Latest Goblog Entries
By Gareth in Stronghold News 0I've updated the warscrolls database here at The Stronghold to include all the recent Destruction warscroll compendium changes.
Additionally, I've added some new features - handy download links on the list of warscrolls and recommended base sizes.
I've also laid the groundwork to integrate all Destruction battalions in the same warscrolls database - those will be coming soon!
By Gareth in Stronghold News 0
The Citadel Paint app has launched on Android, iOS and Kindle:
"The wait is over, and the Citadel Paint app is here! This app is the essential pocket guide for all painters, packed with guides, handy features, and more."
You can download it now for free from your preferred digital store, and in doing so you'll be entered into a prize draw to win every Base, Layer and Shade paint from the Citadel Paint range!
By Randroid in Drinkin' and Modelin' - Gaming and Beer 1
Hi blog. Hi couple of you that read this from time to time. Long time no see. Hope things are going well for you in life. Things are going very well for me and I have been quite busy working on a fun little Goblin team for Blood Bowl.
Those Blood Bowl fans out there may recognize The Greenboyz from their one appearance in White Dwarf issue #101 with this little snippet:
Things weren't going so well for The Greenboyz back in that season but they turned it around for the 2487-2488 season when they managed to crush every team in their way to the championship. What happened you ask? Well nobody really knows... but most everyone is pretty sure it had to do with cheating. The Greenboyz roster from their winning season in 87-88 Earlier this year I was invited to participate in a special kind of Blood Bowl event that focused on the Teams of Legend from Death Zone Season 2. While I wasn't planning on creating and painting a Goblin team when the chance came up to take on the role of Head Coach for The Greenboyz I just couldn't say no! (and it wasn't even because of the copious amounts of ale I was bribed with I swear)
And so the construction of this mighty team of legend began with... bunch of shopping and chopping.
My goals for the team were:
1. Create a cohesive looking team of Goblins with various model ranges including GW.
2. Show each of the "skills" for the player in a visual way with conversions.
3. Have fun and embrace the Goblin aesthetic of The Greenboyz.
I'm pretty sure I achieved all of these goals and more! Once the main body of the team was complete I began work on the pieces I wanted for the sidelines. One of these was very important... a way to represent The Greenboyz constant Fame +2. I chose to model stands full of drunk fans and also build an early Mark I version of "The Monstrous Mangler" - the most impressive secret weapon to ever exist, and ultimately the secret weapon which killed off the triumphant Greenboyz in the year 2492. In my version of this secret weapon the Goblins created a way to drive the actual stadium stands on to the pitch in the ultimate of pitch invasions!
Still needed a few more sideline figures like Coaches, Cheerleaders, and the Apothecaries. I managed to get that done as well as the start of the team bus!
My vision for the bus was simple and recognizable. A very famous goblin truck...
With the added sideline complete it was time for a color scheme. Since The Greenboyz did not have official GW colors from the fluff (unlike most Teams of Legend) I worked up a color scheme that was really focused on both Goblins and the name Greenboyz. GREEN
With my test model done I moved on to the massive painting project of all the fans in the stands, the sideline minis, and finally the team. I also managed to bodge up a couple more Goblins for when the stars of The Greenboyz want some back up (or get squashed by other Blood Bowl teams) and to fill up the roster.
Next time... what happened at Legends Cup? Where else did The Greenboyz play (hint: it was Chaos Cup)? What is in store for the team moving forward? Check back here for more details Goblin fans!
By Kessler in Sarvikuhord 4Short writeup, but summary is at the end.
Battleplan: Scorched Earth
5 Grail Knights
8 Knights od the Realm
5 Freeguild Outriders
10 Freeguild Handgunners
16 Peasant Bowmen
16 Peasant Bowmen
10 Freeguild Greatswords
1 Empire General (general)
1 Noble Champion
1 Frostlord on Stonehorn (Tokens of Everwinter)
1 Hunter (Pelt of Charngar), general (Everwinters Master)
3 Gore Gruntas
3 Gore Gruntas
4 Mournfang Pack
2 Mournfang Pack
2 Frost Sabres
2 Frost Sabres
Free People put down some points less, rolled on Triumph Table and got to reroll wounds.
Free Peoples: I gave initiative to Free Peoples. They did not move, just collected points and were caful to position themselves so that Hunter would not ambush Bowmen or Trebuchet. Trebuchet bombarded Gore Gruntas but rolled low damage, handgunners` chief missed. Bowmen could not shoot - I had deployed far back.
Beastclaw: There was no point in sitting and taking fire, so I ran forward, hoping to get double turn. Butcher gave Mystic shield to Stonehorn and +1 to hit from Cauldron. Everwinter powers did nothing.
Free Peoples: I didn`t get the double turn. Trebuchet did 6 damage to Gore Gruntas. Grail Knights (pale shadow of their former glory after GHB 2017) did 2 damage to Stonehorn. Bowmen arrowstormed Gore Gruntas, did some damage. Outriders rolled snake eyes for charge.
Beastclaw: Charges for the Beasthammer! Butcher gave Mystic Shield, Everwinter gave reroll Saves of 1. Hunter appeared behind Bowmen. ALL my charges were successful, buffed up (+1 to hit from Butcher) Frostlord on Stonehorn did 3 (!) wounds to Grail Knights. Gore Gruntas managed their 8" charge and got D3 for damage. Gore Gruntas and Mournfangs attacked in team, killed 6 Knights of the Realm (2 remaining fled after Battleshock) and and other group killed Outriders. Frost sabres charged into Bowmen (to deny the arrowstorm) and Greatswords. Did no damage but somehow survived and therefore Greatswords could not charge Hunter and Bowmen could not arrowstorm later. Hunter failed in shooting.
Free People: Trebuchet wounded Mournfangs, Handgunners killed Gore Gruntas. Noble Champion wounded Mournfangs. Mournfangs were now without bonus to hit, therefore did nothing against Noble Champion. Greatsword and Bowmen killed Frost Sabres. Demigryphs killed Mournfang.
Beastclaw: Butcher made Mystic Shield, but failed in other things and gave himself 4 mortal wounds. Stonehorn charged Greatswords, killed them all. Mournfangs killed Demigryphs, piled in to Hangunners, one lonely Mournfang killed Noble Champion.
Beastclaw: Stonehorn ate Tokens killed all Bowmen. Gore Gruntas killed Empire General, Mournfang some Handgunners and Bowmen. At that point we ended the game - no chance for Free People to get more points.
SUMMARY: Free Peoples list was everything he got plus some proxies, it missed heavy hitters and chaff. Also, Bretonnians lost Free People keyword in GHB2017, so his army didn`t really work. Mostly I wanted to know how Beastclaw does.
After that one game Frostlord on Stonehorn does not seem that great: if he gets his attack and buffs (to hit from the Butcher), he`s better, but without buffs... well, 3 wounds to Grail Knights is not really anything you expect from 25% of your whole army. Against bad saves he can do a lot of wounds due to damage 3, but high saves really bring damage down. Mounts` 4+ to hit means he rarely hits anything. Tokens of Everwinter really helps to keep the damage higher (but this does not help the mount) and keeps him alive. I still cannot decide between this and Pelt of Charngar. After his damage halving nerf Mystic Shield is almost a must!
Mournfangs` +1 to hit from battalion REALLY helps, they finally do some damage. However, it is hard to keep them close to Gore Gruntas - the latter don`t get Everwinter move bonus, they cannot get Command Ability bonus to charge from Frostlord (if he is your general), and Mournfang have charge bonus from banner bearer. I got lucky, but they were lagging behind Mournfangs. And immediately after Gore Gruntas died, they were back to usual 0 damage level. Groups of 4 work much much better: you lose ranged attack, but damage output is more constant.
And battalion ability to pile in and attack once per battle can be VERY powerful.
Otherwise solid battalion, but - as expected - low model count make it hard to contest for objectives and it is hard to fulfill all there requirements required to get batallion bonus - compared to other battalions that just get the bonus automatically. But IF you get the bonus: Mournfangs can be very terrifying, Gore Gruntas less due to their damage characteristic 1 and no rend from Gore Gruntas.