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    • By Belchfist Beastkiller in Ironteef - Waaaagh! 1
      The end of this week sees the release of Age of Sigmar: Skirmish. Which appears to me to be a remake of Mordheim in the simplest sense. Small warbands fight in a mysterious city, fight for valuable resource (in this instance renown instead of warpstone) which allows you to add to your warband and play through campaigns. 
      It may not be with all the detail of Mordheim but I'm certainly buzzing about it. I played Mordheim a lot back in the day and loved the fast paced, personal level. So much so that even on this blog you'll see I tried to play a few skirmish type games before these rules were released. I also love the idea that every single model has a backstory and character. It just makes stuff funnier in-game and even in huge battles. 
      I'm also very excited about the warband releases. My Ironjawz currently consist of the starter box, a box of brutes and a Megaboss clampack. This give me:
      - Megaboss (Gorgit Drakestompa)
      - 1 Warchanter 
      - 5 Brutes
      - 3 Gore-Gruntas 
      - 15 Ardboyz
      Which is fantastic...but it leaves me with 5 Ardboyz I can't use without paying for 10 and no magic at all. The new warband box consists of: 5 Ardboyz, 5 Brutes and a Shaman. Congratulations GW! Instant purchase from me. 
      Whilst im in between homes at the moment so can't actually build or paint. I'll definitely pick up the box which will leave only the Maw-Krusha as needed for a complete model list.
      ARE ANY OF YOU FABULOUS PEOPLE BASED IN LONDON AND FANCY A FEW GAMES OF AGE OF SIGMAR (OR SKIRMISH)?
      I am 27 and will probably want a beer afterwards so underage people are out I'm afraid! 😂 With all the love!


    • By Zolas in Zolas's Thunder Frost Tribe Gnoblog! New and revamped! 0
      So some more pics of my Huskard on stonehorn.  The reins and Blood vulture are finished and Huskard himself nearly there too.  Only leaving the saddle mainly and a base to acquire and sort out.  Hope you like him  

      Hope you enjoy the pictures.  Kind regards Zolas.
    • By Zolas in Zolas's Thunder Frost Tribe Gnoblog! New and revamped! 2
      So not post much hobby stuff recently but I have not been idle!  The Stonehorn which I actually won here a few years back for painting a hunter on foot here!  The Stonehorn is now complete but I still have the rider and the saddle to do.  Also I need to sort a base but this revolves around getting an oval one first!  Here's some pics of the Stonehorn first.

       
      As for the Huskard I changed his arm from crossbow to blood vulture.  But I could not remove the head to get the furr part on so I improvised with green stuff straps to stop the patch of furr looking loose.  The knots that you can see are actually from the Jaws and skull trophey rack on the stonehorns saddle.  The top one had broke off so I trimmed the knots off and re-cycled them!  Hope you like him so far.  C+C welcome.
        Many thanks.  Kind regards Zolas 
       

    • By Randroid in Drinkin' and Modelin' - Gaming and Beer 0
      First week without classes! Yah! Spent it doing some work around the yard, playing some games with folks, and playing music. Oh and I got these Preservers for This Is Not A Test painted up too. 


      These are some grunts. They will likely get torn apart by mutants, cannibals, or other thrifty wasteland survivors. But at least they will do it in style!! 


      Here we have the leaders of the warband - two of them in Power Armor. Getting things handled! 

    • By Zolas in Zolas's Thunder Frost Tribe Gnoblog! New and revamped! 0
      So a little delay in posting this friendly battle.  Our gaming club in Bristol have a AoS battle night every month.  But wit this particular night we had invited 2 other clubs from Weston Super mare and Cheltenham to join us.  The night was made all the more enjoyable with a large order of Dominoes pizza for everyone to enjoy!
      I had a very enjoyable game with a fine gentleman by the name of John from the Cheltenham Warchiefs.  This EPIC and fluffy player brought with him a full Shaggoth and Dragon ogre army! This consisted of 4 Shaggoths and no less than 24 Dragon ogres!  (2 units of 6 and 4 units of 3 all with various load outs on weapons).

      So my list looked like this:
      Leaders.
      Tyrant. Gutgorger and pistol, Battle Brew, Bellowing Tyrant. = 160
      Butcher. Cauldron stumpblades. = 140
      Huskard on Stonehorn Blood vulture, Battle brew. = 380
       Battleline.
      3x Ogors fists, crusher, bellower. =120
      3x Ogors fists, crusher, bellower. =120
      3x Ogors 2 weapons, crusher, bellower, Banner + lookout gnoblar. =120
       Other units.
      4x Mournfangs, Skalg, Horn blower, banner, fists. = 400
      3x  Ironguts, gutlord, bellower, Runemaw banner. = 220
       Skal Battalion = 60
      Icebrow hunter. = 160
      2x Frost sabres. = 60
      2x Frost sabres. = 60
       Total = 2000.
       
      The mission was a take and hold and I will be honest it was rather one sided.  To cut a long story short I tabled my opponent while managing to just get enough models next to the objective as the last Dragon ogres died granting me a major victory.  Basically my Huskard and Mournfangs went on a total rampage on his left flank and swept through to the middle accounting for 2 units of 3 dragon Ogres,2 shaggoths (including the general) and then the Huskard finished off the unit of 6 Dragon ogres on the objective.  But the real man of the match was my Tyrant who with only support from 3 Ironguts and a butcher had managed to nearly single handedly kill 12 Dragon ogres and a shaggoth before the last Shaggoth finally brought him down.  (of those 12 Draon ogres maybe 3 died to other models/battle shock).  Turns out Gutgorger + Battlebrew is just sick.  So proud of my Tyrant! 
      My opponent was a sound guy and took the whole battle in his stride.  I did loose a unit of ogres the Ironguts and 2 mournfangs along with my hunter and Tyrant and a few kitties but I was very happy with the result.  Here's a few more pics.  Sorry about the poor quality.
       Hope you enjoy the read and the pics.  
    • By Kessler in Sarvikuhord 1
      I finally finished Wurrgog Prophet. I like the model very much, great details and very enjoyable to paint. I don't really need it for games, I just wanted to paint it. 
      However, I messed it up a bit: tried out new glaze medium, which worked fine at first, but left paint very glossy after painting. Then I soaked it in denaturated alcohol to get the paint off, but it is finecast model (?) and it went soft and I lost small details. Also I could not get the primer out from the smallest cracks. 
      But now it's painted and I am quite happy with it.
      After giving some thoughts what to paint next, I ordered Mournfang pack and Orruk gore gruntas, I'll try to make Braggoth's Beast Hammer battalion. Mournfangs are my favourite models, I already have four of them and with next ones I have some small conversion ideas as well. 

    • By Randroid in Drinkin' and Modelin' - Gaming and Beer 0
      It's spring! I mean it has been spring for some time but it's warm and the sun is out and things are growing. Spent some time this week working on a few landscaping projects. They take a lot more physical labor than the terrain landscape projects littering my hobby room. 
      Didn't manage to spend much time painting minis as I was working on my final projects for the semester. Here's a peak at a WIP multimedia drawing:   And here is the one mini I did get painted for the week - my test paint job for my This Is Not A Test Preservers warband named after X Files characters. Maximum nerdage! Not sure which one this is yet. 

      Went for the slightly Fallout look. Probably too shiny but I figured those with the tech type stuff try to keep it looking good (and working). I might muck them up a bit still. 
    • By Randroid in Drinkin' and Modelin' - Gaming and Beer 0
      Finishing up my current school semester and work is keeping me pretty busy right now. This week I only managed a little bit of painting. Here is a mostly finished (not the base nor the scroll) Plague Monk test model for my Pestilens AoS force.


      Decided to go for the classic gross greens and browns for my rats. Partly so they will fit in with the Nurgle Daemons and Chaos force I am also building up. I might go for a brighter bruised purple look for the Plague Priest characters... I haven't given their backstory much of any thought.
    • By Kessler in Sarvikuhord 0
      Our small tournament will be in the end of May, so we tried some more lists. I exchanged Butcher and Tyrant for Huskard on Thundertusk, Bretonnians came with the same list. We played two games, Blood and Glory and Escalation.
      First game:
      Battleplan: Blood and Glory
      Armies:
      Points: 1000
      Bretonnian army:
      5 Grail Knights
      8 Knights of the Realm
      5 Freeguild Outriders
      10 Freeguild Handgunners
      1 Empire General (general)
      1 Paladin
      1 Paladin Standard Bearer
      1 Battlemage
      Orc army:
      3 Ogors with ironfist
      3 Ogors with ironfist
      20 Savage Arrowboys
      1 Huskard on Thundertusk (Battle Brew)
      1 Savage Big Boss (general)
      5 Savage Boarboys
      Both had exactly 1000 points, no Triumph Table.
      Pre-battle strategy: I put Arrowboys and Boss on the right, Huskard in the middle and both Ogors to the left flank, Boarboys far right. Bretonnians put most of their cavalry units to their left, against my Arrowboys, and quite near the edge.
      1st ROUND
      Turn 1: Orcs started - I didn't want Outiders to reach my Arrowboys. Arrowboys moved forward with Boss, Boss gave them +1 with Bellowing Tyrant plus special Command Ability that allows extra attacks on roll of 6 (due to +1 to hit I got rerolls on 5 and 6). Others did not move much, not to give Bretonnians a chance to charge. Arrowboys shot Outriders, killed 4 and last one fled. I left 20 Arrowboys in the middle to stop charging Bretonnians.
      Turn 2: Handgunners gunned my Arrowboys, some died, many fled. Cavalry moved forward, did not get charges, but hoped for double turn. 
      2nd ROUND
      Turn 1: Double turn for orcs. Lucky me. Arrowboys shot, killed 7 Knights of the Realm, last one fled. Incredible luck with dice, I think most rolls were 5 or 6 and I rolled lots additional attacks. And Knights failed with their 4+ Saves. Huskard blasted with ice, 3 Grail Knights died. Some Arrowboys shot Handgunners, some died.
      And here we ended the game, there wasn't much Bretonnians left.
      SUMMARY: Arrowboys with Big Boss' +1 to hit and Command Ability are rather devastating. But my rolls were incredibly good, mostly sixes and fives, I won initiative etc. And Bretonnian dice just hated him.
       
      Second game:
      Battleplan: Escalation
      Armies:
      Points: 1000
      Bretonnian army:
      5 Grail Knights
      8 Knights of the Realm
      5 Freeguild Outriders
      10 Freeguild Handgunners
      1 Empire General (general)
      1 Paladin
      1 Paladin Standard Bearer
      1 Battlemage
      Orc army:
      3 Ogors with ironfist
      3 Ogors with ironfist
      20 Savage Arrowboys 
      1 Huskard on Thundertusk (Battle Brew)
      1 Savage Big Boss (general)
      5 Savage Boarboys
      Both had exactly 1000 points, no Triumph Table.
      Pre-battle strategy: I deployed Ogors on the left and Ogors on the right. Bretonnia put Handgunners to the left with General, Knights of the Realm to the middle. I wanted to put Arrowboys to the middle next round and overwhelm the objective, while holding right objective and fighting for left objective.
      1st ROUND
      Turn 1: Bretonnia started. Did not move. 
      Turn 2: Orcs held their ground. There was no points to get and I wanted to stay away in case Bretonnia gets the initiative. 
      2nd ROUND
      Turn 1: Double turn for orcs. Lucky me. Again. Arrowboys arrived with Big Boss who gave them +1 with Bellowing Tyrant plus special Command Ability that allows extra attacks on roll of 6 (due to +1 to hit I got rerolls on 5 and 6). Moved to middle objective and claimed it. Then last battle repeated itself: Arrowboys shot, killed 7 Knights of the Realm, last one fled. Incredible luck with dice (AGAIN!), most my rolls were 5 or 6, lots of additional attacks.
      Ogors on the right got to the objective, on the left they didn't.
      Turn 2: Bretonnia put Paladin next to Handgunners, Outriders to cover close to Ogors and left objective, Battlemage next to Handgunners. Handgunners shot Ogors, Paladin charged Ogors, one died, Ogors didn't do any damage against the Paladin. General moved to get Victory Points.
      3rd ROUND
      Turn 1: Orc won initiative again. Huskard arrived with Boarboys. I deployed all to the left side. Huskard killed the General with ice blast, Boarboys forgot to move. And lost a Victory Point with that. Ogors fought instead of retreating and lost a Victory Point due to that, didn't do any damage, Paladin killed one. Arrowboys shot Handgunners and Outriders. AGAIN, incredible dice rolls, all Outriders die, some Handgunners as well.
      Turn 2: Bretonnia put Grail Knights and Paladin Standard Bearer in the middle, charged Arrowboys. Didn't do very well, but 6 Arrowboys died. I rolled for Battleshock and got 1, so no-one fled either... my luck just didn't seem to stop.
      Paladin Standardbearer killed the Big Boss. And Arrowboys were zero after that. I think they did 2 wounds after that.
      Paladin on foot missed ALL 5 attacks (1s and 2s...). Ogor did some damage to Paladin. 
      4th ROUND
      Turn 1: Orcs won again. Huskard moved to the middle and ice blasted 3 Grail Knights, Boarboys forgot to move, but opponent generously let the do it later, so they charged to Paladin and killed it. Before that Paladin missed all 5 hits (again!).
      After that Bretonnia only had 2 Grails, handful of Handgunners, 2 wounded characters and no chance to get enough points for 5th round to beat the orcs.
      SUMMARY: My dice rolled incredibly well. Opponents dice incredibly bad.
      I would like to say that Arrowboys are crazy good with Big Boss even in unit of 20, but actually was just very lucky, I rolled mostly 5s and 6s and their victims mostly 1s, so actually I don't know.
      I could not really try Boarboys with their cool retreat and attack ability.
      As I hindsight I feel that Bretonnians actually deployed badly: their second reinforcments should have been Grail Knights to kick some ... before Huskard arrived. Second deployment had Outriders and two heroes, so he played all the time understrength. 
      Altogether I liked the scenario a lot, much more different than others. Although 1000 points on normal sized table kind of forced us to fight for 2 objectives and "forget" the third.
       
      The list itself seems very powerful.
      Weak side is Saves: all have either 5+ or 6+, only Huskard has 4+. No magic users to give +1 to Save. Against rending units it can be awful. Maybe it would be good to change boarboys for wardokk to get some spells and probably triumph roll. 
      But otherwise: first round the Arrowboys shoot at their full power and delete one unit from afar. If they are lucky, they kill another next time. After that, when there is more combat, they serve as great chaff: there are usually less of them and/or Boss has died, so they suck at killing, but 40 wounds is hard to kill even if there is no save. Huskard snipes characters or kills elite units with good save. Ogors take objectives, fast Boarboys support them where needed.
      However, it is probably much weaker against armies that can alpha strike etc. Our Bretonnians don't have really competitive and tuned army, the player has mostly just bunch of cool models that he uses.
      We could see the winner in the second round both times, so I would not use it again in normal friendly games. But I have no idea what kind of gamers/lists come to the tournament, so I think I'll stick to that.
      And as a side note: I have no idea, how people play these games so fast: we had 1000 points, last game we played only 3 rounds and it took us 3 hours...
    • By Randroid in Drinkin' and Modelin' - Gaming and Beer 0
      Another week... another mini! This was a busy one but I did manage to get in a bit of Nurgle painting and gaming both. First up I have a test mini for my Nurgle Chaos Warriors. This one doesn't have a name yet.


      I wanted a dirty look but not too over the top with gross. I also wanted to add a bit of lighter color to get the miniatures to pop out. Didn't take too long and looks pretty good I think. Happy to get input!
      Had the chance to put them on the table yesterday and got a couple quick AoS 500pt games in with Furry. Mostly just learning our units and the game for an upcoming escalation/narrative campaign to be held this summer at the FLGS. 
      My list was:
      Lord of Plagues (General)
      Chaos Warriors w/ Mark of Nurgle  and Greatblades/Greatweapons x 10
      Plague Drones x 3
       
      Going in to the game I wanted to see how the fast moving Drones would fare, how the Chaos Warriors would stack up against a unit of 5 Blightkings (same cost), and if the Lord was worth taking as my General over a magic using Hero. 
      First game as a capture and hold objective scenario. I sent the Plague Drones up to claim the middle objective and they were quickly met and engaged by Furry's Lord on Dracoth.


      I didn't expect them to make it long or do much damage but they managed to hold out and eventually killed the Lord on turn 2 after only losing 1 model from the unit. Fly power! 

      After taking out the Dracoth mounted enemy the remaining flies were met by the Lord of Plagues who decided to take the fight to the Sigmarites inbound on their position. 

      Charging in the Lord of Plagues made short work of the followers of Sigmar. Even with just 3 attacks the Rend -1 and D3 damage made short work of them. He's a gross little Ogre!
      Leaving the terrain the same we set up for game 2 which was another objective capture and hold type scenario. This time I wanted to get the Chaos Warriors into combat to see what they were made of!

      Get ready boyeesss! We've got fliers incoming!


      Back in the middle a mighty scrum kicked up with the Plague Drones taking on the Lord of Dracoth again and this time it looked like they might die to the razor sharp claws of the beast... though a couple lucky saves kept them in the game. 
      Meanwhile everyone else piled up below them to hit each other to death. Swinging a mighty 20 times with their Greatblades the Nurgle Warriors dealt 10 wound though the Sigmarites managed to save against almost all of them even with the Rend -1. The Lord of Plagues kicked the rest of them down and the game was won.
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