Tagged Content

Showing all content tagged 'Fluff'.

This feed auto-updates   

  1. Last week
  2. Great descriptions of these guys, and I really like the possessed crown aspect - Slaaneshi daemon?
  3. In the great Sea of the Colossi of Ghur, no pirate kingdom is as respected or feared as The Purple Crown. Plundering, raiding, and enslaving the coastal cities in their hulking War-Barges, seeking out vast treasurers and foods for the Crown; war-songs and cannon fire are the only warning of an attack by the covetous pirates. Draped in purple and red apparel, and brandishing weapons and armour varying from pig-iron to sigmarite; all who serve The Purple Crown value pride in their colours, iconography, and style. With swagger and glee, they are symbols of avarice too the extreme, even for Ogors. The Ogors of this vast fleet vary from those native to the Ghur, the pyromaniacs of Aqshy, or the hired Maneaters from across the Mortal Realms. The grand leader of The Purple Crown is the Gutlord Ganetous, a powerful and dark pig-like daemon of an Ogor. She wields a Great Gutgouger, and is adorned in resplendent armour, silken robes, and the Purple Crown its self. Ruling over her strongholds and cities with an iron-fist, Ganetous seeks to claim all in the great Sea of the Colossi as her own and uses the most powerful War-Barge, The Crown Jewel, to accomplish this endeavor. A dark rumor surround this most greed fueled of Gutlords; some speak that Ganetous is not a true Ogre, but a daemon long forgotten and bound in the Purple Crown, now made manifest to lead her new found following of Ogors to glory through avarice. Such thing could only be a rumor though, right?
  4. Earlier
  5. When the grots of the Raggedy Moon Clan descended from their foothill caves to raid a duardin caravan heading to Greywater Fastness, Zeller Bullfungo and his fellow greenskins were expecting to find precious gemstones and metals. Instead, when all the stunty guards were slaughtered or chased off and the canvases thrown off the carts, to their dismay, all they found were wooden barrels. Barrels upon barrels upon barrels. Most of the clan turned back in disappointment: there were no shiny trinkets here to trade with the other clans and no greenskin was interested in the disgusting brew of the more 'civilised' races. Zeller Bullfungo, the clan's shaman, however, had an idea - quite possibly his first and to this date his best... Whilst the other grots returned to their caves, Zeller returned to the caravan with a pack of squigs and some willing (or intimidated) herders. Together they dragged the barrels (most of them) and returned (most of them) back to the clan's stronghold. Upon returning, Zeller sealed himself in his shamanic chamber, feverishly setting to work; cracking open the kegs and manically throwing in all sorts of strange, colourful fungi. For days, strange chants and magical crackles (and booms) could be heard from outside the cave and just when a small mob of grots were ready to break in and batter Zeller's brains out, he emerged; wide eyed and cackling. What he had created would come to be known as 'moonbrew' and it would forever change the fortunes of the Raggedy Moon Clan. Now addicted to moonbrew, the grots of the Raggedy Moon Clan launched ever daring raids on both human and duardin caravans - throwing away the useless gems and arcane books, seeking only the discusting ales that Zeller could use as a base for his moonbrew. Within months, word of the moonbrew had spread across the hills and surrounding areas, attracting more and more grots to the cause, swelling the clan's numbers. But news of the raids had also drawn the attention of a greedy tribe of ogors - the Tightfists. One fateful night, the Tightfist clan strode in to the moonclan camp, kicking grots aside, raiding the larders and proceeding to guzzle barrels of the famous moonbrew. Tensions rose and a standoff ensued between the huge ogors and the swarms of grots as well as packs of squigs (who were ready to eat anyone from either side). A parlay however, between the Tightfist tyrant, Ugrok Man-masher and Zeller resulted in the formation of 'The Madcap Moonbrew Co.' The terms of the partnership were simple: Zeller would step up production of moonbrew, in order to satisfy both the grots and ogors and the Tightfists would, in exchange, give 'protection' to the grots and enable bigger and bolder raids. The Madcap Moonbrew Co. has continued to grow as a loose coalition of moonclan grots, ogors and even an aleguzzler gargant who together, through their mutual love (or addiction) of moonbrew, launch raids upon the caravans and breweries of the free peoples of Ghyran. Zeller now has has aspirations to go 'international' - setting up moonbrew breweries throughout the mortal realms, adding new exotic flavours of fungi to his recipe. So, in the words of Zeller, 'We'z commin' fer yoo an' we'z takin' yer brew!' Currently painted are: Zeller Bullfungo - Grot Shaman 40 Moonclan Grots 10 Squig Hoppers 6 Ogors 6 Ironguts 2 Mournfangs Butcher Ugrok Man-Masher - Tyrant In the pipeline: Alieguzzler Gargant More Squig Hoppers Squig Herders Gallery can be viewed here:
  6. The Stronghold Thunderhorde is a marauding mix of brutal Ogors and savage Orruks, all mounted on a variety of monstrous creatures. With a thunderous roar they ride forth from their vast mountain home, looting and pillaging across the Realms. This highly mobile stampede of destruction tramples all who would dare stand against it. Stronghold Ogors and Orruks alike adorn themselves with the remains of their foes, having eaten the meat from the bones first of course. Rather than using drums or horns, they instead prefer to bellow their war cry as they charge into battle. If you can hear the thundering of the Stronghold, it's too late to run! The Thunderhorde is currently under construction, when complete it will be made up of the following units: Orruk Warboss on Wyvern (Thunderlord Tuffgit Fugkrusha on White Manticore) Frostlord on Stonehorn (Morgut the Mighty) Huskard on Thundertusk (Gizard Thunderbelly) Grimhorn Rhinox Riders (lead the Mournfang Pack) - 2 models Mournfang Pack - 10 models Frost Sabres (Fenrisian Wolves) - 10 models Orruk Gore-gruntas (led by Grimfang 'Eadsmasha) - 6 models Savage Boarboy Maniaks - 20 models Icefall Yhetees (Thunderwolves) - 3 models
  7. FLUFF: The Blackfang Wolfboyz are a band of opportunistic raiders, living between all along the caves and forest paths of the Rockbrow Mountains. In times of idleness, they stalk travellers who divert from the paths, silently creeping on the unsuspecting upon their wolf mounts; but when they march to war they ravage the lands around in great packs, hungry for food and loot. The tribe worship Gorkamorka as The Great Big Wolf, a form both cunning (as it circles its prey and isolates them from their allies) and brutal (as it savages its prey with its sharp teeth and claws). Using whatever means at their disposal, every Grot in the tribe must tame a wolf to ride upon when embarking on raids. Whether this is by coercion or force is no matter, but those who fail are invariably watched with amusement by the rest of their brethren as their green flesh is stripped from their bones by the outraged canine. The Blackfang tribe are led by a strangely militaristic Grot by the name of Skumtoof da Archgit. Supposedly, his courage and strength-of-arms are legendary (at least among his Gitmob). This is likely less of some kind of cultural shift and more due to the sheer size and hunger of his gigantic wolf mount Big Bitey, who towers above the rest of her kin and bows her head to nobody, save from Skumtoof himself. Never far from his side is his trusty (a term used loosely) Shaman, Griksnab. While a shifty git with more than a few tricks up his sleeve, Griksnab is smart enough to know that even if he did kill his boss and become the next Archgit, he'd be quickly isolated and gutted by the rest of the tribe without something like Skumtoof's wolf as a trump card. When not aiding Skumtoof in his rule or on the battlefield, he spends his time sneakily trying to sway Big Bitey into becoming his own mount with gifts and simpering tones. Griksnab quickly lost three fingers and switched to bullying Snotlings into doing it for him, with limited success. CRUNCH: 1000PTS ALLEGIANCE - GITMOB ALLEGIANCE ABILITY - BIG AND BRUTISH LEADER: - (GENERAL) - Goblin Warboss on Giant Wolf w/ Git-cutta and Git Shield (BATTLE BREW) - 60pts - Grot Shaman on Giant Wolf - 80pts BATTLELINE: - 10 x Grot Wolf Riders w/ Pokin' Spears and Raidin' Shields - 200pts - 10 x Grot Wolf Riders w/ Pokin' Spears and Raidin' Shields - 200pts - 10 x Grot Wolf Riders w/ Wolf Bows and Raidin' Shields - 200pts - 5 x Grot Wolf Riders w/ Wolf Bows and Raidin' Shields - 100pts OTHER: - 2 x Grot Wolf Chariots - 80pts - 2 x Grot Wolf Chariots - 80pts
  8. The Thunder Frost tribe during the time of the old world was led by Farad'n Chill Bringer. Coming and favoring the cold climates of snow covered mountains they would raid and pillage for their food and sheer pleasure. Farad'n kept his leadership by being unusually cold and clinical (for an Ogor!) and would not hesitate to make examples quickly. Farad'ns brother Farok was his second in command Bruiser, who was know for his use of beasts of mountains for his forces such as mournfangs and stoneshorns. While Farad'n typically use infantry forces and giants to masterful effect. Both Brothers were fiercely loyal to each other. An unusual trait for Ogors but one which paid off greatly. The tribe has an unusual skin colour and tone. A testament to their favoured climate. Following the age of Sigmar and sundering of the world the Tribe was forced to become nomadic to maintain food supply. But otherwise operated as they normally did. However, with the events the followed Baergut Vosjarl the curse (or blessing) of the Everwinter came. Suddenly Farad'n had found that his beasts and cavalry units along with his Brother Farok brought with them this Everwinter everywhere they went. The Brothers fought many battles and Farok who would tend to vanguard such battles would become known as Farok Ice Layer as he brought the Ice and winter to their enemies. Farad'n Chill Bringer still fiercely loyal and proud of his younger brother named him Frostlord of the Thunder Frost Tribes Beast Claw raiders. Elevating his brother as now a true equal. Farad'n took command of the Gutbuster, maneaters,Firebelly elements of the Tribe. Farok took the Beast Claw raider and Aleguzzler Gargants that he specialized in so well. Both Brothers now raid throughout the mortal realms in unison. Farok bringing the Everwinter and Farad'n leading the might force. The tribe revelling in the Icy climate they favour where ever they roam. The Bond of the Brothers firm and solid, as they bring destruction and carnage with cold and calculated effect not seen in others of their kin. Leading to the fall of many who underestimate them. Will the brothers join with the recent Oruuk stirring lead by an Ironjaw that is said to be gathering a huge army? Only time will tell. Kind regards Zolas.
  9. Nice vid thanks for sharing!
  10. It has been so long... you take one hit of Mudstikks Madcap brew and BAM! So I got to thinking, as long as you get stuck in and bash stuff (whether it's moving or not it doesn't matter) orruks, ogors, grots, even fimir and all we get along right. Since chaos went all mad and broke everything, and then went even madder and turned on itself, their is one faction that's been left out (bar the really new tzeentch weirdos ) and that's the beastmen. They like fighting and killin' like us, they're good eaters too, love their meat and setting things on fire, not to mention Gorkamorka is da God of Beasts! So my tribe has opened its bloody arms to the beasties, the thunderskorn and their minotaur monsters, after all is it that hard to imagine our plane smashin' god inspiring some new worshippers? Opinions welcome! Pics coming soon of some Gorkamorka worshipping beastmen!
  11. Newest addition to the Black Crag Boyz: The crew all together so far: More on my blog here.
  12. And finished about 5 hours later.. yikes we introduce the second time Pro Bowler The Gob (Zack Martin) Find more at Da Warpath Advent Challenge. More at my blog here.
  13. End of season 8 General Report (Winter 2402-3) A Letter to my most noble Lord Lucca Vescucci of Verezzo, sent from the city of Pavona, recently delivered of the threat of destruction at the hands of Razger Boulderguts’ brutes, from your loyal servant Antonio Mugello. I pray this missive finds you blessed by all the gods, and that the realm of Verezzo lies both happy and secure, untouched by the misfortune suffered by so many other Tilean principalities. It seems the brute horde has at last departed the realm of Pavona, having circumnavigated the city in a most murderous and destructive fashion, razing Montorio and Todi to the ground. This being so, and now that such communication is possible, I took the first available opportunity to dispatch unto you this missive. Duke Guidobaldo has proclaimed to his subjects a kind of victory, for although no battle was fought by his army, yet he has somehow seen off Boulderguts and Mangler’s double army of ogres. I cannot claim to know the truth, but even Razger Boulderguts must a have baulked at the thought of attacking a mightily-walled city garrisoned by a very substantial and veteran army. The duke is not short of artillery, so that the walls bristle with muzzles. And more than these, there are novel engines of war the like of which I have never seen, including a collection of monstrosities bearing rank upon rank of fireworks, a kind of explosive rocchetto. Having witnessed one demonstration it seems to me that successful employment in battle would leave the field reeking of burnt ogre-flesh. The mood in the city is not one of celebration, however, for all joy has been tempered by the first pangs of real hunger, and all relief is soured by the knowledge that the fields of both Todi and Casoli are lain waste, the livestock stolen, and the city’s storehouses almost empty. The town of Scozzese avoided destruction at the ogres’ hands, for the duke ordered the demolition of the bridge at Casoli and the winter waters were too deep and fast flowing even for Razger’s brutes to cross. Yet word has come only today that Scozzese was nevertheless threatened by a greenskin force, perhaps the ogres’ gnoblar servants, and had to pay a high price in gold and all-too precious vittles to avoid a similar fate to those Pavonan settlements north of the river. It is commonly said that the double army of brutes has moved away westwards, along the Via Aurelia, the very same road that brought them here. No-one knows if they plan to wreak further devastation in the vicinity of Remas or if they intend to return northwards, whence they came. ……………………………………………………………………………………………………………… Beni Mobili (Goods and Chattels) “’Tain’t right,” complained Mags, catching his breath in the moment he and Brindill felt their burden lighten a little. The ground was levelling out after a long incline. “This ain’t fit work for the likes of us. This is for runts and burden beasts to do.” “There’re no runts or beasts left,” said Brindill. “They’re all gobbled up.” “I know that. Still don’t make it right.” Glancing to the side he growled under his breath. “Looks like Mangler’s boys have plenty to haul their wagons.” “That’s ‘cos they’ve got nearly all the loot, gold and grub, which buys ‘em whatever they want,” said Brindill. “They can pay more than a runt’s weight in good fleshmeat, so they’re getting’ the irongut’s share.” Then he slammed his gut plate. “We gotta eat, which means they get all the runts we catch, an' all the ones they catch.” “We’ve got loot. What’ya think we’re dragging?” “We’re dragging the loot Razger’s got left after paying Mangler. Mangler’s service don’t come cheap, and for reasons he's keeping to himself, Razger’s willing to pay.” “So why don’t Razger use this loot to buy us some burden beasts or runts?” Brindill was shaking his head. “You ‘aven’t thought it through, Mags. If we use the loot to buy ‘em, then we ain’t got any loot for ‘em to pull, see?” Mags panted through gritted teeth while he pondered the conundrum, a sound that joined in rhythmically with the creaking of the wagon wheels and the clattering of the chains. He and Brindill had been hauling the heavily laden wagon since daybreak, their only rest having been to swap places when Mags complained about his aching arm. Now they were passing Mangler’s equally burdened but much more numerous wagons, which had halted for some reason. Several companies of ogres flanked them, providing walls of muscle and steel to protect the precious convoy tucked between. Suddenly a shout came from the front of the flanking wagons. “Proud of yerselves, boys? Doing gnoblar work?” It was Gordok, one of Mangler’s bully boys. Brindil and Mags both chose not to acknowledge him, not even to look at him. This did not stop Gordok. “Fair sweating, ain’t ya, ‘spite the cold? I almost feel sorry for ya. Then I remember how much loot we’re pullin’, an’ I feel ‘appy instead!” “Just ignore him, Mags” hissed Brindil. “If you’re getting’ tired, you want me to whip you?” shouted Gordok. “Works wonders on this ‘ere pack o’ runts.” As he spoke Gordok handled his long whip, the cord so thick it could serve as an anchor cable, while the slaves he was tending made a point of not looking at him either. Some wore only the ragged remnant of clothes, but the blue and white livery of Pavona was still evident amongst them as most had been captured either at the fall of Astiano or in one of several skirmishes since. Some even retained helmets - their cruel new masters being un-interested in armour of such a diminutive size. Gordok prided himself in knowing his runts well. He had worked out, for example, how to distinguish those recently captured from those who had served him longer, simply by looking at the length of their beards, and he had learned (after a number of very bloody incidents) that if he employed all his strength then merely one lash of his whip could almost cut a runt in two. “You think we should let the likes of him threaten us?” asked Mags. “I think we should do what Razger told us to do,” said Brindil, his voice lowered. “And not cause trouble with Mangler’s boys until the time is right. Like I said, Razger’s willing to pay all they ask just now, but that don’t mean he’s gonna let Mangler keep it all. Seems to me that once we’re done fighting there‘ll be a reckoning.” “Can’t come soon enough,” said Mags. “I’m ready any time. An’ if Gordok lives through it, let’s see how he does harnessed like a burden beast.” He glanced back at the oxen pulling the wagon behind Gordok’s. “It’ll be a tight fit,” he chuckled. “But I’ll get it on him, even if it kills him.” “You'll get your chance. Seems to me that there’ll be more fighting yet, otherwise we’d have turned north by now,” observed Brindill. “An’ it’s about time Mangler’s boys got stuck in and did something to earn what they’ve got. Don’t get me wrong, I like the fighting, and there's been good feasting of both ours and the enemy’s flesh after, but Mangler’s boys have yet to show us anything worth boasting about. They’ve got the numbers right now, no doubt, but only ‘cos they’ve avoided any real scrapping.” “Just like they’ve avoided any work too,” said Mags. “They’re good for nothing.” “Once they've been properly bloodied in battle, then we'll see how good they are," said Brindill. "It’s not all bad, you know. If they’re letting us take the lead, then we can set the pace.” “Aye, and save our strength for when Razger finally tells us to show them who’s boss.” ……………………………………………………………………………………………………………… This report, consisting of Mugello's letter (and the illustrating stories) will be continued in the forums I post the full story in. If there are more Ogre bits (like the battle I think will happen soon) I will try to remember to post here.
  14. The veteran Romo returns to the lineup for Da Black Crag Boyz! Welcome back #9. My kind of blood bowl thrower, always trying to get the extra inch.: All in all, I am a huge Romo fan. I like Dak as well, but I wish the best for Romo, and I wish he were leading the Cowboys to the playoffs, but that is just my opinion. More can be found at my blog: http://dalastwaaagh.blogspot.com/
  15. Watched the first video this morning - great job! Great to learn a bit more about the mortal realms. Your table looks amazing too!
  16. Mount'n Boyz Leader: Groktz Dwarfstompa War Cry: Bigger is better! Faction: Ironjawz Realm: The Realm of Beasts (Ghur) The Mount'n Boyz are lead by End of Times survivor Groktz Dwarfstompa. He has taken on the Ironjawz persona and leads his tribe into the Last Waaagh that will end all the realms. View Tribe Page
  17. The Mount'n Boyz are lead by End of Times survivor Groktz Dwarfstompa. He has taken on the Ironjawz persona and leads his tribe into the Last Waaagh that will end all the realms.
  18. The mountains in the north of the realm of life are known to be quite treacherous. The harsh landscape is devoid of life, little survives on the highland flats and rocky slopes of the high passes in the mountains. In this hostile land looms the mountain of Karak'dor, and upon its side lives one of the most rightly feared tribes making up the ogre kingdoms. The tribes names is the Khansür-khanate. Lead by the undeniably paunch leader himself, Barüb-Bargegut Khan. He has lead with an iron fist ever since he killed and ate his original Khan and leader Azgad-Bargegut, his father... He now leads the fearsome tribe through the realm of life and has even been heard to venture into other realms in search of food and plunder. Only returning once the seemingly endless appetite of the tribe is sated, and the lust for gold fulfilled
  19. Blackfang Wolfboyz Leader: Skumtoof da Archgit War Cry: "For da Great Big Wolf!" Faction: Gitmob Grots Realm: The Realm of Beasts (Ghur) FLUFF: The Blackfang Wolfboyz are a band of opportunistic raiders, living between all along the caves and forest paths of the Rockbrow Mountains. In times of idleness, they stalk travellers who divert from the paths, silently creeping on the unsuspecting upon their wolf mounts; but when they march to war they ravage the lands around in great packs, hungry for food and loot. The tribe worship Gorkamorka as The Great Big Wolf, a form both cunning (as it circles its prey and isolates them from their allies) and brutal (as it savages its prey with its sharp teeth and claws). Using whatever means at their disposal, every Grot in the tribe must tame a wolf to ride upon when embarking on raids. Whether this is by coercion or force is no matter, but those who fail are invariably watched with amusement by the rest of their brethren as their green flesh is stripped from their bones by the outraged canine. The Blackfang tribe are led by a strangely militaristic Grot by the name of Skumtoof da Archgit. Supposedly, his courage and strength-of-arms are legendary (at least among his Gitmob). This is likely less of some kind of cultural shift and more due to the sheer size and hunger of his gigantic wolf mount Big Bitey, who towers above the rest of her kin and bows her head to nobody, save from Skumtoof himself. Never far from his side is his trusty (a term used loosely) Shaman, Griksnab. While a shifty git with more than a few tricks up his sleeve, Griksnab is smart enough to know that even if he did kill his boss and become the next Archgit, he'd be quickly isolated and gutted by the rest of the tribe without something like Skumtoof's wolf as a trump card. When not aiding Skumtoof in his rule or on the battlefield, he spends his time sneakily trying to sway Big Bitey into becoming his own mount with gifts and simpering tones. Griksnab quickly lost three fingers and switched to bullying Snotlings into doing it for him, with limited success. CRUNCH: 1000PTS ALLEGIANCE - GITMOB ALLEGIANCE ABILITY - BIG AND BRUTISH LEADER: - (GENERAL) - Goblin Warboss on Giant Wolf w/ Git-cutta and Git Shield (BATTLE BREW) - 60pts - Grot Shaman on Giant Wolf - 80pts BATTLELINE: - 10 x Grot Wolf Riders w/ Pokin' Spears and Raidin' Shields - 200pts - 10 x Grot Wolf Riders w/ Pokin' Spears and Raidin' Shields - 200pts - 10 x Grot Wolf Riders w/ Wolf Bows and Raidin' Shields - 200pts - 5 x Grot Wolf Riders w/ Wolf Bows and Raidin' Shields - 100pts OTHER: - 2 x Grot Wolf Chariots - 80pts - 2 x Grot Wolf Chariots - 80pts View Tribe Page
  20. Love the idea of a full Gargant army. Got any pics?
  21. Silmarillion is a great book, though quite biblically ponderous and sadly clinically free from humour. Skilled script writers could make several outstanding movies, or even a TV-series based on its many episodic stories. It's black and white (though the Fëanoreans are more greyscale characters) and all about big cosmic clashes. No funny little stories there, but epic battles and doomsday at the end of two ages, with vast swathes of lands drowned under the sea. Greed reigns supreme and trusts are broken. The Silmarillion is dark, and basically everything goes to hell for the mortals. Anyone reading it will recognize many themes used in Lotr and Hobbit. In short, the Hobbit and the Lotr trilogy are the kinder child's version of Tolkien's fantasy, where good wins the day and saves the world. In Silmarillion, the world is flawed since creation, and though good may win the day, the world certainly isn't much saved... The equivalent of Pelennor's Fields or Aragorn's march to the Black Gates end with a massive slaughter of Elves and their allies, with Orcs overrunning much of Beleriand (westernmost Middle Earth, sunk beneath the waves in 2nd-3rd ages) and several legendary story arcs kicking off amid this world falling apart into the abyss, with despair and darkness drowning out beacon after beacon of hope until only one light remains in the darkness. Tip A: Fëanor (one of two characters who serves as the basis for WHFB's Aenarion) is the best character in the book. Well-developed, flawed in person though masterful in crafts, fiery in temper and the only one to slam his door in Morgoth's face. The one exception to the rule of no humour in the Silmarillion: "Get off my lawn, Dark Lord!" Tip B: The best Tolkien battle scenes are to be found in Fall of Gondolin. Written very early in the 1920s and showing signs of this several times, it is nevertheless splendid and not too surprisingly JRR never prioritized a rewrite update. It's worth reading, though it's not in the Silmarillion, but rather in the Unfinished Tales if one can dig it out among many of the other half-finished stories and early manuscripts found there. Seek it out. The Silmarillion deserves to be filmed, and treated as well as possible (true to the spirit of the stories therein, but polished with some inserted humour where appropriate). Ultimately, the work is Tolkien's unfinished magnus opus, which he worked on from the late first world war (started writing when wounded at a war hospital) right up to the end of his life, polishing and adding to. His son Christopher (who worked together with an acclaimed fantasy author to compil and edited the Silmarillion together following his father's death) will not release the rights for filming. His father did for the Hobbit and Lotr trilogy in 1960s for tax inheritance reasons, which is why we had any Jackson movies at all, yet Christopher (for all his good work) is flawed in his outlook to deny the wider world access to his father's life work outside of the book itself. We'll see what happens in the Tolkien estate upon Christopher Tolkien's passing away, but until then, we can only dream. In the meanwhile, here are some images trawled from across the web compiled in an album, for a look at some fans' visions of the story and first age world (much remains to be added into the album). Also, listen to Blind Guardian's Nightfall in Middle-Earth album for an audio take on the Silmarillion. A few highlights. All the cosmic creator clash stuff is neat on its own and original in places, but the doings of mortals are what makes this the good story that it is: The world is sung forth into existence by godly beings The mightiest of the gods to settle in the world, Melkot Morgoth Bauglir, rages as a chaotic force of nature for untold ages, acquiring followers and shaping the world in his violent struggle with the orderly gods. Morgoth causes untold damage and shatters all the works of his enemies. Morgoth starts out with an icy base up at the north pole, Utumno, where monsters are bred. As the coming of Elves first, then Humans, draw closer, the Valar (gods of order) decides to strike. They lay waste to Utumno and drag Morgoth chained from its depths. A large part of the Elven tribes are led to Valinor (paradise home of the gods) to dwell among the gods. Morgoth broods chained and shackled for millenia, but seems to repent and work for good. He is granted some freedom, and teaches the Elves crafts. In particular, he teaches the strongest Elven tribe, the Noldor to forge weapons. He also sows dissent and plants seeds of mistrust, rivalry, greed, hunger for power and destruction in the seemingly calm paradise. [/URL Fëanor, heir to the craftsfolk Noldor Elves, creates the Silmarils, gemstones of utter power and brilliance, envy of the very gods. Fëanor never trusts Morgoth, yet is ultimately more influenced by the Dark Lord than anyone else. For the first time in peaceful paradise, someone draw sword, and at his own brother (Fingolfin) at that. "Look, half-brother, this blade is sharper than your tongue": As the Elven drama unfolds, Morgoth and Ungoliant (ancestor of Shelob) drains the twin Trees of Valinor, odd wooden predecessors of sun & moon Having killed the Noldor king Finwë, stolen precious magical gemstones and cast Valinor into chaos, Melkor Morgoth and Ungoliant escapes. In safety, Ungoliant demands her share, draining jewels in large numbers. She grows enormously powerful. She demands the last gems which Morgoth hides, the Silmarils, which he refuses her. Ungoliant turns on Morgoth, who gives up a giant roar of anguish and deepest terror (etches itself into the landscape where it took place), and is only saved by his host of Balrogs. He is now safely back in his new stronghold, Angband, marshalling new hosts and breeding monsters and Orcs. Meanwhile back in Valinor, all hell break loose as simmering conflicts unravel among the Noldor nobility. The gods sits in silent council while Fëanor, firstborn of the slain king Finwë, makes his seven sons swear a holy oath to retrieve the stolen Silmarils from the hands of whosoever holds it. Agitation among the Noldor results in an exodus back to Middle Earth. Another Elven tribe, the seafaring Teleri, refuses to lend the Noldor their ships. Bloodshed ensues in the first kinslaying, as the Noldor claim their ships by force. The Noldor gets cursed by the gods to die by the sword, to see all their efforts fail and to never return to Valinor, yet their only hope lies west across the sea. The Noldor split apart due to royal family conflict. Without enough ships to transport all the emigrees across the sea at once, the elder son Fëanor takes his followers across first. Rather than sending the ships back as promised, he burns the ships, forcing his half-brother Fingolfin to either walk back in shame to Valinor, or lead his people across the grinding ice to the north. These Elves press on, embittered. Fëanor leads his armed followers straight to Angband, intent on revenge and Silmarils. However, in his frenzy he charges ahead with only a few friends, leaving his vast army behind him. Seeing his chance, Morgoth sends out all his Balrogs in force to destroy this mighty mortal. It does not happen easily. The feuding Noldor factions barely manages to overcome their differences, settling in separate realms, encountering Wood Elves, Dwarves, Men and more, striking alliances where possible and building great kingdoms. Much happens. Morgoth's fortress of Beleriand is put under lengthy siege by the Noldor Elves for 400 years, who fights several large battles against Orcs. Eventually, however, the treachery of Men and the strength of Melkor results in the wholesale slaughter of the Elven hosts. Before this final damning defeat, however, the warlord Fingolfin challenges Morgoth to a duel in darkest despair, wounding the Dark Lord before dying. The Dwarves of Belegost play their part in the large final battle as well, falling upon the first revealed (wingless) dragon with their weapons and wounding it severely before marching off from the battlefield, singing dire dirges as they carry their slain king with no army present daring to stop their departure: The Dark Lord stands triumphant, erecting a huge hill of the slain and overrunning much of Middle-Earth. Most of the Silmarillion from now on deals with sagas of this slide into hell in a handbasket. Basically, it is a collection of legends on Morgoth's mopping-up of the defeated free peoples, and their last desperate grasping for hope and salvation. A few bits follow. The last Noldor stronghold remaining is the hidden city of Gondolin, who falls thanks to jealous treachery from within its own royal family. The fall of Gondolin is an epic battle, taking many Balrogs down with the doomed city. After much intrigue, the Wood Elf princess Luthien and her human lover Beren (Tolkien calls himself and his wife Beren & Luthien on his own tombstone) tricks Sauron and sneaks into the depths of Angband under a powerful spell. At the court of Morgoth, their cover is blown, but Luthien dances in enchanting sorcerous beauty, and the court falls asleep as Morgoth ponders vilating the fair maiden. They manage to free one Silmaril out of three from Morgoth's crown before Angband starts waking up, and flees in panic. Morgoth, however, bides his time and does not pursue the lost jewel, for he know it will doom the remaining free Elves. As the agreed (impossible) prize for his daughter Luthien's hand, the Wood Elf king Thingol receives the Silmaril, and contracts the most skilled Dwarf craftsmen to fashion a necklace for him. Quarrel ensues, however, and the Dwarves' greed for the invaluable Silmaril is awoken. They march with an army into the Wood Elf Kingdom Doriath, slaying many, killing Thingol and stealing the Silmaril. Beren and some Elven rangers ambushes the returning Dwarves, however, and captures the Silmaril. The release of one of the Silmarils back into the hands of mortals sets off a spiral of destruction. As word reaches the ears of the seven sons of Fëanor, they act upon their dark oath, and marches first into Doriath, sacking the capital and slaying many of the remaining populace, despite much diminished Fëanorean numbers. Following another lead, the Fëanoreans marches to the strong Dwarf city Nogrod, breaching its gates and sacking it as well, yet still no Silmaril has been found. Finally, the clues present themselves. The Fëanoreans descend upon the very last safe haven remaining in Beleriand, crushing the Elven refugees hiding there, yet failing to capture the Silmaril. Elf slays Elf. Dark deeds while Orcish hordes rampage across the fallen kingdoms. A half-Elf named Eärendil seizes the free Silmaril, embarking on a world-spanning odyssey, eventually landing in Valinor despite the cursed charms surrounding the realm of the gods. The Silmaril's powers makes him win through and lift the curse upon the doomed Noldor tribe. There, Eärendil rallies the Valar gods and their remaining Elves, who march to Middle-Earth and casts down Morgoth's titanic power and armies in the ruinous War of Wrath, which makes Beleriand shatter and eventually sink beneath the waves. Morgoth is defeated and cast out into outer space, though his creations and lieutnants remain, hiding and biding their time to rise again. The hunt for the Silmarils is not over, however. The last two surviving sons of Fëanor sneaks into the Valinor army's camp by night, killing guards to steal their Silmarils. However, they are caught. The Valinor generals, despite everything, gives them their precious jewels. The evil deeds committed in the hunt for the Silmarils have however darkened the Fëanoreans' souls completely, causing the pure Silmarils to scorch them. One son, Maglor, throws his gem into the sea to wander the earth singing sorrowful songs about the Elves of lost Beleriand forever. The other, Maedhros the oldest son, casts himself and his Silmaril into a yawning chasm, swallowed by fire. The Elves made a mess of the First Age. It is up to the Human Númenoreans to do likewise in the Second Age, and the cycle begins anew...
  22. Congrats buddy, if I had to come second to anyone I'm glad it was you. Going to have to write more fluff and get ahead of you next time
  23. Thanks both! Yeah I think I agree with you and will go for Brutes. I have started to paint the ardboyz (they will be painted to a decent tabletop standard rather than the level of the Megaboss though as in aiming to get it done fairly quickly) but will be going to town on all character models! The Brutes should be a nice inbetween! The shaman model does really get my creative juices flowing you're right, but I don't have a clear image of what I want to do with him yet...and don't want to half-ass it 😝 BB
  24. Overall, though, when making a list I don't usually have 200pts to spare for three troggs. They are a little on the expensive side, for the little luck that I've had with them. I'll try them out again, but does anyone have any suggestions on how to effectively use a unit of three? They die quickly - evening with their 4+, and are likely to succumb to battleshock.
  25. In the wild lands of Ghur there is a great steppe known as the Howling Steppe. Here tribes of Gitmob grots vie for territory and hunting rights. One of the most powerful tribes is known as the Blackjaw tribe. But alas, the tribe was enslaved by the orruk tyrant Bok'gor the Brutal. Bok'gor ruled the tribe with an iron fist and led them into dozens of battles against the forces of chaos, ogors, skaven, other greenskins and more. The most famous of these battles was against the chaos horde of Kravoth the Crowbringer. As the chaotic host marched on the regions largest shrine to Gorkamorka, the Howling Rock, the battered tribes gathered for one final defense, with Bok'gor as the supreme commander. The battle was fierce with many casualties on both sides as the battle swung back and forth. Orruk choppas sliced open chaos warriors as chaos knights ran down fleeing grots. The giant Mad Loupe fought alongside the greenskins and helped crush a group of chaos chariots, meanwhile a mighty slaughterbrute smashed apart a howling mob of Orruks. The battle came to a dramatic climax as Kravoth the Crowbringer fought against Bok'gor the Brutal. The two great warriors fought back and forth as the battle raged, each giving as good as he got. Gradually Bok'gor wore down the chaos champion as he hacked against Kravoth's shield while parrying and blocking most of Kravoth's blows. After several minutes of back and forth fighting Bok'gor sliced through the champion's shield and cut into his heart. With Kravoth's death the chaos aQhorde was shattered and the greenskins were victorious. During the battle a minor chaos champion known as Zaldrak the Hungering was slain by the greenskins, in the aftermath of the battle a grot known as Grongut looted the axe from his corpse. He took the chaos corrupted weapon to the shamans of the howling rock and they reforged it and imbued it with the power of Gorkamorka. From that day onwards the axe was known as The Flesheater. Soon Grongut was rising through the ranks of the Blackjaw tribe as his axe chopped apart rivals and enemies alike. He despised Bok'gor and was always looking for a way to kill him. One day Grongut's most loyal ally, the shaman Onefang, discovered the recipe for a powerful potion that could give it's bearer troggish strength and regeneration. The effects could be made permanent if the drinker also ate raw troggoth flesh. Grongut, upon hearing of this opportunity immediately began collecting the items on the long list of ingredients. He gradually stole, swindled and murdered his way to the acquisition of all the ingredients, save one, the troggoth flesh. Grongut learned of a few troggoths that worked for the Bloodspear tribe of moonclan grots. After visiting the Bloodspear outpost he spiked the fungus brew he had acquired. Grongut used the vile swill to convince Bok'gor that he (Grongut) should lead an attack on the Bloodspear outpost. Grongut's forces included 2 small mobs of grot spider riders, some boarboyz, some snotlings, and some gitmob grots. The Bloodspear defenders included a grot shaman, 2 small mobs of moonclan grots, and some rockgut troggoths. The battle was hard fought and most of Grongut's raiding party were slain or scattered by the end of the battle, but the troggoths were all dead and Grongut was victorious. With the troggoth flesh acquired Grongut returned to his tribe's camp. Using the troggoth flesh Onefang made the potion for Grongut and also had him eat the raw troggoth flesh. Alas for poor Grongut his stomach grew to vast size and the indigestion and flatulence nearly killed him. But some weeks later he emerged from the shaman's tent, bloated and huge. Grongut took up his axe and marched through the camp to Bok'gor's throne. He then challenged him for leadership. Bok'gor mocked him and said he was too fat to be able to fight him, Grongut retorted that Bok'gor was nearly as fat as himself. Bok'gor, enraged at the insult took up his choppas and prepared to strike down the impudent grot. The fight was short and brutal, Bok'gor sliced open Grongut's belly in two places but the wounds healed before his very eyes. Bok'gor was then unceremoniously beheaded. With his defeat Grongut was now leader of the Blackjaw tribe. He soon set about gathering the other tribes to his banner. The first tribe to join were the Scarback grots who had been enslaved by the Bloodspear until Grongut overran the Bloodspear outpost. Then Grongut took over the Skullface and Mammoth Hunter tribes with a show of force. Soon even savage orruks flocked to his banner, drawn by the power of the Waaaaaaaggh!! A few weeks after the defeat of Bok'gor, a warpstone shower could be seen in the sky. Grongut rushed to gather the precious material as tribute to Gorkamorka. Thus began the first of many battles against the skaven. When Grongut arrived where the warpstone was crashing down a skaven horde was already swarming about, gathering up the warpstone. Grongut and his minions immediately attacked the ratmen. It was a long and bloody affair but in the end the skaven were all but wiped out and Grongut had secured the warpstone for himself. As Grongut's horde celebrated the victory the skaven attacked his camp, desperate to claim their prize at all costs. The two armies were drawn up and the battle began.... The battle was a brutal back and forth affair eventually ending with the skaven being slaughtered. The highlights of the battle included a plague claw catapult that killed 2 mobs of orruks singlehandedly, as well as a mob of grot archers imbued with the power of the waaagh!! and "inspired" by a grot boss. These grots killed a dozen clarets as well as the skaven warlord and gray seer.
  26. Waaaaggghh!! Grongut Leader: Grongut the Immense War Cry: For the Wolf Khan! Faction: Bonesplitterz, Gitmob Grots, Greenskinz, Spiderfang Grots, Orcs & Goblins Realm: The Realm of Beasts (Ghur) In the wild lands of Ghur there is a great steppe known as the Howling Steppe. Here tribes of Gitmob grots vie for territory and hunting rights. One of the most powerful tribes is known as the Blackjaw tribe. But alas, the tribe was enslaved by the orruk tyrant Bok'gor the Brutal. Bok'gor ruled the tribe with an iron fist and led them into dozens of battles against the forces of chaos, ogors, skaven, other greenskins and more. The most famous of these battles was against the chaos horde of Kravoth the Crowbringer. As the chaotic host marched on the regions largest shrine to Gorkamorka, the Howling Rock, the battered tribes gathered for one final defense, with Bok'gor as the supreme commander. The battle was fierce with many casualties on both sides as the battle swung back and forth. Orruk choppas sliced open chaos warriors as chaos knights ran down fleeing grots. The giant Mad Loupe fought alongside the greenskins and helped crush a group of chaos chariots, meanwhile a mighty slaughterbrute smashed apart a howling mob of Orruks. The battle came to a dramatic climax as Kravoth the Crowbringer fought against Bok'gor the Brutal. The two great warriors fought back and forth as the battle raged, each giving as good as he got. Gradually Bok'gor wore down the chaos champion as he hacked against Kravoth's shield while parrying and blocking most of Kravoth's blows. After several minutes of back and forth fighting Bok'gor sliced through the champion's shield and cut into his heart. With Kravoth's death the chaos aQhorde was shattered and the greenskins were victorious. During the battle a minor chaos champion known as Zaldrak the Hungering was slain by the greenskins, in the aftermath of the battle a grot known as Grongut looted the axe from his corpse. He took the chaos corrupted weapon to the shamans of the howling rock and they reforged it and imbued it with the power of Gorkamorka. From that day onwards the axe was known as The Flesheater. Soon Grongut was rising through the ranks of the Blackjaw tribe as his axe chopped apart rivals and enemies alike. He despised Bok'gor and was always looking for a way to kill him. One day Grongut's most loyal ally, the shaman Onefang, discovered the recipe for a powerful potion that could give it's bearer troggish strength and regeneration. The effects could be made permanent if the drinker also ate raw troggoth flesh. Grongut, upon hearing of this opportunity immediately began collecting the items on the long list of ingredients. He gradually stole, swindled and murdered his way to the acquisition of all the ingredients, save one, the troggoth flesh. Grongut learned of a few troggoths that worked for the Bloodspear tribe of moonclan grots. After visiting the Bloodspear outpost he spiked the fungus brew he had acquired. Grongut used the vile swill to convince Bok'gor that he (Grongut) should lead an attack on the Bloodspear outpost. Grongut's forces included 2 small mobs of grot spider riders, some boarboyz, some snotlings, and some gitmob grots. The Bloodspear defenders included a grot shaman, 2 small mobs of moonclan grots, and some rockgut troggoths. The battle was hard fought and most of Grongut's raiding party were slain or scattered by the end of the battle, but the troggoths were all dead and Grongut was victorious. With the troggoth flesh acquired Grongut returned to his tribe's camp. Using the troggoth flesh Onefang made the potion for Grongut and also had him eat the raw troggoth flesh. Alas for poor Grongut his stomach grew to vast size and the indigestion and flatulence nearly killed him. But some weeks later he emerged from the shaman's tent, bloated and huge. Grongut took up his axe and marched through the camp to Bok'gor's throne. He then challenged him for leadership. Bok'gor mocked him and said he was too fat to be able to fight him, Grongut retorted that Bok'gor was nearly as fat as himself. Bok'gor, enraged at the insult took up his choppas and prepared to strike down the impudent grot. The fight was short and brutal, Bok'gor sliced open Grongut's belly in two places but the wounds healed before his very eyes. Bok'gor was then unceremoniously beheaded. With his defeat Grongut was now leader of the Blackjaw tribe. He soon set about gathering the other tribes to his banner. The first tribe to join were the Scarback grots who had been enslaved by the Bloodspear until Grongut overran the Bloodspear outpost. Then Grongut took over the Skullface and Mammoth Hunter tribes with a show of force. Soon even savage orruks flocked to his banner, drawn by the power of the Waaaaaaaggh!! A few weeks after the defeat of Bok'gor, a warpstone shower could be seen in the sky. Grongut rushed to gather the precious material as tribute to Gorkamorka. Thus began the first of many battles against the skaven. When Grongut arrived where the warpstone was crashing down a skaven horde was already swarming about, gathering up the warpstone. Grongut and his minions immediately attacked the ratmen. It was a long and bloody affair but in the end the skaven were all but wiped out and Grongut had secured the warpstone for himself. As Grongut's horde celebrated the victory the skaven attacked his camp, desperate to claim their prize at all costs. The two armies were drawn up and the battle began.... The battle was a brutal back and forth affair eventually ending with the skaven being slaughtered. The highlights of the battle included a plague claw catapult that killed 2 mobs of orruks singlehandedly, as well as a mob of grot archers imbued with the power of the waaagh!! and "inspired" by a grot boss. These grots killed a dozen clarets as well as the skaven warlord and gray seer. View Tribe Page
  1. Load more activity
  • RSS Feed  Twitter  YouTube  Facebook  Facebook Group  Instagram
  • Stronghold Tweets

  • Stronghold TV