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  1. Today
  2. At last, and the wait had seemed as long as it was terrible, the drums began to beat and the horns were sounded. The armies of Pavona and Remas were ready to act. Knowing that they had been caught off-guard by the ogres sudden lurch forwards, and thus failed to deliver the barrage of shot they had fervently hoped for, they did not hold back now. Captain Ettore led the largest of the Pavonan halberdiers’ regiment in a charge against the maneaters, mainly because he was unwilling to be the recipient of their inevitable charge. Three of his soldiers died from the Maneaters’ massive pistols, followed by nine more when they made contact, all to very little observable effect against the thick-skinned brutes. But they had stopped the ogres’ advance and then they somehow held their ground to fight on. On the far right the Visconte Carjaval and his mounted men at arms smashed into the ironguts before them … … killing two and wounding another. Not one knight had perished in the assault. The brutes turned and fled, while the visconte ordered his men to restrain their pursuit and reform to face the main body of the foe. The Reman dwarfs, garbed in iron and steel from head to toe, marched in very fine order out from the battle line, wheeling a little to face the foe’s main regiments in the centre. This allowed the Cathayan’s behind them to march up and fill the gap so created. The Pavonan huntsmen moved boldly over the rocky hill towards the lines of still-smoking leadbelchers … … while on the other side of the hill young Lord Silvano led his last surviving Sharlian Riders (elven mercenaries) in a charge against the gnoblar trappers. The young lord was bloodied by one of the vicious traps the greenskins lobbed onto the ground before them. Half the gnoblars died in this assault, and the other half fled in panic only to be cut down by the riders pursuing them. Silvano’s pursuit took him and his riders right into the two monstrously large mournfang cavalry who were lumbering up that flank. As the Pavonan halberdiers struggled to hold their viciously strong and battle hardened opponents … … the Morrite priest began their prayers in earnest, first cursing the flesh of one of the leadbelcher companies on the enemy’s right, then employing an amulet of coal to kill one of them. An iron round-shot plunged deep into the flesh of the rhinox carrying the ironblaster, and yet the beast still lived! Another round-shot felled one of Mangler’s bulls, but the third cannon and the Helstorm were unable to fire, most likely due to a combination of fear and overhaste on the part of crewmen. Two thunderous volleys from the Pavonan handgunners brought down a brace of leadbelchers, while the Cathayan crossbow wounded another. On the other flank of the army, the Reman crossbow also felled a leadbelcher and sent the rest of them running! Thus it was that using less than half the pieces that they had arrived on the field with they had managed to kill four ogres, wound several others, and even send some running. Captain General Duke Scaringella cursed angrily, furious that they had been unready to let loose with the full complement of artillery sooner. (Game Note: What a first turn it could have been if all the artillery had fired, followed by a second turn with the same, as well as 54 crossbow and 32 handgunners!) Next, turn 2 …
  3. Yesterday
  4. The Battle Begins The first to move were the gnoblars on the far flank, scurrying up behind the hill, barely noticed by either ogres or men. What caught the Pavonan soldiery’s eyes was the lonely advance of the Hunter and his two beasts to the left of the centre. He strode boldly as they loped proudly, neither he nor they appearing even slightly concerned at the profusion of barrels, both big and small, in front of them. Perhaps refusing to be out-done by the hunter, the little company of maneaters also chose to close on the foe, leaving the rest of Razger’s battle line behind. (Game Note: The Tilean players had failed to get their desperately needed and much prayed for first turn. Even as an impartial GM I voiced my concern that this could be the beginning of the end despite being only the beginning of the beginning!) Moments later, the rest of the brute army marched on, the three main bodies of ogres outpacing the lumbering, war-machine bearing beasts between them, while the smaller body of bulls on their left began to angle away a little, as if to follow the maneaters. Mangler’s Butcher, Scabgash, marching front and centre of the largest body of bulls, now unleashed a powerful curse at the crew of the cannon before him, killing every one of them instantly, magically crushing their bones from the inside! (Game Note: 9 hits killed the cannon) As the report of this rippled through the regiment directly on the cannon’s right side, the despairing words met the same report coming from the other side, for the huge ironblaster had fired a roundshot more than twice as heavy as those employed by the Tileans’ pieces, over Razger’s head and right into another cannon, tearing it to pieces. It lay unrecognisable afterwards, with no sign of the crewmen who had been tending it only a moment before. (Game Note: Insult to injury – the artillery heavy army, carefully selected to fight these ogres, had not only failed to get the first turn, but had already lost nearly half its cannons!) The Pavonans could barely believe what had happened. Men and horses had put themselves through hell to haul those guns from Pavona, with several many perishing along the way from accidents or exhaustion. And yet here, before they had even fired once in anger, two had been destroyed. Still, this gloomy thought was soon lost, for the somewhat distracting sight of the advancing brute army dislodged it from most men’s minds! The two bodies of leadbelchers came up on the right, their flank (unnecessarily) secured by the gnoblars, and also fired, but this time to no noticeable effect, apart from the terrifying thunderous roar, flash and smoke they caused. Even now, with the ogres closing fast, the vast allied army seemed unready. Every man who could see the foe (and the army was so big there were many who had yet even to glimpse them) craved to see at least some ogres brought down before contact was made. Surely with this many artillery pieces, handguns, crossbows and even rockets, the enemy would at least be bloodied before the inevitable mayhem began? There was even confusion at the rear of the battle line, where the manifold roar of the enemy’s guns had several men arguing whether or not it was their own guns or the foe’s they had heard. One fellow even pushed a comrade to the ground for the insane suggestion that their own guns had yet to fire! All Duke Guidobaldo could do was give the command “Steady!” He himself was behind his band of Astianan Swordsmen – the brigand scum who had flocked to serve the victor’s army even as their city was being plundered by his Pavonan troops. He noted with a little satisfaction that the two cannons in front of him were just about to shoot. The arch-lector was also behind an artillery piece. His own words were more numerous and quieter, taking the form of a prayer, which he made in preparation for the prayers to come. They would not be so quiet, or at least their effect would not be, for they would invite the great god Morr to vent his wrath upon the enemy. (Next, the allies first turn…)
  5. They are only giving points to plastic models. No metal or finecast. No monsters, so Beastclaw out. Firebellies might have actually got a run out in this format. House rules could allow any hero or unit. Just divide by 5
  6. Looks like a Grot Shaman, an IJ hero or a BS hero. Not even Greenskinz or Moonclan - what's the thinking there, really?
  7. I also knocked out the bolt thrower this morning. My small Lothern Sea Guard army is now finished.
  8. So who would be the leader of an ogre faction? Would it have to be an orc or goblin?
  9. Last week
  10. Also finished this guy, a Desert Thing from Reaper:
  11. Yup, destruction really got the shaft in my opinion. Not even any tyrant or butcher options to boot. Brutal. Sent from my iPhone using Tapatalk
  12. They are fun to make. In the meantime, I have just begun the battle report that features this caravan. See ...
  13. The Battle of the Via Diocleta (Spring 2403) Passing hurriedly through the villages of Frascoti, south of the great city of Remas, and having insufficient time to loot and raze as they went, the double army of ogres serving Razger Boulderguts were continuing southwards along the ancient Via Diocleta. All of Remas would have breathed a sigh of relief, were not for the fact that the city was internally tangled in turmoil as the fanatical Disciplinati di Morr wrested control of its streets and gates one by one, and the citizens were distracted by the looming prospect of a vampire led army descending upon them to do worse than even the ogres would have done. Razger's brute warriors were moving as fast as they could, which was not exactly quickly. Their vast, heavily laden baggage train was overflowing with loot and hauled by a chaotically cobbled together collection of ogres, slaves, horses and oxen - the latter three dwindling on a daily basis as they were eaten by their ravenous masters. They were being pursued by a similarly slow force, the allied armies of Remas and Pavona, who were struggling with several large artillery pieces rather than wagons of plunder. The Tileans, keen to exact revenge for the destruction of Pavona, and to prevent the same fate befalling Remas, were pushing themselves to the limit. The ogres were working hard, but not so much as the men, for they were unafraid of meeting their pursuers in battle, merely annoyed at the prospect that if they were not careful their loot might be lost. So it was that the allied army drew slowly and surely closer, crossing the rolling landscape from the town of Stiani towards the road without passing through Frascoti, and in this way aiming to intercept the foe long before they reached the realm of Ridraffa. They would meet in a barren place, home only to scattered shepherds and their flocks. The ogres, recognising at last that they were not going to outpace the Tileans, left the road to form an uncharacteristically carefully arrayed line to the west of the road, while the allied Tilean armies chose to draw themselves up for battle upon the road itself. The tyrant Razger’s army, consisting of both his own brutes and the mercenary Mangler’s ‘band’, presented a formidable line indeed. Warriors from both armies were intermixed, but Mangler’s brutes were mostly concentrated towards the centre of the line, while Razger’s forces made up the flanks. On the far right was a little mob of gnoblar trappers, scurrying alongside a brace of Mournfang riders. Between these and the main fighting force were two companies of leadbelchers, and a large mob of Mangler’s gnoblars. (Game note: The player was annoyed with me later on as I had helped him place his force and he had assumed I had placed these 40 gnoblars in a horde formation. I’m sorry to say that was the last thing on my mind, and I just went with what was aesthetically pleasing, and happened to fit neatly on the card. Sorry, Jamie!( In the centre of the line were several bodies of bulls and ironguts, interspaced with rhinox-mounted war engines, behind which was the massive baggage train. On the far left were Razger’s Maneaters, Mangler’s Hunter with his brace of sabretusks, as well as two small bodies of leadbelchers and ironguts. Mangler led his own bodyguard of ironguts, clutching his massive, double handed cleaver and clad in layer upon layer of iron scales. Razger had joined the biggest of his two bands of bulls, along with his army standard bearer carrying an emblem of the bloody sword and half-moon. His gut-plate tusks marked him out, although the sheer bulk of his presence would suffice to do so even without them. The Tilean alliance force was not so evenly split as the ogres, as Duke Guidobaldo’s Pavonan army made up much more than half the total strength. Nearly every unit to the right and in the centre of the line was Pavonan, and there were more of his troops, including his son, on the far left. On the farmost right rode the only body of horse in the army, being the plate-armoured nobility led by Visconte Carjaval. Behind them was the as yet untested helstorm, a bizarre engine designed to throw a clutch of explosive rockets at the enemy which Duke Guidobaldo had bought from a Nuln merchant in somewhat happier times. From there towards the centre were a succession of foot regiments, being halberdiers and handgunners, although for some reason Duke Scaringella had seen fit to order his Cathayan crossbowmen over to that flank, where they lurked in rear of the line. The centre of the allied line consisted of three large bodies of swordsmen, being Pavonans or Asitianans, the latter now wholly incorporated into the Duke’s army and just as loyal to him as his native soldiers. Interspersed between these were four great cannons, two of which tended by engineers. Duke Guidobaldo himself watched from the rear, being the only Pavonan sporting colours other than blue and white. Most of Scaringella’s Reman army was arrayed upon the left. All were mercenary soldiers under virtually permanent contract, apart from a handful of native Remans. A large body of Dwarfen warriors formed the force’s main strength, behind which was the army's famous regiment of Cathayan halberdiers. The Reman's only piece of artillery separated these melee troops from the two regiments of crossbow troops, being body of Tilean condottieri (behind pavises) and more dwarfs. The army’s baggage was clustered behind these two regiments, beside which lingered the bravi skirmishers pressed from the Reman streets . Young Lord Silvano Gondi, Guidobaldo’s lone surviving heir, having come all the way south from the terrible defeat at Ebino with the last of his elven ‘Sharlian’ riders rode on the far left, while a company of Pavonan huntsmen had moved up to conceal themselves behind the rocky hill between them and the foe. As the last of the troops stepped into place, both armies came to a momentary halt, and an eerie (almost) silence descended upon the alliance army, broken only by the fluttering of flags and the occasional “Stand straight in your ranks and files” or “Watch your dressings!” from the officers. The engineers gave final instructions regarding the elevation of the gun barrels … … while Visconte Carjaval and his armoured knights struggled to restrain their destriers whilst adjusting shields, lances and helms. Everyone knew that soon all hell would break loose! Battle to follow asap
  14. I'm in the process of working on this (tidying photos, writing the report) but as the first two bits are done and, more importantly, as it involves a very large ogre army (two allied armies in fact) I thought I ought to put it here. The report will continue ASAP. --------------------------------------------------------------------------------------------------- The Battle of the Via Diocleta: Prequel Duke Scaringella and his Reman army marched in the van, as was proper now they were moving through their own territory. The whole force, Pavonans included, was comprised mostly of foot soldiers, along with baggage and a large artillery train, which one might presume would critically limit their speed, ruining their chances of successfully catching the brute foe ahead. This was not so, however, as both armies were pushing themselves hard – the Pavonans keen to exact revenge for the multitude of insults done to them and theirs by Razger Boulderguts’ ogres, and the Remans desperate to ensure their own realm would not suffer a similar fate. Every effort had been made to ensure a good pace, including assigning the Pavonan’s large pistolier regiment to assist the artillery’s passage in every way they could. Although their poor horses would doubtless be in no fit state to fight when it came to battle, the brute foe would be subjected to battery by a storm of iron round-shot rather than the paltry peppering of leaden pistol balls. Towards the rear of the Reman column rode the newly elected arch-lector of Morr, Bernado Ugolini. He was accompanied by several servants, a handful of guards and clergy, including his Estalian secretary Duarte, followed by a cart carrying his personal baggage and a small body of Reman militiamen who had recently become noticeably more conscientious in their duties, now that they were accompanying not merely the Lector of Viadaza, but rather the holy father of the Church of Morr. The Reman cross-keyed standard was carried before Bernado, while off to his side marched a column of iron-clad dwarfen mercenaries who also sported the crossed keys, painted on their shields. They had served in the miscellaneously mercenary Reman army for more than a decade, along with regiments of Cathayans, Empire soldiers and even some elves. In truth, Bernado would much prefer to be riding northwards directly to Remas, not chasing ogres to the south. The city and the holy church of Morr were in turmoil, since before his election to the arch-lectorship, and even more-so now. As the church’s chosen ruler, he should be there to guide his flock, heal the divisions tearing the Morrite clergy apart and ensure Morr’s protective presence. Duarte and his all his other advisers agreed, however, that the situation was now so bad there was little he could do without an army to back him, which meant travelling wherever the Captain General, Duke Scaringella and his army went. When he finally returned, not only did he need to be with them, but also to be one of them. While the arch-lector Calictus II had died at Ebino fighting against the vampire duchess, Duke Scaringella had been leading a small army eastwards to join with Pavonan forces and defeat Razger Boulderguts’ double army of ogres before they reached Remas. At the ruinous city of Astiano the duke had rendezvoused with the joint force of Remans and Pavonans sent away from the ‘Holy Army’ by the arch-lector a little while before his disastrous defeat. (This was the force Bernado had himself commanded as it marched south.) Then, knowing he still had insufficient forces to fight the ogres, the duke had waited, allowing Boulderguts’ army to swing around the north of the city, travelling east to west. He was gambling that as the ogres had already razed Astiano they would have little interest in doing battle there again, this time with no prospect of plunder, whilst praying that the main Pavonan army would reach him in time before the ogres tore Remas apart. It was a big risk, which nearly every one of the duke’s officers advised against (even if they could not agree what alternative action should be taken). His inactivity meant the very force he had been sent to stop had got between him and what he was meant to be protecting! Luckily, just as news came that already the town of Stiani had been razed to the ground, and it looked like the entire realm might soon be destroyed, Duke Guidobaldo Gondi arrived at the head of the main Pavonan army. It was a force bigger than Scaringella’s, made bigger still when the Pavonans who had come south from Viadaza rejoined their comrades. Not only them, but several days later the duke’s only surviving son, Lord Silvano, one of the very few who had escaped the terrible defeat at Ebino, arrived to be reunited with his father. Then, in an even more welcome (and entirely unexpected) development, the army’s scouts reported that for reasons known only to the ogres, the tyrant Razger Boulderguts and his mercenary ally Mangler had turned southwards rather than striking towards Remas, where the real wealth lay. Had they overestimated the forces defending Remas’ mighty walls? Were they making for the coast and awaiting ships? Was the sudden change of direction part of a secret agreement with the vampire duchess? Or were they merely taking a detour? Whatever the reason, the allied army now had a chance to do battle with the ogres before they wreaked any further destruction upon the realm. … Other than the clattering of their layers of steel armour, the dwarfs marched in silence. They were armed with strangely short spears, of a sort that could be used as a blade like a short sword, but were better at thrusting out between the interlocked iron of a shield-wall. The dwarfs had become a common sight on the streets of Remas, and since their incorporation into the city’s standing army, the dwarfen quarter had swelled considerably in size. There had been mutterings in the army that the dwarfs were surely not happy to be allied with a Pavonan army, what with Duke Guidobaldo’s exulsion of every dwarf in his realm two years ago. The dwarfs themselves, however, had apparently said nothing concerning the matter to anyone else. Bernado suspected that rather than anger, it was mirth they were concealing – being secretly satisfied at the Pavonan soldiery’s discomfort. If the Pavonans disliked merely camping and marching beside dwarfs, then what did they make of the prospect of relying on them in battle? Perhaps the dwarfs intended to shame the Pavonans with their sturdy prowess and hardy discipline upon the field of battle? It was late in the afternoon, which on any other march would mean the army should be halting soon. Not this army though. If the last four days were anything to go by, they would march until it grew properly dark. Ogre legs were longer than men’s. Despite being distracted by the discomfort of riding a mule (the traditional mount for a lector), and worrying about the forthcoming battle, Bernado had been attempting to think clearly about the situation in Remas, to decide what his best course of action would be. He had learned of his election only two days ago, the news being delivered by a lowly, but respected and trusted priest named Benvenuto, who had killed his horse in his haste to bring the news. Benvenuto also described the recent violent events in the city. Since then, due to the consequences of the civil unrest, the speed of the march and the fact that the army of ogres burning a path through the realm killed (and ate) just about everyone they encountered, he had learned nothing more. Then again, what he already knew was enough to fill him with concerns. “Brother Duarte,” he asked the young cleric riding beside him. “Do you think Father Carradalio will harm the overlord?” As usual, Duarte did not answer immediately. He was a careful, disciplined thinker, of a philosophical bent, and not one to rush to answer even when asked by the arch-lector himself. “It seems to me most likely, your Holiness, that Father Carradalio was furious at not being elected, especially when he had already acted as if he were arch-lector. He’d played his hand in seizing the city, blood had flowed in every street. Without the legitimization of election, he is no more than a heretical revolutionary, and his Disciplinati become wild rebels overthrowing the rightful order instead of the city’s saviours. Until the election, all had gone well for him, the result of his planning and preparation. Now, however, he has been forced to think on his feet, to act more rashly. He has gone so far it is too late to retreat, and this makes him desperate. If he could have taken you hostage, your Holiness, then I think he would have done so. Instead he took Overlord Matuzzi, the next best thing. Perhaps even better? But I do not think he would harm the overlord, not now his fury has had time to abate. He needs Lord Matuzzi. He needs his authority, so that he can rule the realm by decree as well as by force and fear. That will make him harder to displace.” Bernado had already been thinking along similar lines. Overlord Matuzzi had handed over the reins of secular power to Calictus II, Bernado’s predecessor, making him ruler of both church and state. Until the election, the big debate had been whether or not the new arch-lector would automatically inherit that secular authority. Now, however, a third player had entered game. “No doubt,” asked Bernado, “Carradalio intends to persuade the overlord to yield authority to him?” “I believe so, your Holiness. He already has the city. He already has nearly all the lower clergy. The people’s fear of the vampires in the north means he already has the citizens’ hopes. With the overlord’s authority, he will have no need of the arch-lectorship.” “He would have made me into a ceremonial puppet while he wielded all the real power,” said Bernado. Although perhaps, he thought to himself, a demagogue like Carradalio and his fanatical Disciplinati were exactly what Remas needs? He had seen so many flee from the undead at Pontremola, and knew full well the final victory had been because of General D’Alessio’s bravery and skill alone. Yet only last night he had heard young Lord Silvano telling of the battle at Ebino - how the flagellants had plunged deep into the enemy’s line and died fighting to a man despite the many monstrous horrors in the duchess’s army, and regardless of the everyone else’s flight. What could a whole army of fanatics do? Perhaps such warriors were Tilea’s only real chance against the vampires? He missed the council of Father Biagino, a man who had both the gift of prophecy and a mind sharp enough never to make ill-thought or hasty assumptions. When he had asked Lord Silvano about Biagino’s fate in the battle at Ebino, the young noble simply said he never saw nor heard of the priest since that day, and so thought it most likely he perished amongst the multitude. “Are you well, your Holiness?” asked Duarte, concerned at Bernado’s posture, his frown obscured by his hand clutching at his temples. The arch-lector had been so deep in thought he had not realised what he was doing. “Yes, brother. Long days, that is all. Pray thee, we shall stop a moment.” Durate gave the command, and those fore and aft of the arch-lector came to a halt.
  15. I'm disappointed not to see Maneaters for fluff reasons. We can only see parts of 2 pages. https://war-of-sigmar.herokuapp.com/bloggings/2029 As per usual, it looks like poster boys Stormcast have more options than entire Destruction faction.
  16. I'm excited for skirmish as well. I'm picking through my armies looking for warband members.
  17. Very cool! That might inspire me to make up my own caravan...
  18. What do the Destruction factions for Skirmish look like? Anyone seen them yet?
  19. So bummed that we can't take tyrant or butcher as leader... gotta have ogres being led by green skins. Sent from my iPhone using Tapatalk
  20. Hello, After a short time in the lab I'm back with another Battle Report and hoping to get some feedback on my new format. Going forward I will be doing both a written report and a video report for any games I think are worth talking about, I know some people prefer one or the other. In general the videos I produce will be a bit longer as I muse about the game and the write ups will be as short and sweet as I can make them. I'd love to do both short and long versions of both formats but that is quite a bit of work! Feel free to check the game out and give me any feedback you may have, I am always trying to improve. Video Battle Report Written Battle Report
  21. Based on the new Skirmish, some points look like they are dropping in GHB2. Mournfang 200 ---> 160 Gore Gruntas 180 ---> 140 I'm sure Stonehorn, Thundertusk and Kunning Rukk will go up to hurt. Kurnoth Hunters 180 ---> 220 This makes them the same points as Ironguts, but I reckon Kurnoth Hunters with Scythes are still better value.
  22. Yea I ment that thought it may of been thought I'd check. Cheers
  23. If you mean this... It's fanmade, sorry.
  24. The final five, including the command group, are now finished! The bolt thrower is the last thing left...
  25. Hi guys an gals. So shadow wars Armageddon I've seen a set of rules for sergeant hacker's squad online and I thought I'd just ask if they are real as it would sway me to start a team up then maybe go onto an army.
  26. The end of this week sees the release of Age of Sigmar: Skirmish. Which appears to me to be a remake of Mordheim in the simplest sense. Small warbands fight in a mysterious city, fight for valuable resource (in this instance renown instead of warpstone) which allows you to add to your warband and play through campaigns. It may not be with all the detail of Mordheim but I'm certainly buzzing about it. I played Mordheim a lot back in the day and loved the fast paced, personal level. So much so that even on this blog you'll see I tried to play a few skirmish type games before these rules were released. I also love the idea that every single model has a backstory and character. It just makes stuff funnier in-game and even in huge battles. I'm also very excited about the warband releases. My Ironjawz currently consist of the starter box, a box of brutes and a Megaboss clampack. This give me: - Megaboss (Gorgit Drakestompa) - 1 Warchanter - 5 Brutes - 3 Gore-Gruntas - 15 Ardboyz Which is fantastic...but it leaves me with 5 Ardboyz I can't use without paying for 10 and no magic at all. The new warband box consists of: 5 Ardboyz, 5 Brutes and a Shaman. Congratulations GW! Instant purchase from me. Whilst im in between homes at the moment so can't actually build or paint. I'll definitely pick up the box which will leave only the Maw-Krusha as needed for a complete model list. ARE ANY OF YOU FABULOUS PEOPLE BASED IN LONDON AND FANCY A FEW GAMES OF AGE OF SIGMAR (OR SKIRMISH)? I am 27 and will probably want a beer afterwards so underage people are out I'm afraid! 😂 With all the love!
  27. Earlier
  28. Thanks! The Lothern Sea Guard are nearly there--14 of 19 finished. Only five more to go!
  29. Hello everyone. I'm thinking of doing some ice bases and was wondering what White or white/clearish crackle paint is the most recommended? Also do you know if which ever crackle paint will dry with the use of a blow dryer or if it is not recommended? Many thanks in advance? Kind regards Zolas.
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