Hobby blogs

  1. Securing the Bridge was vital for orcish army: it was the only decent passage from Hinterlands to the Bretonnian Vale.

    We made some changes to our campaign. There will be first small tournament in our area at the end of May with 1000p armies. So we wanted to try out some 1000p armies for the tournament and play with matched play rules and battleplans. Therefore we used no special abilites received in the campaign.

    Battleplan: we started from the first: Take and Hold: if you have 5 models close to enemy and your own objective, you get major victory.

    Points: 1000
    Bretonnian army:
    5 Grail Knights
    8 Knights od the Realm
    5 Freeguild Outriders
    10 Freeguild Handgunners
    1 Empire General (general)
    1 Paladin
    1 Paladin Standard Bearer
    1 Battlemage

    Orc army:
    1 Golgfag (masterwork pistol)
    3 Maneaters (reroll 1s to hit and reroll 1 to wound from Golgfag)
    3 Ogors with ironfist
    3 Ogors with ironfist
    20 Savage Arrowboys (general, Bellowing Tyrant)
    1 Butcher (Talisman of Protection)

    Orcs put down some points less, rolled on Triumph Table and got to reroll wounds. And I forgot it.

    Pre-battle strategy: as I had less units, I wanted to go second, then move closer, shoot with arrowboys and then hope for double turn and charge into knights to keep them from charging. It seems the only reasonable strategy agains Bretonnians.

    1st ROUND
    Turn 1: Orcs gave initiative to Bretonnia. Bretonnian Outriders are fast as birds - they moved 12, ran 6, shot my arrowboys and failed the charge by 2. Killed 2 arrowboys and 3 more fled. Other units moved forward just a bit. Freeguild Handgunner's chief missed with his 30" gun.

    Turn 2: Arrowboys tried to move to cover, but Outriders blocked them, so all 15 could not fit into cover. All ogres moved forward with Rampaging Destroyers, then ran closer to enemy, putting all hopes on double turn. Arrowboys shot and killed one Grail Knight and one Knight of the Realm. Then charged into Outriders. 

    2nd ROUND
    Turn 1: Double turn for orcs! Arrowboys shot, killed one Knights of the Realm, and with awful luck of dice 5 handgunners, then battled with Outriders. Butcher gave +1 to Ogors with cauldron and Mystic Shield. All Ogors moved closer with Rampaging Destroyers and Move, missed all their Shooting, then succeeded all charges. 1 unit charged to Knights of the Realm, second boosted Ogors to Grail Knights and finally Maneaters to Paladin Standard Bearer.

    Then it turned all sour. Ogors missed most hits as always (despite having +1 to hit), those that hit were Saved. So they killed altogether 1 Knight of the Realm, 1 Grail Knight, and Paladin Standard Bearer. And lost 1 Ogor and one Maneater, second Maneater and Ogor were left to 1 wound.

    And during battleshock it turned better again - Knights of the Realm lost 4 models to Battleshock, leaving only one (unfortunately the player forgot to reroll battleshock...), also the remaining Handgunners fled.

    Turn 2: Bretonnians had no other choice than to carry on fighting. General charged into Golgfag but made only two wounds and got killed. Paladin killed Maneaters, Knights killed two Ogors. If I remember correctly Ogors could not kill even one lonely Knight of the Realm. Things were brightening up for Bretonnians.

    3rd ROUND
    Turn 1: Orcs won initiative again. Golgfag charged to Battle Mage, failed to kill him, Ogors missed most, but with arrowboys killed 2 Grail Knights. The lonely Knight of the Realm still survived, against 2 Ogors.

    Turn 2: Battle Mage tried to heal Paladin, but failed. Grail Knights charged to Golgfag, leaving him on 1 wound. Paladin charged to Golgfag. Golgfag made 6 attacks, dividing attacks between 1 wound Paladin and two Grail Kinghts. And rolled five 1s! But one hit got through and killed the Paladin. 

    4th ROUND
    Turn 1: Orcs won initiative. Killed Outriders, Golgfag shot 2 Grail Knights. Here we called the game. Only later we realised, that it wasn't clear if orcs won minor or major victory, I didn't have 5 models around enemy objective. So I should have retreated from the only 1 wound Battle Mage, ran towards the objective with arrowboys and then killed the Mage.

    SUMMARY: The problem from my side was lack of rend - Free Peoples Saves were all 4s or 3s. Ironfists were okay, I think I did altogether 2 mortal wounds. Maneaters were a disappointment - even hit/wound on 3s and rerolling 1s on both, they missed quite a lot and their Save 5 makes them a bit glass cannon. Arrowboys have more potential, but only with lot of boosting. The arrowboys should have been more in the back to avoid Outriders.


  2. A stressful week! Spent most of it sick and very tired. After much rest I went back to work... or tried to before I got a flat tire on my car!! Argh!
    Needless to say I got very little done of the hobby front. But I did manage to get one Dwarf adventurer painted!! Here's Boozehammer 2.0





    Drunk, angry, and ready to hit things with a hammer until they behave. Just the way a Dwarf warrior should be! 
    Speaking of warriors I also spent some time building some Avatars of War "not Nurgle Chaos Warriors".
    The command - "musician", standard bearer, and champion
    Group with axes and blades
    And the ones with the bashy bits

    Overall I like the looks of them. I did add a few GW bits here and there to help tie them in more with the rest of my Nurgle forces. The kits were not easy to put together and have legs, torso, arms x 2, head, and then weapons. It was very challenging to get the two handed weapons lined up with the arms and much swearing was done in the process. 

  3. The Warscrollz Warboss competition has now closed for entries, it's time to vote!

    Please visit the Mortal Realms forum for further details and to cast your vote - click here to go directly to the voting topic.

    Good luck everyone! :)

  4. Da Followers of Graw: Kolkorok and Gormodan the Thunderkings

    Volkorok stirred. His scaled bulk shivered as the rock around him trembled and shook.

    How long had it been? He could feel the distant calling, his one true instinct slowly burning into his mind like a hot iron on bare flesh. War had come, and with it a monstrous storm.

    The shaggoth rolled from one side to the other, scattering bones, dust and small scurrying things that had took up residency in these dank caves. Eyes finally open he snarled as he felt the weight of rock on his tail. Centuries of rock water and dripping had caused a stalagmite to grow right around it, pinning him to the cavern floor. With an almighty tug the tooth of stone shattered and was sent skittering about into the dark, answered by snarls and groans deeper in the cave.

    The thunderskorn had always used these caves to slumber the quiet warless years away. But now through the very rock a deep rumbling murmured, as if a thunderhead roared on the other side far away. 

    Volkorok rose to all fours, his talons digging deep into the sandy bedrock of the cave. It had been so long since there had been a good storm to wake him, an age since a true battle roared across the planes. He remembered the coming of chaos when he was but a young thing, so much blood and carnage he thought he would never sleep again. But then the battles subsided and the Gargant’s Maw Mountains had grown quiet and still. So the thunderskorn had slumbered as they always did, waiting for the next chance to wreak havoc open the lands. Once or twice he had felt a storms call in his rest, but they had felt  wrong. Tainted by light and purity those storms had irked him deeply, like foul music on sleeping ears and so he had receded deeper into his sleep. But what he felt now was glorious to behold, a roar  to be bathed in!

    With a guttural roar he kicked his sleeping brother Gormodan. He was always last to rise for slaughter, always slower to shake off his slumber, but Volkorok wouldn't stand for it, he wouldn't miss the days to come now that he had heard the call of battle through the earth itself.

    “Hunger…” Gormodan murmured as the larger shaggoth unfurled his horned tail and scarred muscles.

    “Soon, but first we wake the others!” Volkorok responded before he beat his chest with his monstrous fists and bellowed a harrowing roar into the deeps that undulated and rattled the very earth. Stalactites cracked and fell thundering into the dark, stone quaked and deeper in the caves there was the sound of dozens of dragon ogres rising from their sleep, a cacophony of bestial roars and scrapping claws that would cause the stoutest of mortals to buckle all the while a foul electricity filled the air. But even as Volkorok was reacquainted with the sound he had heard countless times of the thunderscorn awakening he heard a different noise behind him, one of many more smaller clawed feet scurrying and high pitched voices in the dark.

    “Yes quick, quick it came from this way ekk!”

    Many furred rat-things burst into the chamber coming to a shuddering halt before the two colossal shaggoth. A rank odour filled the air as several of the ratmen soiled themselves.

    “Hunger!” Gormodan roared. And so Kolkorok watched as his slow to rise brother proved once again how quick he was to strike.

    The skaven had been ripped apart, barely sating the hunger of the two shaggoth, but the survivors led the now fully awoken thunderscorn to their warren, whose odorous filth filled tunnels none the less were home to hundreds of tasty squirming fleshy things that were devoured without mercy.

    Well fed but still lusting for slaughter and war they pushed on through the gore stained skaven nest before they tore from the mountain whose womb they had birthed from, their scaled forms filing out onto a dry plateau of sand, rock and thorny scrub in a plume of crumbling stone and dust. 

    Kolkorok and Gormodan bulled their way to the front of the horde, lightening already crackling and arcing from their giant great axes, setting ablaze to the dry grasses around them. And that is when they beheld it…

    So vast in size they first thought it was the horizon itself, a wall of jagged toothed peaks with snowcapped summits over a writhing carpet of rainforest that heaved skyward to pierce the very clouds. It was not the land, it was not the horizon, it was the back of something truly monstrous.  It was a rotund beast, a continent almost in size from the same pantheon lineage as Behemat or Dracothion, it was a God-Beast. 

    With a world shaking bellow, the roar could be seen tearing across the landscape that moments later broke upon the shaggoth pitching them both to the ground like babes while flattening trees, the beast swung its tusked head low. With a  red eye gleaming like a foul scarlet moon scarred by a quivering red slit, it rent the earth with a gouge a mile long with its tusks as its broad skull connected with the Fanged Peak mountain. Even while still scrambling to stand the warhost of dragon ogres felt the connection as they were tossed as the ground heaved, the mountains around them cracked and crumbled while their ears were filled with a great explosion.

    Kolkorok watched as the Bastion of Pain, the dreadhold of gorechosen that was the anchor point for the followers of Khorn in these desolate lands since the coming of Chaos, was obliterated. Twice the thunderscorn had awoken and twice had they seen the dreadhold still standing, an age unbroken. Now it disappeared as the Fanged Peak whose upper slopes it sat upon was smashed into oblivion, untold tons of rock and stone flew up and out in a colossal cloud of dust and carnage that swallowed the small insignificant fragments of blood and brass. The beasts head continued in its destructive arc as if it had met nothing, flinging bedrock and mountain miles into the air.

    Again it roared, the very sound pummelling the mountains into rubble, and for the briefest moment its red eyes seemed to be filled with a primal  glee as it watched the rocky remains of its mayhem plummet back to earth, but then they returned to their furious glare. No longer amused with the remnants of the Fanged Peak it turned its head duskward and the beast began to move, one colossal foot after another towards the horizon.

    Behind the beast a tide followed, the length and breadth of the land they were legion. Orruks, grots, ogors, beasts and more hollered and roared. War drums throbbed while gargants bellowed, wyverns, maw-crushas and untold other winged fierce things swooped overhead. Beastmen stomped their hooves and clashed their horns all the while the earth split as lush green growth burst from the dry plains as the Prowling Growth took root in the great beasts wake. It was like staring into the storm front, a wall of fury unlike anything else, flowing and roiling. It bite and clawed at itself as hordes turned on one another, as gitmobs ambushed orruks or herds of gore-gruntas snuffled up unwary morsels, but like a tide it heaved as one.

    Kolkorok and Gormodan watched, their great axes limp in their grip as they watched Graw the God-Beast stride across the horizon and beyond. They could feel that call fading with it, the storm receding, its very eye centred upon Graw. Wherever that beast went the greatest battles would follow, untold slaughter would be found, they would never slumber again.

    And so the thunderscorn descended the plateau and followed the God-Beasts crater-like footfalls over the horizon and to untold wars to come…




  5. Finished these Heralds this morning!

    Close up on one of them:

    Also managed to finish off a 5th unit of Plaguebearers, get them varnished tomorrow.

  6. Alrighty, so yesterday, I managed to catch a game, but unfortunately due to a minor disagreement in my household I had to cut the game short. (Mostly it was a miscommunication, but oh well!)

    Before I get to that, I'll just mention that I have built my 3rd batch of Boyz, and the bottom half of the Trukk from the Armoured Assault kit I got a month or so ago. That puts me up to 32 Boyz, 12 as sluggas and 20 as shootas (with the sluggas in the Trukk DT!). I'm almost done painting my 2nd batch of Boyz, and when they're done being painted I'll either do the 3rd batch or my 3 Deffkoptas next (which need some repainting since they were an eBay purchase with terrible dark green glossy skin, blech!)... But yeah, I'm keeping up with my army paint-wise, which is always a difficult thing for me! Gamer first, hobbyist second :P

    So, back to the Battle Report. My 4th opponent happen to be... ELDAR. :o I was heading into the game with the "I'm about to be blown off the field" mentality, so it helped me to enjoy the game while it lasted, not worrying about winning so much :P

    My list!
    Warboss - 'eavy armor, power klaw, Lucky Stikk
    20 Boyz - Shootas, 2 Big Shootas, Nob-Boss Pole & Twin-linked Shoota (no PK!)
    10 Gretchin to meet troop min.
    2 individual Deffkoptas, twin-linked rokkits but no upgrades
    Looted Wagon - Killkannon, 3 Rokkits, Reinforced Ram (I literally just now realized I forgot the "Don't Press Dat!" rule this game, oops! Idk if it would've mattered, but still)
    Painboy - Grot Orderly
    12 Boyz - Eavy Armor, Nob-PK-BP, Dedicated Trukk with Reinforced Ram
    5 Nobz - Eavy Armor, 2 PKs, 2 Big Choppas, Boss Pole
    Deff Dread - 2 Kustom-Mega Blastas, Grot Riggers

    My opponent brought:
    3 identical units of 10 regular Eldar troops, that had the heavy support platforms that shot the Str7-AP3 weapons?
    3 Warlocks that accompanied those units, all Psyker 1's (he got a few powers, but the only one he ever used was the primaris to give +1 to cover saves on the units)
    1 Auturch(sp??) on a jetbike with a special sniper rifle with 120" range
    2 omgiforgotthenamesaaaagh Fire Prism tanks...? Big cannon with three profile shots...
    And... an Avatar of Khaine. Oy.

    He won first turn, and although I got the Strategic Warlord Trait for +1 to seize, I failed.

    His 1st turn, He basically marched forward both turns, blowing chunks out of my Shoota Boyz but otherwise nothing scary effective.
    My 1st, I flew my Trukk forward to one flank, both my Koptas scouted then inched forward to fire missiles at one of his Prismsthingies, and I shot up a lot of stuff, taking one wound off the Avatar in the process.
    His 2nd turn, he goes to prepare to assault my Deff Dread with his Avatar, but he ends up shooting it to death (first game my DD went down! :O) and not being able to charge anything. He wrecks the Trukk, and the Boyz are deposited within an inch of one of his troop choices.
    My 2nd turn, I call a Waagh! and I hop my Boss-and-Nobz unit out of the tank; I move everything else closer to what they're trying to kill. In my shooting phase, I successfully Shoota'd one of his other troop choices, making room for my B&N to run and then charge his Avatar easily! The Slugga Boyz easily make combat against the troops (we forget overwatch, but at this point the "at home issue" had reared its head, so I had already said this would be my last turn sadly) and butcher enough of them to cause them to break and get run down. His Avatar kills 2 Nobz, but they were filler Nobz; however, sadly, the rest of the unit couldn't strip his last 2 wounds that he had had, PLUS my Warboss completely whiffed his attacks AND his Lucky Stikk rerolls, causing him to be cut down.

    So, sadly, I had to concede the game due to time restraints, and I couldn't even take home the glory trophy of killing his Avatar (which wasn't nearly as scary as I was expecting it to be, tbh).

    If the game had continued, his final remaining troop choice was in easy charge range of my B&N, and he still had his one-wound Avatar, his jetbike boss, and the 2 tanks (one was being shot to death with rokkits, the other about to be charged by the Slugga Boyz and glanced/PK'd to death). I still had pretty much everything but the Trukk, the Deff Dread, and a few Shoota Boyz (still had both Big Shootas and the Nob), so had I had time to continue, I felt that I probably would have taken home a win. But, real life always trumps the gaming life, and I try to choose the IRL over Gaming as often as possible. So, oh well.

    I took a couple pictures, but they're such a hassle to transfer off of my phone, and they were kinda blurry anyway, so I hope the text only will suffice this time.

    Next update, hopefully a game, definitely more painting, perhaps even some new stuff...??? :P

  7. We continue this series with one of the ultimate Ogre songs. Grinder is a less known track from the British Steel album, released in 1980 by Judas Priest.

    The song describes the lonesome journey of a young Ogre Bull, wandering the wasteland searching for revenge and meat.

    Been inclined to wander
    Off the beaten track
    That's where there's thunder
    And the wind shouts back

    Looking for meat
    Wants you to eat

    Expelled from his tribe, the Bull enjoys his freedom, as he plunders solitary farms, slaughtering cattle and feeding on whatever wildlife foolish enough to be in his way. He mocks the life of other Ogre's who he see's slaving for the Tyrants and Overlords. 

    Day of independence
    Stamped us like a brand
    Round the necks of millions
    To the land

    As the mighty eagle
    I need room to breathe
    Witness from the treadmill
    I take my leave

    Looking for meat
    Wants you to eat

    He feels he doesn't need a Butcher tell him about the powers of flesh anymore, as he will become a legendary self-taught Butcher himself one day.




  8. So had a 1k Battle with Beastclaw raiders for the first time.  Have been using gutbusters mostly.

    I wanted to try some beastclaws and wanted to go with their allegiance abilities (Everwinter's blessing) to keep it fluffy.  Also my opponent was new to the game with this being his 3rd game.  We were playing gift from the heavans.  My 4 year old son also wanted to come and roll some dice so he was there doing this for me whilst asking lots of questions as any good 4 year should be doing! :) 

    My List was:

    Huskard on stonehorn. He had Pelt of Charngar (healing item)

    4x Mournfangs, Ironfists and the full command. (1 unit, to stay with the Huskard and try and use the Line breaker rule)

    Icebrow Hunter (General) command trait = Everwinter's master for some fluffy stuff. :) 

    2 x Frost sabres.

    1000pts on the dot.


    Gareth my opponent was using Sylvaneth:

    Treelord anceint (command trait was re-roll 1 hit per turn), item was a single use teleport (really cool!)

    6x Kurnoth Hunters with scyths (nasty unit!)

    5x Tree Revenants (tricky teleport outflankers)

    20x Dryads.                                                                     Just shy of 1k so Gareth rolled re-roll wounds on the Triumph table.


    TURN 1.  So I let Gareth go first as I could not achieve a 1 turn charge (except stoney) as he deployed far back.  He basically cast shield on the Hunters and sat there.  The Everwinter table got me an extra 3" move (using the reroll).  Move up the stone and mournfangs with the stoney running too.  Blood Vulture done 1 wound to the treelord. Sadly he failed an 8" charge into the Hunters.  My Sbres hung back to go for my comet.

    TURN 2.  His comet came down in his centre were the Hunters, treelord ancient and revenants were.Gareth gave re-roll 1's on saves to army with command traits.  Arcane bolt on Huskard got 2 mortal wounds.  He the teleported the revenants to his right flank and kept the dryads away only sending his Hurnoths to my Huskard (this is where I think he made his mistake, as he should have tried to overwhelm him here.)  Combat had seen my Huskard take a further 6 wounds only from the hunters (lucky for me).  He then delt 6 wounds back killing a Kurnoth.  He claimed 2 points for his objective as I wasn't close enough to deny.

    My turn 2 saw comet come down on my left flank.  I rolled a 6 for Everwinter but sadly could not roll another 6 for D6 wounds on the Kurnoths.  Worth a try though.  Huskard healed 2 wounds with the pelt.  I brought my Icebrow hunter on next to my Objective (the cats were to far away currently).  The mournfangs moved up and charged the Kurnoths attacking their Huskard.  With a mighty bellow my Huskard started laying into the Kurnoths and once finished activated the Mournfangs with his Line breakers rule.  This left 2 Kurnoths with 1 on only 1 wound.  The Kurnoths then dealt 4 wounds to a mournfang losing another to a lucky Ironfist save.  Another mortal wound left a mournfang on 1 wound left from trample underfoot.  The last Kurnoth fled after the slaughter!  (Ouch Huskard with a mournfang is brutal it has to be said!)  I took 2 points for my objective bringing us to a tie.

    TURN 3.  I won priority and and Everwinters blessing gave me re-roll 1's with armour saves and healed another 2 wounds!  Hunter and Sabres continued to secure my object.  The Huskard and Mournfangs went for the Treelord ancient staying clear from the Dryads.taking another 5 wounds from Blood vulture and impact hits he was left on 6 wounds.  The Mournfangs didn't even strike as the Stonehorns horns along smashed apart the treelord.  With the Syvaneth line collapsing I secure their objective bagging me 6 points, bringing me to 8.

    Gareths last ditch was to teleport the revenants near the Icebrow and sabres.  He also moved the dryads with 6" of his objectie but not in combat.  He made the 9" charge with Box cars and split his attacks to try and killed both.  Luck was not with him as he took the Icebrow down to 1 wound and only 1 wound on the Sabres.  Taking 3 wounds in return but passing his battle shock.

    TURN 4.  Saw Gareth win Priority though he killed the Sabres with the revenants the hunter still held on with 1 wound and he could not score any more points.  He called the game as my Huskard and Mournfangs would make short work of the dryads and claim the upper objective and though the Icebrow may die I would be too far ahead with points.

    Beastclaws Major victory 8 - 2.  :maw:  Maw be praised.  


    A good game.  As I mentioned above he should have tried to swamp my Huskard.  Also had he got Priority sooner the treelord could have teleported to my objective and caused promblems for me indeed.  I learnt a lot about Sylvaneth.  Tricky army to fight I think.  Huskard on Stonhorn Linebreaker ability with Mournfangs is just nasty.  Just have to keep the mournfangs with the Stonehorn (their sooo fast!)

    Also it must be said my son who enjoyed rolling nearly all my dice was rolling very well indeed.  Gareth was a great sport and spent most of the time laughing at me and my sons constant banter (parenting maybe?!).  My son enjoyed himself and while still a little young to grasp the game properly I'm glad he had fun.

    Hope you guys enjoy the read.

    Kind regards Zolas. :D 


  9. Disclaimer; troll nudity! Continue at own peril!


    I have a growing collection of both giants and trolls. The arrival of yet another giant (another plastic one this time) made me want to do something really different, yet coherent. 

    I love my Forgeworld troll Hag dearly, and like to think of her as a smelly mother to my troll babies.

    But the stone trolls just don't look like her kids. 

    So I'll just have to build another, taller and rockier sister to nurture them. 





  10. Gareth
    Latest Entry

    Got the bit I was missing to complete the build, pretty happy with how it turned out:


  11. Belchfist Beastkiller
    Latest Entry

    So a few days ago I played my very first games of AOS with my Ironjawz! My opponent for both games was my gaming buddy who is new to the hobby and playing Stormcast.

    The first game we played used my whole Orruk collection (not much - Megaboss, Warchanter, Ardboyz X 10, 3 gore-gruntaz) facing a point equivalent force of his Stormcast (Lord-Celestant on Dracoth, Lord Relictor, 2 X 5 man Liberators and two Retributors (broke the minimum rule). In a straight up fight to the death! 

    The game was great fun! I won with a few lucky rolls and we moved on to our second game...


    For this we used the ritual type scenario slightly modified. A sacred Sigmarite relic (a can of chickpeas until I get better scenery!) being desecrated by my Orruks! 

    We had two crossing points for the river and you could jump it but would die on the roll of a 1 (not heroes or monsters) 

    In the photo you can see I used the Gore-Gruntas to block one crossing point and the rest of my units hung back as reactionary forces. 

    I sent the Megaboss out on his own to block the right flank crossing alone (a bad idea for his command ability but that's a lesson learnt!). My friend rolled abysmally for the Stormcast on that side and two perished in a river crossing jump leaving just three for the Megaboss to scythe through easily in one turn. He then made to take out the Lord-relictor who was nearby. 

    With the gore gruntaz - they did very well against the dracoth and lord Celestant (LC) (survived - incredibly!) and took a huge number of wounds off their opponent leaving him with just two wounds! 

    From here the LC regenerated a wound due to the Phoenix stone and the Lord relictor added another two so he was back to a scary prospect at 5 wounds. My Megaboss fluffed his attacks against the relictor and failed to wound him at all(!) and wasn't wounded in return. The Retributors failed a charge and the second unit of liberators leaped the river on my left flank, hoping to have better luck than their brethren. Unfortunately my opponents string of terrible dice rolling continued and he rolled another two 1's leaving a seriously depleted unit of 3 rushing for the relic. 

    In combat the dracoth seemed to wake up, and it and the LC managed to finish of the first gore grunta they had wounded and took out a second, but the third still blocked the crossing. 

    My rolling for the ritual/relic had been SO high and we were now on 17 out of 20. It was at this point I really brought the bulk of my force in to play. The ardboyz and the warchanter charged the combat with the LC on dracoth and the Retributors.

    the Megaboss annihilated the Lord relictor causing 12 unsaved wounds this time(!) which was just insane. I claim it was my paint job 😂. 

    In the big combat my ardboyz rescued the LC to two wounds once again but surprisingly failed to kill him despite a huge number of attacks. He killed only three of them in return in some appalling rolling. The warchanter rolled two sixes as part of his attacks and managed to wound with all 6 attacks! The dracoth was finally toppled! 

    At this point the game was all but over - but we played it out and I wiped up the remaining ones.

    MAN OF THE MATCH: Orruk Megaboss - this guy was insane for his points cost. His damage output was incredible! Very happy!

    CONCLUSION: Orruks are great fun - and my opponent really enjoyed the games against them despite losing both. I've got to say though...I've now won all of our games (7 in total) and I'm thinking I should throw a few to keep his enthusiasm going! I am after all a very experienced player (who is a little competitive when the chips are down) and he is brand new to the hobby and I don't want to lose my gaming buddy 😂. Moral dilemma trouble!! What do you guys and gals think?


  12. The next exciting iteration of Unearthing Ogor Lore, Naming the Hunger Part 2!

    Continuing from the last post, we will go right on into Honorifics and Titles to finish up the naming conventions!

    Here are some example fully created names (from my own Army and Army Lore):

    Derall The Huge
    Nogarth Headcrusher
    Rarghrug The Grubby
    Targhort Headcracker
    Taratt Nosemangler
    Norgherth Armbreaker
    Wurgholg Bloodgulper The Careless
    Magull Headsplitter The Hazzardous
    Dozogg Bonegrinder the Rambling
    Nagrot Tripeslicer the Mad
    Rerghurk Headcracker
    Yugort Bloodgulper the Lucky
    Burrug Gristlechewer
    Thazret Gizzardeater
    Tozew Gutbuster The Bloody-Handed
    Tegogg Noseripper

    Honorifics (Roll 2D6, one for the 10's place and one for the 1's place):

    11- Armbreaker

    12- Bloodbgulper

    13- Bloodspiller

    14- Bonebreaker

    15- Bonegrinder

    16- Bonecrusher

    21- Bonesmasher

    22- Boneshaker

    23- Bonesnapper

    24- Brainbasher

    25- Eyegouger

    26- Facemangler

    31- Fangbuster

    32- Fleshtearer

    33- Footstomper

    34- Gizzardeater

    35- Gobsmasher

    36- Gristlechewer

    41- Gutbuster

    42- Gutsplitter

    43- Headbuster

    44- Headcracker

    45- Headcrusher

    46- Headsplitter

    51- Heartcrusher

    52- Hearteater

    53- Legbreaker

    54- Maneater

    55- Necksnapper

    56- Nosemangler

    61- Noseripper

    62- Skinflayer

    63- Skullcrusher

    64- Skullsplitter

    65- Throattearer

    66- Tripeslicer

    Titles (Roll 3D6, one for the hundreds, tens and ones place):

    111- The Acquisitive

    112- The Angry

    113- The Avenger

    114- The Awful

    115- The Baffling

    116- The Basher

    121- The Bad

    122- The Baleful

    123- The Bashful

    124- The Battle-Scarred

    125- The Befuddled

    126- The Bemused

    131- The Big

    132- The Bloody-Handed

    133- The Blunt

    134- The Bold

    135- The Brainless

    136- The Brash

    141- The  Broad

    142- The Brutal

    143- The Butcher

    144- The Careless

    145- The Clumsy

    146-The Coarse

    151- The Colossal

    152- The Confused

    153- The Conqueror

    154- The Crazed

    155- The Crazy

    156- The Credulous

    161- The Crooked

    162- The Crumper

    163- The Crusher

    164- The Cunning

    165- The Curious

    166- The Curmudgeonly

    211- The Dangerous

    212- The Desperate

    213- The Destroyer

    214- The Destructive

    215- The Desolator

    216- The Despoiler

    221- The Determined

    222- The Devourer

    223- The Dim

    224- The Dire

    225- The Disembowler

    226- The Dismemberer

    231- The Dreadful

    232- The Eager

    233- The Enormous

    234- The Enraged

    235- The Executioner

    236- The Extravagant

    241- The Exterminator

    242- The Fat

    243- The Fearful

    244- The Feckless

    245- The Filthy

    246- The Flayer

    251- The Flatulent

    252- The Forbidding

    253- The Forgetful

    254- The Fortunate

    255- The Frightful

    256- The Gargantuan

    261- The Generous

    262- The Ghastly

    263- The Gigantic

    264- The Greedy

    265- The Grimy

    266- The Grinder

    311- The Grizzly

    312- The Grubby

    313- The Gruesome

    314- The Hairy

    315- The Ham-Fisted

    316- The Handsome

    321- The Hapless

    322- The Harmful

    323- The Hazardous

    324- The Headstrong

    325- The Helpful

    326- The Honest

    331- The Horrible

    332- The Horrid

    333- The Huge

    334- The Humongous

    335- The Hungry

    336- The Idiotic

    341- The Immense

    342- The Immovable

    343- The Impatient

    344- The Incorrigible

    345- The Incorruptible

    346- The Incurable

    351- The Industrious

    352- The Inedible

    353- The Infested

    354- The Inquisitive

    355- The Insane

    356- The Insatiable

    361- The Intolerant

    362- The Irascible

    363- The Irate

    364- The Irrepressible

    365- The Irritable

    366- The Just

    411- The Larcenous

    412- The Lost

    413- The Loud

    414- The Lucky

    415- The Mad

    416- The Mangler

    421- The Marauder

    422- The Masher

    423- The Mighty

    424- The Mournful

    425- The Muddled

    426- The Murderer

    431- The Murderous

    432- The Mysterious

    433- The Nasty

    434- The Objectionable

    435- The Obtuse

    436- The Odd

    441- The Odious

    442- The Odorous

    443- The Outlander

    444- The Peculiar

    445- The Persistent

    446- The Persuasive

    451- The Pig-Headed

    452- The Pillager

    453- The Powerful

    454- The Pulper

    455- The Rambling

    456- The Rash

    461- The Raucous

    462- The Ravener

    463- The Raving

    464- The Reaper

    465- The Reaver

    466- The Reckless

    511- The Rotten

    512- The Rough

    513- The Rowdy

    514- The Sad

    515- The Savage

    516- The Scabrous

    521- The Scary

    522- The Shambling

    523- The Silent

    524- The Sinister

    525- The Slasher

    526- The Slavering

    531- The Smart

    532- The Smasher

    533- The Smelly

    534- The Sorrowful

    535- The Strange

    536- The Strangler

    541- The Stealthy

    542- The Stubborn

    543- The Stupid

    544- The Subtle

    545- The Sullen

    546- The Surly

    551- The Sweaty

    552- The Terrible

    553- The Thrasher

    554- The Throttler

    555- The Thumper

    556- The Thoughtless

    561- The Trusting

    562- The Trustworthy

    563- The Ugly

    564- The Unavoidable

    565- The Unbearable

    566- The Uncaring

    611- The Unclean

    612- The Undaunted

    613- The Undefeated

    614- The Unforgettable

    615- The Unforgivable

    616- The Unfriendly

    621- The Unhinged

    622- The Unlikeable

    623- The Unmistakable

    624- The Unreasonable

    625- The Unpredictable

    626- The Unspeakable

    631- The Unsteady

    632- The Untidy

    633- The Unthinking

    634- The Unwashed

    635- The Unwelcome

    636- The Vacant

    641- The Vacous

    642- The Vast

    643- The Vengeful

    644- The Verminous

    645- The Vicious

    646- The Victorious

    651- The Vile

    652- The Villainous

    653- The Vindictive

    654- The Violent

    655- The Vulgar

    656- The Wanderer

    661- The Weary

    662- The Weird

    663- The Witless

    664- The Wild

    665- The Wrathful

    666- The Wretched

  13. Here is an old model I used to love converted over to use in Age of Sigmar. I used him in a game recently and am developing some fluff for him appropriately. 

    I'm most proud of the detail on the staff handle which is all freehand, and the lightning inside the staff. 

    He is accompanied by his familiar (which has no in-game rules anymore - which is annoying!) but I couldn't bear to part with him so I AoS'ed him too! he's coming along for the ride!

    FullSizeRender 8.jpg

    FullSizeRender 4.jpg

    FullSizeRender 5.jpg

    FullSizeRender 6.jpg



  14. So I recently had my first game of AoS, using the official points and army organisation.

    Here is a little vlog, where I talk all about it! :D



  15. Okay so I went to a 9th age team tournament last weekend with my ogres, we finished 4th out of 8 teams, so not that bad

    My games were:
    First day
    1º Won 11-9 against ogres, pretty much the same list that I played
    2º Lost 14-6 against another ogre, more combat focussed
    3º Lost 12-8 against Khemri, agreed outcome with the opponent, since my list was kinda useless against his
    Second day
    4º Draw 10-10 against ogres, similar list to mine, I didn't wanted to take any risk since the team only needed me to score a draw
    5º Won 15-5 against high elves, turn 1 to 3 were all hits with my scratapult on his swordmasters, and both eagles were dead on turn 2 also, so GG

    My list:
    Great Shaman: General, Rottenjaw, Lv 4, Alchemy, Talisman of Greater Shielding, Demon Heart. 335
    Khan: BSB, Iron Fist, Yeti Furs, Dragonskin Banner. 195
    Shaman: Lv 1, Fire, Great Weapon, Dispell Scroll. 146
    1x 14 Tribesmen: FCG, Banner of Discipline, Iron Fist, Heavy Armour. 553
    2x 15 Scrapling: Standard Bearer, Short bows. 2x 50
    1x 8 Mercenary Veterans: FCG, Flaming Standard, +1 Ballistic Skill, Poisoned Attacks, Brace of Ogre Pistols. 500
    2x 1 Sabretooth Tigers. 2x 40
    2x 2 Yetis. 2x 80
    2x Thunder Cannon. 2x 150
    1x Scratapult. 130
    Total: 2499

    And now... The (almost) finished boys!

    3 bombardiers and a cannon


    14 tribesmen, main unit




    Great shaman, general


    A Khan, Great Khan, or whatever I feel like fielding him as :P


    Fire Shaman


    And family pic! Missing the scratapult (Not even started gluing it), scraplings (To be painted) and a close-up on the mercenaries


    :hat off

  16. So some small progress on my Dunecrawler.  Mostly working on the red paint job.

    Black Undercoat, Khorne red base, Biel-Tan Green shade, Wazdakka red drybrush.  Then On just the weapons so far I have edge highlighed with Evil Sun scarlet.


    My current problem is whether I should apply Bloodletter red glaze to brighten it up or not.  Here's some progress pictures followed by a with and without glaze picture.  Tell me what you guys think!  I will add a Poll for you guys to vote on as well so please make a vote I would very much like to know peoples thoughts.

     Onager Dunecrawler early progress.jpgRed paint scheme with red highlight.jpg


    Without glaze:

    Neutron blaster red paint scheme (no glaze).jpg

    With Glaze:

    Red paint scheme plus red glaze tester.jpg

    Kind regards Zolas.