Latest Goblog Entries
By Kessler in Sarvikuhord 1Securing the Bridge was vital for orcish army: it was the only decent passage from Hinterlands to the Bretonnian Vale.
We made some changes to our campaign. There will be first small tournament in our area at the end of May with 1000p armies. So we wanted to try out some 1000p armies for the tournament and play with matched play rules and battleplans. Therefore we used no special abilites received in the campaign.
Battleplan: we started from the first: Take and Hold: if you have 5 models close to enemy and your own objective, you get major victory.
5 Grail Knights
8 Knights od the Realm
5 Freeguild Outriders
10 Freeguild Handgunners
1 Empire General (general)
1 Paladin Standard Bearer
1 Golgfag (masterwork pistol)
3 Maneaters (reroll 1s to hit and reroll 1 to wound from Golgfag)
3 Ogors with ironfist
3 Ogors with ironfist
20 Savage Arrowboys (general, Bellowing Tyrant)
1 Butcher (Talisman of Protection)
Orcs put down some points less, rolled on Triumph Table and got to reroll wounds. And I forgot it.
Pre-battle strategy: as I had less units, I wanted to go second, then move closer, shoot with arrowboys and then hope for double turn and charge into knights to keep them from charging. It seems the only reasonable strategy agains Bretonnians.
Turn 1: Orcs gave initiative to Bretonnia. Bretonnian Outriders are fast as birds - they moved 12, ran 6, shot my arrowboys and failed the charge by 2. Killed 2 arrowboys and 3 more fled. Other units moved forward just a bit. Freeguild Handgunner's chief missed with his 30" gun.
Turn 2: Arrowboys tried to move to cover, but Outriders blocked them, so all 15 could not fit into cover. All ogres moved forward with Rampaging Destroyers, then ran closer to enemy, putting all hopes on double turn. Arrowboys shot and killed one Grail Knight and one Knight of the Realm. Then charged into Outriders.
Turn 1: Double turn for orcs! Arrowboys shot, killed one Knights of the Realm, and with awful luck of dice 5 handgunners, then battled with Outriders. Butcher gave +1 to Ogors with cauldron and Mystic Shield. All Ogors moved closer with Rampaging Destroyers and Move, missed all their Shooting, then succeeded all charges. 1 unit charged to Knights of the Realm, second boosted Ogors to Grail Knights and finally Maneaters to Paladin Standard Bearer.
Then it turned all sour. Ogors missed most hits as always (despite having +1 to hit), those that hit were Saved. So they killed altogether 1 Knight of the Realm, 1 Grail Knight, and Paladin Standard Bearer. And lost 1 Ogor and one Maneater, second Maneater and Ogor were left to 1 wound.
And during battleshock it turned better again - Knights of the Realm lost 4 models to Battleshock, leaving only one (unfortunately the player forgot to reroll battleshock...), also the remaining Handgunners fled.
Turn 2: Bretonnians had no other choice than to carry on fighting. General charged into Golgfag but made only two wounds and got killed. Paladin killed Maneaters, Knights killed two Ogors. If I remember correctly Ogors could not kill even one lonely Knight of the Realm. Things were brightening up for Bretonnians.
Turn 1: Orcs won initiative again. Golgfag charged to Battle Mage, failed to kill him, Ogors missed most, but with arrowboys killed 2 Grail Knights. The lonely Knight of the Realm still survived, against 2 Ogors.
Turn 2: Battle Mage tried to heal Paladin, but failed. Grail Knights charged to Golgfag, leaving him on 1 wound. Paladin charged to Golgfag. Golgfag made 6 attacks, dividing attacks between 1 wound Paladin and two Grail Kinghts. And rolled five 1s! But one hit got through and killed the Paladin.
Turn 1: Orcs won initiative. Killed Outriders, Golgfag shot 2 Grail Knights. Here we called the game. Only later we realised, that it wasn't clear if orcs won minor or major victory, I didn't have 5 models around enemy objective. So I should have retreated from the only 1 wound Battle Mage, ran towards the objective with arrowboys and then killed the Mage.
SUMMARY: The problem from my side was lack of rend - Free Peoples Saves were all 4s or 3s. Ironfists were okay, I think I did altogether 2 mortal wounds. Maneaters were a disappointment - even hit/wound on 3s and rerolling 1s on both, they missed quite a lot and their Save 5 makes them a bit glass cannon. Arrowboys have more potential, but only with lot of boosting. The arrowboys should have been more in the back to avoid Outriders.
BATTLE BONUS: -
By Kessler in Sarvikuhord 1The Arrowboys are slowly getting their paints on. I kept the reddish-brown skin tone, green-gold aztec style and still couldn't manage with obsidian weapons.
But I used GW green glaze for the frst time and liked it a lot - the "emerald" earrings are made with white base and green glaze. For savage orruk heroes I try to make some glazes myself and paint only with these.
By Randroid in Drinkin' and Modelin' - Gaming and Beer 1A stressful week! Spent most of it sick and very tired. After much rest I went back to work... or tried to before I got a flat tire on my car!! Argh! Needless to say I got very little done of the hobby front. But I did manage to get one Dwarf adventurer painted!! Here's Boozehammer 2.0
Drunk, angry, and ready to hit things with a hammer until they behave. Just the way a Dwarf warrior should be! Speaking of warriors I also spent some time building some Avatars of War "not Nurgle Chaos Warriors". The command - "musician", standard bearer, and champion Group with axes and blades And the ones with the bashy bits Overall I like the looks of them. I did add a few GW bits here and there to help tie them in more with the rest of my Nurgle forces. The kits were not easy to put together and have legs, torso, arms x 2, head, and then weapons. It was very challenging to get the two handed weapons lined up with the arms and much swearing was done in the process.
By Gareth in Stronghold News 0The Warscrollz Warboss competition has now closed for entries, it's time to vote!
Please visit the Mortal Realms forum for further details and to cast your vote - click here to go directly to the voting topic.
Good luck everyone!
By I R GMAN in Da Followers of Graw - In Da Makin' 0Da Followers of Graw: Kolkorok and Gormodan the Thunderkings
Volkorok stirred. His scaled bulk shivered as the rock around him trembled and shook.
How long had it been? He could feel the distant calling, his one true instinct slowly burning into his mind like a hot iron on bare flesh. War had come, and with it a monstrous storm.
The shaggoth rolled from one side to the other, scattering bones, dust and small scurrying things that had took up residency in these dank caves. Eyes finally open he snarled as he felt the weight of rock on his tail. Centuries of rock water and dripping had caused a stalagmite to grow right around it, pinning him to the cavern floor. With an almighty tug the tooth of stone shattered and was sent skittering about into the dark, answered by snarls and groans deeper in the cave.
The thunderskorn had always used these caves to slumber the quiet warless years away. But now through the very rock a deep rumbling murmured, as if a thunderhead roared on the other side far away.
Volkorok rose to all fours, his talons digging deep into the sandy bedrock of the cave. It had been so long since there had been a good storm to wake him, an age since a true battle roared across the planes. He remembered the coming of chaos when he was but a young thing, so much blood and carnage he thought he would never sleep again. But then the battles subsided and the Gargant’s Maw Mountains had grown quiet and still. So the thunderskorn had slumbered as they always did, waiting for the next chance to wreak havoc open the lands. Once or twice he had felt a storms call in his rest, but they had felt wrong. Tainted by light and purity those storms had irked him deeply, like foul music on sleeping ears and so he had receded deeper into his sleep. But what he felt now was glorious to behold, a roar to be bathed in!
With a guttural roar he kicked his sleeping brother Gormodan. He was always last to rise for slaughter, always slower to shake off his slumber, but Volkorok wouldn't stand for it, he wouldn't miss the days to come now that he had heard the call of battle through the earth itself.
“Hunger…” Gormodan murmured as the larger shaggoth unfurled his horned tail and scarred muscles.
“Soon, but first we wake the others!” Volkorok responded before he beat his chest with his monstrous fists and bellowed a harrowing roar into the deeps that undulated and rattled the very earth. Stalactites cracked and fell thundering into the dark, stone quaked and deeper in the caves there was the sound of dozens of dragon ogres rising from their sleep, a cacophony of bestial roars and scrapping claws that would cause the stoutest of mortals to buckle all the while a foul electricity filled the air. But even as Volkorok was reacquainted with the sound he had heard countless times of the thunderscorn awakening he heard a different noise behind him, one of many more smaller clawed feet scurrying and high pitched voices in the dark.
“Yes quick, quick it came from this way ekk!”
Many furred rat-things burst into the chamber coming to a shuddering halt before the two colossal shaggoth. A rank odour filled the air as several of the ratmen soiled themselves.
“Hunger!” Gormodan roared. And so Kolkorok watched as his slow to rise brother proved once again how quick he was to strike.
The skaven had been ripped apart, barely sating the hunger of the two shaggoth, but the survivors led the now fully awoken thunderscorn to their warren, whose odorous filth filled tunnels none the less were home to hundreds of tasty squirming fleshy things that were devoured without mercy.
Well fed but still lusting for slaughter and war they pushed on through the gore stained skaven nest before they tore from the mountain whose womb they had birthed from, their scaled forms filing out onto a dry plateau of sand, rock and thorny scrub in a plume of crumbling stone and dust.
Kolkorok and Gormodan bulled their way to the front of the horde, lightening already crackling and arcing from their giant great axes, setting ablaze to the dry grasses around them. And that is when they beheld it…
So vast in size they first thought it was the horizon itself, a wall of jagged toothed peaks with snowcapped summits over a writhing carpet of rainforest that heaved skyward to pierce the very clouds. It was not the land, it was not the horizon, it was the back of something truly monstrous. It was a rotund beast, a continent almost in size from the same pantheon lineage as Behemat or Dracothion, it was a God-Beast.
With a world shaking bellow, the roar could be seen tearing across the landscape that moments later broke upon the shaggoth pitching them both to the ground like babes while flattening trees, the beast swung its tusked head low. With a red eye gleaming like a foul scarlet moon scarred by a quivering red slit, it rent the earth with a gouge a mile long with its tusks as its broad skull connected with the Fanged Peak mountain. Even while still scrambling to stand the warhost of dragon ogres felt the connection as they were tossed as the ground heaved, the mountains around them cracked and crumbled while their ears were filled with a great explosion.
Kolkorok watched as the Bastion of Pain, the dreadhold of gorechosen that was the anchor point for the followers of Khorn in these desolate lands since the coming of Chaos, was obliterated. Twice the thunderscorn had awoken and twice had they seen the dreadhold still standing, an age unbroken. Now it disappeared as the Fanged Peak whose upper slopes it sat upon was smashed into oblivion, untold tons of rock and stone flew up and out in a colossal cloud of dust and carnage that swallowed the small insignificant fragments of blood and brass. The beasts head continued in its destructive arc as if it had met nothing, flinging bedrock and mountain miles into the air.
Again it roared, the very sound pummelling the mountains into rubble, and for the briefest moment its red eyes seemed to be filled with a primal glee as it watched the rocky remains of its mayhem plummet back to earth, but then they returned to their furious glare. No longer amused with the remnants of the Fanged Peak it turned its head duskward and the beast began to move, one colossal foot after another towards the horizon.
Behind the beast a tide followed, the length and breadth of the land they were legion. Orruks, grots, ogors, beasts and more hollered and roared. War drums throbbed while gargants bellowed, wyverns, maw-crushas and untold other winged fierce things swooped overhead. Beastmen stomped their hooves and clashed their horns all the while the earth split as lush green growth burst from the dry plains as the Prowling Growth took root in the great beasts wake. It was like staring into the storm front, a wall of fury unlike anything else, flowing and roiling. It bite and clawed at itself as hordes turned on one another, as gitmobs ambushed orruks or herds of gore-gruntas snuffled up unwary morsels, but like a tide it heaved as one.
Kolkorok and Gormodan watched, their great axes limp in their grip as they watched Graw the God-Beast stride across the horizon and beyond. They could feel that call fading with it, the storm receding, its very eye centred upon Graw. Wherever that beast went the greatest battles would follow, untold slaughter would be found, they would never slumber again.
And so the thunderscorn descended the plateau and followed the God-Beasts crater-like footfalls over the horizon and to untold wars to come…
By Randroid in Drinkin' and Modelin' - Gaming and Beer 0This week was spring break. I had hoped to get lots of painting done but it turned out to be a very busy week of work and my evenings filled up with other activities. I managed to get a little bit of painting done but it was just finishing up some Nurgle models I had yet to complete.
It's the first day of Spring and this lot is bringing things back to life... in the Nurgle way!
The herald. Bringing back the funk with his collection of bells, guts, and mummified heads!
His back up band leaders, aka the command group. Heads a plenty!
Roadies. Can't they just clean up their act a bit? This puts my total at something like 20.
And a group shot just for fun. They look gross, funny, and monstrous which is pretty much exactly what I wanted. The bases are not 100% finished and I have yet to add the final goo and gore which will come after I seal them up. Thinking about playing some form of Nurgle in a local escalation/narrative campaign in the works so I figured it was time to crank these guys out.
By Randroid in Drinkin' and Modelin' - Gaming and Beer 0
Arcadia Ales - Mango Suprise IPA
Beer Type: American IPA - 7.00% ABV
Appearance: Classic Arcadia (new) art on the bottle with a tasty looking mango on it. Beer pours a light golden/straw color with a white lacy head.
Smell: Soapy mango chutney? Does not smell like an IPA.
First Drink: Initial taste is more like an IPA with hops but it is quickly followed by tropical flavors of mango, pineapple, and citrus.
Mouthfeel: Medium bodied and a bit sticky. Good carbonation.
Last Drink: More sweet tropical flavors and a very bitter finish.
Drinkability: I think these tropical flavored beers are the current trend. Kind of like sodas from the late 80's/early 90's. It's okay but gets old.
Notes: Not a bad beer though I am not sure why they spell suprise without the additional "r"
Verdict: 3.5 out of 5. Good for one or two but outlasts its welcome beyond that.
By Gareth in Stronghold News 1The final day to enter the Warscrollz Warboss competition is the 16th of March (UK time), so if you're planning on taking part be sure to do so before the 17th rolls around.
Also, just to clarify, you can leave comments on warscrolls which have already received reviews.
So get your tactical thinking hat on and good luck
By Kessler in Sarvikuhord 4Being ill during weekend turned out to be very productive hobby wise.
All ten savage boarboys are ready. I don't like the ordinary green skin of orruks and wanted to make it reddish-brown. The boars are also brown and I still wanted orruks to stand out, so normal brown wasn't good. After many test models and trying even green colour scheme, I finally got acceptable tint and could carry on. I wanted to add them some aztec-style look (jade green and gold), but just could not get the right tone of green. So there it is.
I also tried to make them obsidian weapons, but these didn't look as obsidian either, just weird black blades. Altogether the aztec stuff failed. Therefore I made rusty metal weapons for savages.
Skin tone has Skrag Brown base, Carroburg Crimson shade. Then highlights with lighter brown, washed again with Carroburg Crimson. And final highlights with Cadian Fleshtone.
5 bodies and legs are from normal Orruk Boarboys, kitswapped with Savage Orruks and Savage Boarboys.