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    Hi, I'm a bit thick, even for an Ogre! I'm sure I saw the Ogre Museum awhile back and it actually had all the Ogre pictures in the actual year that they came out? Am I looking in the right place? Or has there been an update to the site/loss/change of browser that's jumbled it?
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    Kessler

    Wurrgog Prophet painted

    I finally finished Wurrgog Prophet. I like the model very much, great details and very enjoyable to paint. I don't really need it for games, I just wanted to paint it. However, I messed it up a bit: tried out new glaze medium, which worked fine at first, but left paint very glossy after painting. Then I soaked it in denaturated alcohol to get the paint off, but it is finecast model (?) and it went soft and I lost small details. Also I could not get the primer out from the smallest cracks. But now it's painted and I am quite happy with it. After giving some thoughts what to paint next, I ordered Mournfang pack and Orruk gore gruntas, I'll try to make Braggoth's Beast Hammer battalion. Mournfangs are my favourite models, I already have four of them and with next ones I have some small conversion ideas as well.
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    Thanks! The Lothern Sea Guard are nearly there--14 of 19 finished. Only five more to go!
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    So some more pics of my Huskard on stonehorn. The reins and Blood vulture are finished and Huskard himself nearly there too. Only leaving the saddle mainly and a base to acquire and sort out. Hope you like him Hope you enjoy the pictures. Kind regards Zolas.
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    Zolas

    Huskard Stonehorn Progress!

    So not post much hobby stuff recently but I have not been idle! The Stonehorn which I actually won here a few years back for painting a hunter on foot here! The Stonehorn is now complete but I still have the rider and the saddle to do. Also I need to sort a base but this revolves around getting an oval one first! Here's some pics of the Stonehorn first. As for the Huskard I changed his arm from crossbow to blood vulture. But I could not remove the head to get the furr part on so I improvised with green stuff straps to stop the patch of furr looking loose. The knots that you can see are actually from the Jaws and skull trophey rack on the stonehorns saddle. The top one had broke off so I trimmed the knots off and re-cycled them! Hope you like him so far. C+C welcome. Many thanks. Kind regards Zolas
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    Incredible work on this guy! Haven't been in the forums for some time, but in the time I've been gone you're painting has progressed a lot! The colour on this guy is beautiful 🍻
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    Excellent stuff! Of note, this one here: https://www.the-stronghold.com/index.php?/gallery/category/36-1979/ is actually the FF53 and it didn't come out until 1980. 1979 was the earlier stuff that they did, but the line was produced over a period of years.
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    I wanted to try a pure beastclaw list with 3 frostlords on stonehorn. Here's what I came up with. I was 40 points away from being able to fit in two minimum skalls which could have given each stonehorn a pelt. Allegiance: Beastclaw RaidersLeadersFrostlord on Stonehorn (460)- Artefact: The Pelt of Charngar Frostlord on Stonehorn (460)- Artefact: The Pelt of Charngar Frostlord on Stonehorn (460)Icebrow Hunter (160)- General- Trait: Everwinter's Master Battleline6 x Frost Sabres (180)- Beastclaw Raiders Battleline (Icetooth Hunter General)4 x Frost Sabres (120)- Beastclaw Raiders Battleline (Icetooth Hunter General)2 x Frost Sabres (60)- Beastclaw Raiders Battleline (Icetooth Hunter General)BattalionsSkal (60)Total: 1960/2000
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    Hi, I've sorted them into year categories now https://www.the-stronghold.com/index.php?/gallery/category/32-gw-ogres-ogors/ I'd been meaning to do that for a while!
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    I figured I'd run the stonefrosts straight forward and hit opponents line while the thunderhusks shoot stuff. Each hero phase the stonefrosts would use the pelts and get healed by the two tusks. They probably would survive longer than the three stonefrosts.
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    First week without classes! Yah! Spent it doing some work around the yard, playing some games with folks, and playing music. Oh and I got these Preservers for This Is Not A Test painted up too. These are some grunts. They will likely get torn apart by mutants, cannibals, or other thrifty wasteland survivors. But at least they will do it in style!! Here we have the leaders of the warband - two of them in Power Armor. Getting things handled!
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    I've got two tournaments in the next month, might use this list at both
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    Zolas

    Friendly 2K game.

    So a little delay in posting this friendly battle. Our gaming club in Bristol have a AoS battle night every month. But wit this particular night we had invited 2 other clubs from Weston Super mare and Cheltenham to join us. The night was made all the more enjoyable with a large order of Dominoes pizza for everyone to enjoy! I had a very enjoyable game with a fine gentleman by the name of John from the Cheltenham Warchiefs. This EPIC and fluffy player brought with him a full Shaggoth and Dragon ogre army! This consisted of 4 Shaggoths and no less than 24 Dragon ogres! (2 units of 6 and 4 units of 3 all with various load outs on weapons). So my list looked like this: Leaders. Tyrant. Gutgorger and pistol, Battle Brew, Bellowing Tyrant. = 160 Butcher. Cauldron stumpblades. = 140 Huskard on Stonehorn Blood vulture, Battle brew. = 380 Battleline. 3x Ogors fists, crusher, bellower. =120 3x Ogors fists, crusher, bellower. =120 3x Ogors 2 weapons, crusher, bellower, Banner + lookout gnoblar. =120 Other units. 4x Mournfangs, Skalg, Horn blower, banner, fists. = 400 3x Ironguts, gutlord, bellower, Runemaw banner. = 220 Skal Battalion = 60 Icebrow hunter. = 160 2x Frost sabres. = 60 2x Frost sabres. = 60 Total = 2000. The mission was a take and hold and I will be honest it was rather one sided. To cut a long story short I tabled my opponent while managing to just get enough models next to the objective as the last Dragon ogres died granting me a major victory. Basically my Huskard and Mournfangs went on a total rampage on his left flank and swept through to the middle accounting for 2 units of 3 dragon Ogres,2 shaggoths (including the general) and then the Huskard finished off the unit of 6 Dragon ogres on the objective. But the real man of the match was my Tyrant who with only support from 3 Ironguts and a butcher had managed to nearly single handedly kill 12 Dragon ogres and a shaggoth before the last Shaggoth finally brought him down. (of those 12 Draon ogres maybe 3 died to other models/battle shock). Turns out Gutgorger + Battlebrew is just sick. So proud of my Tyrant! My opponent was a sound guy and took the whole battle in his stride. I did loose a unit of ogres the Ironguts and 2 mournfangs along with my hunter and Tyrant and a few kitties but I was very happy with the result. Here's a few more pics. Sorry about the poor quality. Hope you enjoy the read and the pics.
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    Looks good buddy I would not have known you had lost any detail had you not said. Really like the brown skin
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    I finally finished my Skycutter and crew: Here is the Sky Helm on his own base: And here is a reaper Bathalian (mind flayer):
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    GREETING FORCES OF DESTRUCTION! It is I, Golbag Barrelfist, here to reap plunder and devour the puny weaklings of the Empire! :-] ....sorry, got excited. Hi! I've been playing Ogres since the release of their most recent book but I've always included them in my Chaos armies as well as Warhammer Quest when I used their rules published in that magazine that GW published once upon a time. I'm a game designer by trade, and I love working in miniature games and rpgs. (I'm also Dragonfire on Lustria Online and Bronze Bull over at CDO)
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    Hey guys! I decided to register to give you a heads up about a 1500 pt tournament in the Montreal QC Canada area that happened Sunday. I played a three-game singles tourny. First, the restrictions, then my list: Even if it's at 1000pts and above, we could only have three heroes, two behemoths and two artilleries. Can't use faction-specific equipment or command traits, must use generic order/chaos/death/destruction abilities from GHB. Megaboss, Battlebrew, Trait that rolls 1d6" and hands out a +1 to hit to that unit (sorry don't remember name) Warchanter Weirdnob Shaman 10 brutes with 2" reach, 2x gore and klaw boss 5 brutes with 1" reach one extra attack, 1x gore and klaw boss 3 gore gruntas 2x 10 ardboyz (two banners, as many great weapons as possible) Ironfist Battallion that lets me move 1d6" more for my non character units Let me give a series of recaps of how games went. Game 1 against Ogors. His list (softest list I faced that day) Tyrant with dual weapons and brace of pistols 2x1 gorgers that deploy behind my lines 1x ogor wizard that is harder to kill than the weirdnob 1x sky cannon chariot 2x6 ogors with full command and ironfists (inflict a mortal wound on a save roll of 6) 1x6 ironguts with the once-per-game banner Scenario This was a very easy list to fight, because the scenario had three objectives in the center line between our hammer and anvil deployment. Atop the middle ziggurat was an objective that could be only claimed by heroes. Every turn before rolling initiative we could decide which two of the three objectives we would be doing: kill points (completely destroy a unit), side objectives (have models within 6", a single enemy model can contest) or center objective (only claimed by heroes). When you choose the given objective you can get 1 or 3 points. For the middle objective: score 1 pt if you have 1-2 heroes, score 3pts if you hold it with three heroes (note that army composition meant you needed all your heroes alive and present to do this!). The other two objectives (12" from either side in the center 12" from each deployment line) gave out 1 pt if you held one, or 3pts if you held both. Kill points gave 1pt if you killed 1-2 units, 3 if you killed 3+. Accumulate and track points over the 5 turns, the one who has the most points scores 8/20 for the hero & side objective markers and 8/20 pts for the kill point category (a tie in a category means that the players split 4-4). Then there's first blood, slay the warlord, titan killer (kill most-pointed unit) and line breaker, giving 1 pt each for a neat potential total of 20 points. Game breakdown I finish deploying first, letting him have first turn. He moves up cautiously, keeping the wizard, chariot and ironguts in reserve while the ogors and the tyrant move upfront to occupy the side objectives. His gorgers successfully deploy (and fail to charge) in my backfield. On my turn 1, I pop my megaboss command ability, rolling a 6 so two bonus attacks for EVERY ONE! I fail at buffing my armor for the 10 brutes. The gorgers bait my 5-man unit of brutes backwards (I shouldn't have done this but it netted me two kill points...) I wanted to keep my general within 10" for the brute buff but later during combat I realized it was only 5" range so I couldn't reroll 1s. I move up & charge & kill two gorgers (using just the gorechoppa and champion, no need for the other 3 brutes!), I move up a WHOLE lot thanks to the Destruction ability and the ironfist. I hard engage the two ogor units on either flank, and with the charge distance and pile in moves I am able to engage the tyrant with the klaw boss, one gorechoppa and two regular guys, giving me enough rend 1/2 to chew through the high number of wounds and good saves that he had. I get: slay the general, first blood, two kill points and both objectives are contested so no one gets points for those. This scenario forced even his sky cannon to move forward and shoot & charge on turn 2, because his ogors could not hold back combo charges of brutes, ardboys and gore gruntas on one flank. So he gave +1 saves to his ironguts, because an ogor had fled thanks to failed battleshock he was able to DOWN TO THE IRONGUTS (reroll 1s to hit, to wound and on saves!). He brings up his death star against my heavy flank, chewing through a lot of brutes. On this side the ogor unit got down to one last guy with one wound so I was not able to get the kill point and he was STILL contesting this side's objective. The 10 ardboys against 6 ogors on the other side was a relatively stalemate matchup (he ended up with 2 ogors alive when eliminating my last ardboys through failed bravery tests; letting me enough time to reinforce that flank with the small 5 brute unit that had finished fighting the gorgers at about turn 3... I combo charge his wizard on the ziggurat with my three characters--just the megaboss with brew was enough to kill it. Turn 4 I claim the center objective with my three heroes while still buffing my army with bonuses. He is tabled on turn 4, I mention that I am moving this unit forward to get the linebreaker, and end up 20-1 (he did get titan slayer by chewing through my big Brute unit with his buffed ironguts, that's about it!) Game 2 against Mixed Chaos. His list (About on par with my own, but if the Slaves to Darkness were replaced with Bloodbound it would have been more efficient) Sayl the faithless Khorne lord on juggernaut Bloodsecrator 2x skaven warp lightning cannons 10 khorne warriors of chaos with shields 30x bloodletters 5x khorne dogs 5x seekers of slaanesh Scenario: similar to the meteor, on the start of turn 1 after having deployed we randomize 1-2 = left, 3-4 = center and 5-6 = right. Each player's zone gets the objective marker. Accumulate points over turns for controlling 1 or both objective. Make kill points. Score secondary objectives. See Game against Ogor for examples of these. I finish deploying first because of my battalion. Left to right: 10 ardboys in a building, 5 brutes, 10 brutes (with the 3 characters in an optimal position to get +2 casting for the wizard and reaching all units except the gore gruntas with the general's command ability while the megaboss is bunkered down in terrain). Then the other group of ardboyz and the gore gruntas on my right. The army is mostly center-deployed so that it has the least distance to move if my (or his) objective get flung on either side. His deployment is 5 khorne dogs screening the two warp lightning cannons, the big blob of bloodletters in the center, the terrain holding the characters and 10 chaos warriors and the seekers on the right side. I let him have first turn. Objectives end up in center for both players. He realizes that during deployment he has wrongly measured the warp lightning cannon's distances in order to move 3" and shoot 24" his 0-12 mortal wounds in my megaboss' direction, so he stays put, not moving forward except with the seekers on my right. Intelligent move, forcing me to move up against a hard-engage melee army. I oblige and move up with everything except the characters who slightly reposition, buffing everyone with +1 attack and moving up my big unit of 10 ard boys with armor saves, +1 to hit and successfully charging his side seekers with my own cavalry while the 10 rightmost ardboyz also move up that flank, intent on engaging the cavalry then occupying his empty garrison-able tower if it seems useful. Most of my army (except the three characters) is up in his face, about 6-12" away or so from his deployment line. We check for initiative, I get the double turn (I am first on turn 2). I successfully move around and charge 10 ardboys and a few key models of the buffed 10 brutes into the warp lightning cannon, the other 5 brutes and some stragglers engaging the 5 khorne dogs and the side of his bloodletters. Wit ha few choice models declared before rolling, I use gorechoppas and klaw bosses (and a few 2" jagged hacka brutes) to destroy the first cannon while wounding the second one--later on the ardboys activate and finish off the second one. It goes downhill for him from there: he banks on getting a buff for his khorne units while making his warriors move 18" and flying towards my backfield general in terrain. His bloodletters are not piling up properly against my left side charge, so even if the general and bloodletters do score some heavy casualties I am easily able to start chomping through. He gives up at around turn 4 when all that's left is the bloodsecrator and sayl, me having scored the two 8-point objectives and having done a few secondary objectives. I finish 19-4. Game 3 against Sylvaneth. I face the other player who is at the top, also with 39 points out of a max of 40. He has the model that scares me the most of the whole tournament (and there are some strong behemoth contenders with the Nurgle Big Things and the Chaos Bloodthirsters!) in the form of Alarielle the Invincible With on a Stag Beetle of Doom that can heal back wounds, cast 3 spells per hero phase, and hold against half of any army! He has: Alarielle 3x3 kurnoth archers 2x10 dryads 1x5 dryad-equivalent that can teleport to board edges or near trees. 2 forests This game's objectives are ARD. Compare the number of points left alive at the end of the game (even if a 40-man unit has 1 guy left, the unit counts as not-dead). The player who has the most points left alive scores 8 points (4-4 in case of a tie). There is a MIDDLE objective, you can claim it to generate 1 pt every whole turn that you do. The player who has the most objective-claimed points scores 8 points (4-4 in case of a tie). Then there is first blood, titan killer, slay the warlord and some other teriary objective I forgot that allows you to be able to claim a total of 8+8+4=20 points. Random deployment, we roll the damned diagonal line. He plops his forests in a symmertrical manner that covers any side of the board I might choose when deploying: the forests are in the way of running IronJawz. I stuff my things in the SMALL wedge at my left instead of the large one at my right, therefore slightly (60%) avoiding the issue of the forest-in-the-way. I get first turn, pop an armor buff on my 10 brutes, move up to the hill that has the center objective and bunker down on it. I now own this objective with 2+ armor save brutes that have +1 to hit and can reroll hits against 4+ wound enemies. The whole army has +1 attack. The rest moves up in support at once, putting potential pressure on his backline. Alarielle deals mortal wounds, the archers take down my wizard and warchanter (dealing 1d3 wounds for each unsaved wound at -1 rend!). Alarielle is moved really close to my guys, and combo charges with her and the dryads. Other dryads move up near the forest, the teleporting dryads are held in reserve. He succeeds at both charges, my gore gruntas, 10 ardboys, 5 brutes are engaged in CC because of the 3" proximity. He activates his dryads first because he didnt want to lose their damage output if I were to activate my 10 ardboys first against them: this was his mistake. I receive hits, I make some saves, I'm not chewed through completely. I active the 5 brutes, and again the klaw champion and gore choppa 1-in-5 troopers deal a ton of wounds. I lowered Alarielle's combat ability, so I "only" lose two out of three gore gruntas, a brute and about half the ardboys. We roll off, I get the choice of who goes first. I will! Clutch moment right there: I won't let her heal 2d3+d6 wounds! I succeed at the 1d6" command trait on the 10 brutes, use the attack bonus again (+1 for everyone!) and move up the 10 brutes around Alarielle's back. Thanks to the hero phase movement (d6 for those near the general and d6 for being in the batallion) I was able to control ability ranges quite expertly! I start attacking with the 10 brutes, she's down to the last wounds, she kills some brutes, I use the other 5 brutes and the gore grunta to finish her off. Never has an initiative roll been so crucial in my less than 10 games of AOS! With Alarielle down over the next few turns, he doesn't let up. Over time, since the combat was dead center, the damned ****** is able to move backwards and shoot while keeping my troops screened with teleporting and regular dryads. We both score kill points here and there, and eventually I move my 4/5 brutes into LOS blocking terrain after having owned the center objective long enough. I then flee with two ardboys left over to stay in cover turn after turn and kite the archers, and a lone gore grunta with 4/5 wounds left flees from cover to cover, avoiding handing out the kill points. By end-game, he has two full units of kurnoth left alive, while my 4/5 ardboys, 1/3 gore grunta and 2/10 ardboys are doing their best to avoid being dead. I win the third match 18-3 (he has first blood by sniping my characters, he's killed my general, and he's titan-killed my 10-man brute unit, the most expensive in my army). I got 8pts for holding the center +8pts for having more points left alive and +2 for killing the general and titan killer (Alarielle being 6-700pts!) I win best general by using a balanced IronJawz list that has no Cabbage. Cheers!
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    It's spring! I mean it has been spring for some time but it's warm and the sun is out and things are growing. Spent some time this week working on a few landscaping projects. They take a lot more physical labor than the terrain landscape projects littering my hobby room. Didn't manage to spend much time painting minis as I was working on my final projects for the semester. Here's a peak at a WIP multimedia drawing: And here is the one mini I did get painted for the week - my test paint job for my This Is Not A Test Preservers warband named after X Files characters. Maximum nerdage! Not sure which one this is yet. Went for the slightly Fallout look. Probably too shiny but I figured those with the tech type stuff try to keep it looking good (and working). I might muck them up a bit still.