals, including the grissle and the giblets. 1 Butcher: Hawgrag the Bloody, who is always wrapped in the entrails of his latest victims for easy access for gut magic. 1 Firebelly: Hikar Mountainheart, first arrived in the tribe coming out of a mountain cave, followed by an underground lava flow; many believe he was born from the mountain itself. 24 Bulls 12 Ironguts 50 Gnoblars (assembled, over 100 in bits still lol) 8 Leadbelchers 6 Maneaters 6 Sabretusks 4 Mournfang Cavalry 1 Gorger 1 Scraplauncher (the ol' metal one) 2 Ironblasters 2 Giants 1 Thundertusk 1 Stonehorn about 4 more Ogre bodies not dedicated to any particular purpose yet Total points comes in just shy of 6k (including all the filler upgrade points etc.) ...I don't have an updated picture for the full army, but I'll post one... eventually... Hope you enjoyed! View Page
  11. Lord Elpus (btw love the name, as I was typing it I mentally read it aloud and smirked lol), I was planning on creating my own Clan colors, but I'm still debating on what to do. I'm trying to decide on either: A). Orange, B). Purple, C). Combination of both, somehow... I'm afraid the orange will get lost with the blood effects that I may plan on adding, and I only have a lighter orange atm; but, the purple's really dark, and I don't want there to be too much of a contrast to the brighter greenskin that I'm planning on doing. Either way, I think I'll paint up the Boyz first, so that I can get an idea of where I'm gonna go with the color scheme. Zolas, thank you so much! He came out much better than I had anticipated! I had, however, used the Boss Nob body that was meant for the regular Boyz, so currently my Boyz' Boss Nob is a little smaller than usual, and Ghort's smaller-ish than the Nobz that he'll be running with; BUT, I plan on justifying that with that he's more kunnin' than brutal
  12. Alrighty everyone! I have no idea how many people are reading this thus far, but here's some pictures of the work I put into the Start Collecting! Orks kit. The sprawl (don't mind the mess) The Painboy! The Deff Dread! Waiting to magnetize arms prior to finishing. Da Nobz! 3 Power Klaws, 2 Big Choppas (one with the boss pole) Da Boyz! 10 Slugga Boyz, one upgraded to Power Klaw/Bosspole Nob! One in the back waiting for magnets. Close up of the Nob, for funsies! And finally, saving the best for last, A Warboss!! I took the 'extra' Ork body that was included in the starter kit, and I mashed up the bits from the Nobz and Boyz' kits. So, say hello to Ghort, Da Next in Line, a powerful Warboss right underneath Warlord Khorag Dakkafiend (which will be a normal Warboss model, once I purchase it, but that may be a while yet!) The Full Lot! Da Painmob with a Warboss add-on! Now, to finish my Looted Wagon, and I should be sitting at around 750 points overall. Alrighty, I will probably post more once I get around to painting, but that may be a few days as I won't have a day off for a while. In the meantime, hope you enjoyed viewing it!
  13. My Start Collecting! Orks kit has arrived! It arrived late in the day, however, so I didn't really get to dig into it as much as I had hoped to today lol... In the meantime, I have assembled the Painboy and most of the Deff Dread. I haven't decided whether I'll magnetize the DD's lower two arms for custom-playing purposes, or if I'll just keep them blank for the first few games until I've found a combination that I like. Honestly, I should probably magnetize, it'll allow the model to have more variety in general. That being said, for those of you who are reading this, right here, right now, have you ever assembled a Deff Dread? If so, did you magnetize it? AND if so, how'd you do it?? (a very specific audience, I'm guessing lol)... Otherwise, I'm looking forward to it. I think I even see extra bodies in the kit, so instead of like 11 boyz it looks like 13?? My next build day will be Thursday, so I'll start assembling the masses and figuring out what's what. In the meantime, off to bed I go, dreaming of the random plans for this new Waaaghh... lol PS I'll post pics once I actually have enough interesting stuff to show off. Basically, at least once everything's assembled.
  14. Ha, thanks Gareth! Yeah, ConOgre, I think getting some new models will help freshen the whole hobby for me. Also, I may finally catch a game here or there it'll be fun either way, to actually have something to share again! lol
  15. So, tomorrow is my birthday (yay me lol...), and my wife has just confirmed my birthday gift for me... The Start Collecting! Orks kit for 40k!!! I'm really excited, for multiple reasons: 1. New Models - This'll help sate my rampantly growing Shiny Model Syndrome deficiency that has been gnawing away at me for a couple months... (ever since I got back into it, basically lol) 2. New Army/System - It'll be my first 40k army, and my introduction into 40k. I know it's not the strongest, but I wanted to get away from my ultra-competitive nature and try to get into something a little more just-for-funsies... 3. New Project - Frankly, I'm bored of painting Ogres, and Gnoblars, and the very few humans that I've painted. I need something different, and some real incentive. 3a. I don't like Age of Sigmar, honestly. Although, I will admit, I skimmed the General's Handbook the last time I was in the shop (last Saturday, in fact), and I might give it a chance. But, I'd want to start a brand new army, using round bases. And, the only army that I wanted to do besides Ogres and Empire was maybe, MAYBE, Tomb Kings, which is now defunct. No other army really gives me a major interest, except, maybe lizardmen? Because I was a dino kid growing up lol... But, at the end of the day, unless they ever fix the game or return to the regimental combat over skirmisher warfare, I'll probably have to shelve my Fantasy armies (or until I can find a gaming group, ha...). 3b. I've promised my wife that I would not purchase any new models until I have completely assembled and painted what I have. The Ogres/Empire got away from me, and I have a lot left to paint for both of them, but I've already discussed in 3a the lack of incentive for painting them, since there's no point wasting the time painting if I won't play games with them. However, with 40k, I can basically start fresh from scratch, and I can more easily handle painting all the models in the Start Collecting! kit before I can continue expanding. That way, I'll have a fully painted, semi-themed army once I get there. And it'll probably inspire me to paint more afterwards So yeah, I'm pretty excited about that! I'll have more gaming opportunities having access to both systems, and that'll inspire me to hobby more in other aspects! Good times overall. In the meantime, I also happen to have bits from a bits competition that I'm working up into a Looted Wagon, so I'll have the starter kit and a Looted Wagon. Plus, in the starter kit, you get 11 Boyz, which is a random number since the min. size is 10, but then I realized: Duh, use the 11th one for a Warboss stand-in model! That way, I'll have the Warboss general, the Painboy for the 2nd character, and then Boyz and Deff Dread and the Nobz in the Looted Wagon. The total points'll come out to approximately 750pts. (I could eke a few more points out with unnecessary upgrades, but that'd be a waste of points lol), so I'm pretty excited about that, too. So, yeah, once I get the kit (should be arriving next Tuesday, silly Amazon said it was "2-day" shipping, gonna be like 5...), I'll start taking pictures, and then I'll start adding them into this gnoblog! I don't think I'll start a new one, since I won't be doing as much Fantasy hobbying anyways so I'll just repurpose this gnoblog into all my miniature hobbying! It's all good, amiright?
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