Gaz Taylor

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  1. If you've got your heart set on one, get one. It's a nice model and has some cool rules. Like most Destruction monsters, it really needs to be in combat to get the most out of it but it's a bit slow and in current meta could suffer from being shot to bits early game. In Matched Play it's points are about right, but again you will be thinking about wherever you could spend the points better on better monsters (Frostlords on Stonehorns) or cheaper monsters (Aleguzzler Gargants). If you can get it into combat quickly, it should do loads of damage and be able to heal itself up to full strength. So depends on what your gaming scene is like. Do most of the people you play against have lots of shooting or is it a bit more balanced?
  2. I would love to see them but suspect we won't. 😢
  3. Thank you fellow warlords for the votes and congratulations. I'm pleased you enjoyed my ramblings and some of them made you smile.
  4. I was cackling evilly on the way to work this morning thinking about this and came up with following list using this... Allegiance: Destruction Icebrow Hunter (160) - General - Trait: Bellowing Tyrant Frostlord on Stonehorn (460) - Artefact: Battle Brew Frostlord on Stonehorn (460) - Artefact: Battle Brew 6 x Frost Sabres (180) 4 x Frost Sabres (120) 4 x Frost Sabres (120) 2 x Mournfang Pack (200) 6 x Icefall Yhetees (240) Skal (60) Total: 2000/2000 It's not mega strong but should be fun and takes advantage of the Skal battallion and you should get some first round charges off with the Frost Sabres as the Hunter effectively gives them a 6" charge when come on! You could even drop the Mournfang and have another Hunter and beef up one of the Frost Sabre units. Gives your opponent a choice - do they deal with all the kitty kats who have just appeared or the two Stonehorns coming at them.
  5. You would have made it due to boar boys rule. Only reason the charge would fail is 2" isn't fair enough for them to get within half inch, but their rule adds two to the roll.
  6. My understanding is that it's for the General and all units within 6" of him. Other Characters do not get the +2 for their rolls or units being activated by them.
  7. Oi Orruky!!! Yeah I think that's what stopped me getting a win against Ben in the first game and a win in the third game. It's just getting into the mindset of you switch on an objective and can go off and do stuff. No problem. It wouldn't be too bad if they had the same toys as normal Ogors or if you could have 4 in a unit (like the boxes they sell), but that would mean Warscroll changes and that is not going to happen unless they get bundled into a Battletome. Make them cheaper is the better option.
  8. I don't use Ironguts for the following reasons.... They aren't Battleline In an army which is full of expensive models, this is a very big issue because it's something you can't get away from. If I stuck to a theme of only Ogors I need to spend at least 360 points to fill this out with normal Ogors, and this leaves less points to spend elsewhere. If they were Battleline it might be a different story. They are expensive for what they do As mentioned, they are expensive in matched play games. I'm paying 220 points for a unit which in my opinion has less options than my lovely 120 point Battleline Ogors. My lovely Ogors also can get re-roll to hit and wounds through equipment, have better banner options and stuff. Even without applying any sort or buffs to the unit from other sources, the Ogors will hit more often and probably cause more damage on average (not a mathhammer fan, so could be wrong here). Also, yes Ironguts have better save and Bravery, but remember that I can have 6 Ogors for just twenty points more!!! Personally, I think Ironguts probably need to be around 180 to 200 points. I had 18 Ogor models lying around er... this. I've found that Bellowing Tyrant is easily the best ability as having my Ogors hit on threes with re-rolls for ones as they had two hand weapons was amazing (and they can re-roll ones to wound if they charge which Ironguts can't do). This means that they are a great unit for doing stuff. I'm half tempted in next game to run a unit of 12 and two units of 3!
  9. Over the weekend, I went to an event run by Ben Curry called Alliance 2. It was a one day event being run at the Blood and Glory venue in Derby, which for me was fairly easy to get to. It was a nice venue with plenty of parking for the 40 to 50 players there and Ben had all the boards set up with the Frontline Gaming battle mats. All we had to do was bring our armies and Terrain! I took what is now becoming my standard list and went to try and win at least one game as my objective. My list was the following.... Leaders Frostlord on Stonehorn - General with Bellowing Tyrant Frostlord on Stonehorn - with Battlebrew Huskard on Thundertusk - with Blood Vulture Units Ogors x 9 - with Crusher, Bellower & Icon Bearer with Tribal Banner Ogors x 6 - with Crusher, Bellower & Icon Bearer with Tribal Banner Ogors x 3 - with Crusher, Bellower & Icon Bearer with Tribal Banner I originally came up with this list as something a bit fun and easy to paint but also because I found a small stash of Ogors. I find it's lots of fun to use and people really underestimate it or don't know how fast Stonehorns actually are! Game One - vs Ben Johnson with Stormcast I faced Ben at Clash last year where he killed all my army in about two turns with his horrible Flesh Eater monster mash. So I wanted revenge and grudged Ben for Alliance (well it was revenge and he's a nice guy to play). Ben is an amazing painter and has managed to work out a routine where he can paint stuff in his spare time and churn out new stuff very quickly. Ben took the following... Heros Lord Aquilor (200) - General - Staunch Defender - Aethereal Stalker Lord Celestant On Dracoth (220) - Tempestos Hammer & Thundershield - Armor of Silvered Sigmarite - Keen-clawed Knight Venator (120) - Artefact: Luckstone Units 5 x Judicators (160) - Prime - Skybolt Bows - 1x Shockbolt Bow 5 x Vanguard-Hunters (140) - Prime - Astral Compass 5 x Vanguard-Hunters (140) - Prime - Asral Compass 3 x Vanguard-Raptors with Longstrike Crossbows (180) - Prime with Aetherwing 3 x Vanguard-Raptors with Longstrike Crossbows (180) - Prime with Aetherwing 3 x Vanguard-Raptors with Longstrike Crossbows (180) - Prime with Aetherwing 3 x Aetherwings (60) 3 x Aetherwings (60) 3 x Aetherwings (60) 3 x Vanguard-Palladors (220) - Starstrike Javelins - Prime Vanguard Justicar Conclave (60) Quite a scary army as it can pump out a lot of shots and is quite mobile! We played Blood and Glory which I think favours my army better than Ben's but he's got a chance for sneaky grabs on the objectives if I'm not careful. Facing such a lot of shooting my plan was fairly simple - push the Stonehorns forwards and let them kill every thing, while everything else claims objectives. This was such a fun game because neither of us was sure who was going to win as it became quite close in the last few turns. Also I gave Ben a big shock as he didn't realise how fast Stonehorns can move and I very nearly got a turn one charge off against his raptors who he had bunched together. He very quickly spread them out after this as they would have been dragged into combat with a raging Stonehorn! I was also really surprised with how fast Ben's army was as the combination of the Palladors, Lord Aquilor and Vanguard Hunters are a nice way of moving around and tackling support units or pinching objectives. Unfortunately, they bounce off Ogors and Lord Celestant On Dracoth's get pounded into mush against Frostlords. The game ended with a minor win for Ben due to him being able to swoop in with his Aetherwings to claim the objectives. This was mainly because I forgot that you don't need to be sitting on an objective to claim it and I could have sent off my remaining Frostlord on a hunting expedition! As usual a great game against Ben which resulted in a Minor win for him but I managed to get half his army in victory points! Game two - vs Colin Mather with Death I've not played or met Colin before and this is one of the things I enjoy about going to events. Colin had quite a scary army in my eyes as it had some very fast elements that could hit hard and of course a big unit of Necropolis Knights!!! His army was... Heros Settra the Imperishable (GENERAL) 460 Herald on steed & Cursed Book 100 Units 6 x Chariots Full Command 280 10 x Skeleton Warriors Swords & Shield with Full Command 80 10 x Skeleton Horsemen Full Command 200 6 x Necropolis Knights Full Command 320 1 x Tomb Scorpion 80 Khemrian Warsphinx 280 I played a similar army when Age of Sigmar first came out with my shooty Alves (see ahead of the meta ), which ended in a very narrow win to me with one lone Battle Standard Bearer holding the objective. So with this in mind I paid this army the respect it needed. The scenario we were playing was Border War which puts players in two forms of thought. Do you camp out on things ready to counter attack or do you go all out and then claim things later. With the sort of army I have, I really have to go all out but I gave Colin first turn of the game which surprised him. I think he was just thinking about getting a early lead, whilst I was just thinking about letting him get closer so I could hit him. This game started off quite well for Colin as he was able to build up an early lead and maul my big block of Ogors and cause plenty of damage to the Frostlord with Battlebrew. But this is how my army likes to fight and after taking a punch it hits back harder. Colin did his best but in the end I managed to wipe out his whole army and claim all the objectives and built up a big lead in doing so. I think Colin suffered from what usually happens to me and being too aggressive with his army. So after two games, I got my win and a nice sizeable amount of victory points. Game three - vs Jon Green with Order Jon had a very scary army which was very much a great example of the meta at the moment - Shooting! He had.... Heros Grimwrath Berzerker (80) Skink Starseer (160) Units 5 x Vulkite Berzerkers (60) 5 x Vulkite Berzerkers (60) 5 x Vulkite Berzerkers (60) 3 x Kurnoth Hunters (180) - Greatbows 3 x Kurnoth Hunters (180) - Greatbows 3 x Kurnoth Hunters (180) - Greatbows 3 x Kurnoth Hunters (180) - Greatbows 3 x Kurnoth Hunters (180) - Greatbows 3 x Kurnoth Hunters (180) - Greatbows 3 x Kurnoth Hunters (180) - Greatbows Celestial Hurricanum (320) Yes he really had that much shooting! The scenario was gift from the heavens, which is quite a tough one to play against a static shooting army with great range. I went first and pushed everything forwards as I needed to start chipping away at his Kurnoth Hunters as quickly as possible and my army is fast enough to pull units back to claim the objective on my side of the board when it appeared. I managed to get one Frostlord into combat straight away and began chipping. Jon reacted how I thought he would and did what he could to kill the Frostlord as quickly as possible. I was lucky as he did a bit of damage but not a lot and then got even luckier when an objective fell down near my unit of six Ogors. I then went full speed at Jon an hoped I could do enough damage. I got even luckier when his objective appeared in the massive fight going on in the middle of his side of the board, so it was contested and he couldn't score anything. Things were looking like I might be able to scrape out a minor win but as my army started dwindling I had a string of bad luck and Jon had a bit of good luck in the remaining Frostlord combat. I don't like talking about luck like this but this was able to swing the game around. Soon everything of my army was dead apart from the six Ogors, which Jon was able to kill through shooting and a unit of Fyreslayers that had been running towards them most of the game. This got Jon a major and me a load of victory points as I had given his army a severe mauling. We both agreed I should have charged the Ogors at the Fyreslayers but I didn't due to me thinking I had to sit on the objective. End So with the event over and Ben started calling out the trophy winners I got a massive shock to find out I managed to bag the Best Destruction General! I was really surprised by this but Ben worked out the winners of these trophy's by the most victory points scored, so this was a really pleasant surprise! Overall I had a great time and enjoyed my games.
  10. Warscroll

    Yeah I found it odd when I was looking for it before I wrote this but guessing it's being phased out or other things have shifted priority (Adeptus Titanicus!!!!!)
  11. Warscroll

    This model Forgeworld do not sell any more. You may pick one up on ebay or decide to convert one up yourself. Also there doesn't seem to be any matched play points for this unless you count it as an Incarnate Elemental of Wrath (which of course doesn't have any rules). For the purposes of this overview, I'm going to assume it's the same points as the Incarnate Elemental of Wrath which is 300 points. You will probably need permission to use this in Matched Play games. Right, now that is out of the way, where do we start? This is an odd monster because at first glance it looks amazing. It has high wounds, loads of cool attacks, can cause double damage if rolling sixes to wound and causes mortal wounds to things near it. But when you look a bit closer we see it's not very fast and this gets worse the more damage caused to it and it's save gets worse with more damage. The shining light is that it does have some attacks with a nice missile attack, which while random has a rend value which makes it useful if short ranged (not a major issue as this will help it out in a fight). The real thing that gets my fire burning is it's combat attacks or rather it's burning lance attack. This has a fantastic range of 3", hits on 3's and wounds on 2's, has -2 rend and causes D3 damage (which is doubled if you roll a six to wound). So you may be getting very hot under the collar now and asking me what the downside is? Well, it's the fact that as soon as you cause a decent amount of damage to it, it gets slower and easier to hurt. For example, I have a Huskard on a Thundertusk who can fairly easily and reliably knock off 7 wounds in a round and this is the issue.In matched play games, there are better ways to spend your points. Again for example a Huskard on a Thundertusk is only 40 points more and can do a lot more stuff. Pros: No Model so you can convert up something cool Burning Lance is ace Cons: Expensive for what it is in comparison to other Destruction units No Model Slow (move 8" at full health) Summary If you are converting this up or got a burning need to use one, you won't care what I say. If you like playing match play games or want something more reliable/hard hitting, go to the frozen wastes and hunt out the Beastclaw Raiders PS - I'm sorry about all the fire/heat stuff but I was getting hot and excited about using them
  12. Warscroll

    Another Old Skool character here and unfortunately suffers from the same sorts of issues that these types of units have. They tend to have one quirky special rule to define who they were and thats about it. In Wurrzag's case he is basically an Orruk Shaman with a shorter ranged spell that only effects Wizards and a mask that has 2D6 attacks hitting and wounding on 5's. I think if you want to use him, I would just use the model as a Wurrgog Prophet as you will probably has a load of Bonesplitters and want something to support them. If you want some Greenskin magic, I would get the Orruk Great Shaman. It's a real shame that these old characters didn't translate well but too be honest, they were part of a world that doesn't exist in the setting now and the ones who did manage to escape over have a place. Pros: Cool model Cons: Orruk Great Shaman or Wurrgog Prophet are better due to spells/stats/abilities His spell is too situational Summary If you want to use him, bring him to your narrative games. Anything else, he's not worth thinking about unless you have a burning need to field him.
  13. Warscroll

    So how can you improve upon the humble Squig? Feed it until it becomes a giant Squig, then add some ball and chains to it, and then attach it to another giant Squig. Then just in case, have some Grots to ride it but this is mainly because you don't like those Grots. The Mangler Squig is a great unit if you can get over it's random move as it looks great and dishes out loads of damage. Anything insane enough to get into combat with it will face something which dishes out a lot of attacks which cause a lot of damage and have good rend values. Also if you are lucky with your charge rolls and roll a double, the Squig will hit on 3+ with it ball and chain attacks! The downside with the Mangler Squig is that it doesn't have a lot of wounds for a decent monster, not a great save, which causes us issues in the current meta of shooting. With only 10 wounds and a 5+ save, you will most likely see the Mangler Squig being shot off the board or damaged enough so it's not moving very far. Also in Matched Play games, it is quite expensive (240 points), so you will be looking at other options. Pros: Fantastic amount of attacks with high damage Good range if the dice are kind to you Cons Not a brilliant amount of wounds Poor save Expensive in Matched Play Summary If you like to take a risk and like to have a gamble, go for the Mangler Squig. You might get lucky with your dice rolls and get first turn, huge move roll and good charge roll. In reality, you will most likely see the poor couple shot to bits
  14. Warscroll

    Troggoths are simple creatures and their rules are the same. You get a creature that is fairly tough, hits fairly hard and if something causes some damage to it, if can regenerate D3 wounds. It also looks like you can make it really difficult for you opponent to wipe out a unit of Troggoths. The rules state that you allocate a wound to a model, then you keep on allocating wounds until that model is slain. But the Troggoths roll a die for each model and on a 2+ will regenerate D3 wounds. So in a unit of three Troggoths that has suffered three wounds to one model, you can make three rolls and will most likely regenerate all these wounds! Troggoths also have decent combat attacks if they hit but the real cool thing is that they have a vomit attack! So with a average bit of luck, you can dish out a lot of damage per Troggoth. Sourbreath Troggoths also have a special rule which makes them even tougher to kill than other Troggoths! They get a 4+ save to ignore the wounds/mortal wounds that would have killed the model (they are just that stupid to know they are dead!). This is really great as makes them a bit annoying for your opponent to kill them. The issue is when it comes to Matched Play, all Troggoths cost the same (200 points), so you will be torn between wanting to troll your opponent for trying to kill these Troggoths (ha!), or trying to troll them with Fellwater Troggoths as they are more difficult to hit. Pros: Great stats (nice save, plenty of wounds, nice movement and okay bravery). Great attacks in combat Vomit Attack!!! Get to Troll your opponent because these guys are tough to kill Cons: In matched play, expensive Summary Great models with nice rules but you may be looking at other similar units (Fimir Warriors!!!) over these guys!
  15. Warscroll

    Troggoths are simple creatures and their rules are the same. You get a creature that is fairly tough, hits fairly hard and if something causes some damage to it, if can regenerate D3 wounds. It also looks like you can make it really difficult for you opponent to wipe out a unit of Troggoths. The rules state that you allocate a wound to a model, then you keep on allocating wounds until that model is slain. But the Troggoths roll a die for each model and on a 2+ will regenerate D3 wounds. So in a unit of three Troggoths that has suffered three wounds to one model, you can make three rolls and will most likely regenerate all these wounds! Troggoths also have decent combat attacks if they hit but the real cool thing is that they have a vomit attack! So with a average bit of luck, you can dish out a lot of damage per Troggoth. Rockgut Troggoths also have a special rule where they get a 6+ save to ignore wounds/mortal wounds caused by a spell or a wizard (useful if in a close combat fight against a wizard!). This is nice but nothing to write home about. The issue is when it comes to Matched Play, all Troggoths cost the same (200 points), so unless you really want to use these models you will be looking at the other types of Troggoths and if you are looking at units like this, you will be looking at other units over Troggoths. Pros: Great stats (nice save, plenty of wounds, nice movement and okay bravery). Great attacks in combat Vomit Attack!!! Cons: In matched play, expensive Other types of Troggoth are better Summary Great models with nice rules but you will be looking at other Troggoths or similar units (Fimir Warriors!!!) over these guys!