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    • By Randroid in Drinkin' and Modelin' - Gaming and Beer 0
      It's spring! I mean it has been spring for some time but it's warm and the sun is out and things are growing. Spent some time this week working on a few landscaping projects. They take a lot more physical labor than the terrain landscape projects littering my hobby room. 
      Didn't manage to spend much time painting minis as I was working on my final projects for the semester. Here's a peak at a WIP multimedia drawing:   And here is the one mini I did get painted for the week - my test paint job for my This Is Not A Test Preservers warband named after X Files characters. Maximum nerdage! Not sure which one this is yet. 

      Went for the slightly Fallout look. Probably too shiny but I figured those with the tech type stuff try to keep it looking good (and working). I might muck them up a bit still. 
    • By Randroid in Drinkin' and Modelin' - Gaming and Beer 0
      Finishing up my current school semester and work is keeping me pretty busy right now. This week I only managed a little bit of painting. Here is a mostly finished (not the base nor the scroll) Plague Monk test model for my Pestilens AoS force.


      Decided to go for the classic gross greens and browns for my rats. Partly so they will fit in with the Nurgle Daemons and Chaos force I am also building up. I might go for a brighter bruised purple look for the Plague Priest characters... I haven't given their backstory much of any thought.
    • By Kessler in Sarvikuhord 0
      Our small tournament will be in the end of May, so we tried some more lists. I exchanged Butcher and Tyrant for Huskard on Thundertusk, Bretonnians came with the same list. We played two games, Blood and Glory and Escalation.
      First game:
      Battleplan: Blood and Glory
      Armies:
      Points: 1000
      Bretonnian army:
      5 Grail Knights
      8 Knights of the Realm
      5 Freeguild Outriders
      10 Freeguild Handgunners
      1 Empire General (general)
      1 Paladin
      1 Paladin Standard Bearer
      1 Battlemage
      Orc army:
      3 Ogors with ironfist
      3 Ogors with ironfist
      20 Savage Arrowboys
      1 Huskard on Thundertusk (Battle Brew)
      1 Savage Big Boss (general)
      5 Savage Boarboys
      Both had exactly 1000 points, no Triumph Table.
      Pre-battle strategy: I put Arrowboys and Boss on the right, Huskard in the middle and both Ogors to the left flank, Boarboys far right. Bretonnians put most of their cavalry units to their left, against my Arrowboys, and quite near the edge.
      1st ROUND
      Turn 1: Orcs started - I didn't want Outiders to reach my Arrowboys. Arrowboys moved forward with Boss, Boss gave them +1 with Bellowing Tyrant plus special Command Ability that allows extra attacks on roll of 6 (due to +1 to hit I got rerolls on 5 and 6). Others did not move much, not to give Bretonnians a chance to charge. Arrowboys shot Outriders, killed 4 and last one fled. I left 20 Arrowboys in the middle to stop charging Bretonnians.
      Turn 2: Handgunners gunned my Arrowboys, some died, many fled. Cavalry moved forward, did not get charges, but hoped for double turn. 
      2nd ROUND
      Turn 1: Double turn for orcs. Lucky me. Arrowboys shot, killed 7 Knights of the Realm, last one fled. Incredible luck with dice, I think most rolls were 5 or 6 and I rolled lots additional attacks. And Knights failed with their 4+ Saves. Huskard blasted with ice, 3 Grail Knights died. Some Arrowboys shot Handgunners, some died.
      And here we ended the game, there wasn't much Bretonnians left.
      SUMMARY: Arrowboys with Big Boss' +1 to hit and Command Ability are rather devastating. But my rolls were incredibly good, mostly sixes and fives, I won initiative etc. And Bretonnian dice just hated him.
       
      Second game:
      Battleplan: Escalation
      Armies:
      Points: 1000
      Bretonnian army:
      5 Grail Knights
      8 Knights of the Realm
      5 Freeguild Outriders
      10 Freeguild Handgunners
      1 Empire General (general)
      1 Paladin
      1 Paladin Standard Bearer
      1 Battlemage
      Orc army:
      3 Ogors with ironfist
      3 Ogors with ironfist
      20 Savage Arrowboys 
      1 Huskard on Thundertusk (Battle Brew)
      1 Savage Big Boss (general)
      5 Savage Boarboys
      Both had exactly 1000 points, no Triumph Table.
      Pre-battle strategy: I deployed Ogors on the left and Ogors on the right. Bretonnia put Handgunners to the left with General, Knights of the Realm to the middle. I wanted to put Arrowboys to the middle next round and overwhelm the objective, while holding right objective and fighting for left objective.
      1st ROUND
      Turn 1: Bretonnia started. Did not move. 
      Turn 2: Orcs held their ground. There was no points to get and I wanted to stay away in case Bretonnia gets the initiative. 
      2nd ROUND
      Turn 1: Double turn for orcs. Lucky me. Again. Arrowboys arrived with Big Boss who gave them +1 with Bellowing Tyrant plus special Command Ability that allows extra attacks on roll of 6 (due to +1 to hit I got rerolls on 5 and 6). Moved to middle objective and claimed it. Then last battle repeated itself: Arrowboys shot, killed 7 Knights of the Realm, last one fled. Incredible luck with dice (AGAIN!), most my rolls were 5 or 6, lots of additional attacks.
      Ogors on the right got to the objective, on the left they didn't.
      Turn 2: Bretonnia put Paladin next to Handgunners, Outriders to cover close to Ogors and left objective, Battlemage next to Handgunners. Handgunners shot Ogors, Paladin charged Ogors, one died, Ogors didn't do any damage against the Paladin. General moved to get Victory Points.
      3rd ROUND
      Turn 1: Orc won initiative again. Huskard arrived with Boarboys. I deployed all to the left side. Huskard killed the General with ice blast, Boarboys forgot to move. And lost a Victory Point with that. Ogors fought instead of retreating and lost a Victory Point due to that, didn't do any damage, Paladin killed one. Arrowboys shot Handgunners and Outriders. AGAIN, incredible dice rolls, all Outriders die, some Handgunners as well.
      Turn 2: Bretonnia put Grail Knights and Paladin Standard Bearer in the middle, charged Arrowboys. Didn't do very well, but 6 Arrowboys died. I rolled for Battleshock and got 1, so no-one fled either... my luck just didn't seem to stop.
      Paladin Standardbearer killed the Big Boss. And Arrowboys were zero after that. I think they did 2 wounds after that.
      Paladin on foot missed ALL 5 attacks (1s and 2s...). Ogor did some damage to Paladin. 
      4th ROUND
      Turn 1: Orcs won again. Huskard moved to the middle and ice blasted 3 Grail Knights, Boarboys forgot to move, but opponent generously let the do it later, so they charged to Paladin and killed it. Before that Paladin missed all 5 hits (again!).
      After that Bretonnia only had 2 Grails, handful of Handgunners, 2 wounded characters and no chance to get enough points for 5th round to beat the orcs.
      SUMMARY: My dice rolled incredibly well. Opponents dice incredibly bad.
      I would like to say that Arrowboys are crazy good with Big Boss even in unit of 20, but actually was just very lucky, I rolled mostly 5s and 6s and their victims mostly 1s, so actually I don't know.
      I could not really try Boarboys with their cool retreat and attack ability.
      As I hindsight I feel that Bretonnians actually deployed badly: their second reinforcments should have been Grail Knights to kick some ... before Huskard arrived. Second deployment had Outriders and two heroes, so he played all the time understrength. 
      Altogether I liked the scenario a lot, much more different than others. Although 1000 points on normal sized table kind of forced us to fight for 2 objectives and "forget" the third.
       
      The list itself seems very powerful.
      Weak side is Saves: all have either 5+ or 6+, only Huskard has 4+. No magic users to give +1 to Save. Against rending units it can be awful. Maybe it would be good to change boarboys for wardokk to get some spells and probably triumph roll. 
      But otherwise: first round the Arrowboys shoot at their full power and delete one unit from afar. If they are lucky, they kill another next time. After that, when there is more combat, they serve as great chaff: there are usually less of them and/or Boss has died, so they suck at killing, but 40 wounds is hard to kill even if there is no save. Huskard snipes characters or kills elite units with good save. Ogors take objectives, fast Boarboys support them where needed.
      However, it is probably much weaker against armies that can alpha strike etc. Our Bretonnians don't have really competitive and tuned army, the player has mostly just bunch of cool models that he uses.
      We could see the winner in the second round both times, so I would not use it again in normal friendly games. But I have no idea what kind of gamers/lists come to the tournament, so I think I'll stick to that.
      And as a side note: I have no idea, how people play these games so fast: we had 1000 points, last game we played only 3 rounds and it took us 3 hours...
    • By Randroid in Drinkin' and Modelin' - Gaming and Beer 0
      Another week... another mini! This was a busy one but I did manage to get in a bit of Nurgle painting and gaming both. First up I have a test mini for my Nurgle Chaos Warriors. This one doesn't have a name yet.


      I wanted a dirty look but not too over the top with gross. I also wanted to add a bit of lighter color to get the miniatures to pop out. Didn't take too long and looks pretty good I think. Happy to get input!
      Had the chance to put them on the table yesterday and got a couple quick AoS 500pt games in with Furry. Mostly just learning our units and the game for an upcoming escalation/narrative campaign to be held this summer at the FLGS. 
      My list was:
      Lord of Plagues (General)
      Chaos Warriors w/ Mark of Nurgle  and Greatblades/Greatweapons x 10
      Plague Drones x 3
       
      Going in to the game I wanted to see how the fast moving Drones would fare, how the Chaos Warriors would stack up against a unit of 5 Blightkings (same cost), and if the Lord was worth taking as my General over a magic using Hero. 
      First game as a capture and hold objective scenario. I sent the Plague Drones up to claim the middle objective and they were quickly met and engaged by Furry's Lord on Dracoth.


      I didn't expect them to make it long or do much damage but they managed to hold out and eventually killed the Lord on turn 2 after only losing 1 model from the unit. Fly power! 

      After taking out the Dracoth mounted enemy the remaining flies were met by the Lord of Plagues who decided to take the fight to the Sigmarites inbound on their position. 

      Charging in the Lord of Plagues made short work of the followers of Sigmar. Even with just 3 attacks the Rend -1 and D3 damage made short work of them. He's a gross little Ogre!
      Leaving the terrain the same we set up for game 2 which was another objective capture and hold type scenario. This time I wanted to get the Chaos Warriors into combat to see what they were made of!

      Get ready boyeesss! We've got fliers incoming!


      Back in the middle a mighty scrum kicked up with the Plague Drones taking on the Lord of Dracoth again and this time it looked like they might die to the razor sharp claws of the beast... though a couple lucky saves kept them in the game. 
      Meanwhile everyone else piled up below them to hit each other to death. Swinging a mighty 20 times with their Greatblades the Nurgle Warriors dealt 10 wound though the Sigmarites managed to save against almost all of them even with the Rend -1. The Lord of Plagues kicked the rest of them down and the game was won.
    • By Lord Elpus in Lord Elpus is painting!! 0
      Just finished my Spiritseer:
    • By Kessler in Sarvikuhord 1
      I had some leftovers from Savage Boarboys, so I made Savage Big Boss and Wardokk from spare legs/bodies. I have Wurrgog to paint, then I think I'll stop painting bonesplitterz - as it turns out, horde armies are not my favourite to paint, I tend to get bored and therefore hurry to finish the models. Currently I cannot imagine that painting another 20 savage orruks could be very interesting. Single models are more like it. 
      Big Boss has body/legs from boarboy, hands from Big Stabbas. I stretched out one boarboy leg to give him charging pose and filled the gaps with greenstuff.
      Wardokk has greenskins legs, boarboy body and Big Stabba hands, a bit repositioned.

       
    • By Zolas in Zolas's Thunder Frost Tribe Gnoblog! New and revamped! 6
      So Had my second game today in the Slow grow league against a chap called Daniel.  He was using old Wood elves for this game which was a 750pts.  The aim of this game was a very simple kill the enemy game.  Our restrictions were 1 leader min and 1 battleline min.  You started with 3 points.  If you killed the general you gained 2 points, if you killed the batteline you got 1 point.  Also if you lost any of your own you lost the points they are worth.
      Dan's List: 1 Spellweaver (general) with healing stone, and 6+ extra save on all wounds.  2x 3 man waywathcers (battleline) (I'm sure he should have had 5 man squads here but maybe he didn't have enough models or something.  I didn't think about it till after the game as I would have been happy for him to proxy for them.  Also had 20 Eternal guard, And finally 5 sisters of thorne.
      My List: So I had 1 Huskard on Stonehorn with Healing pelt and extra wound (general), 2 mournfangs with hackers skalg and horn blower (Battleline). and 1 Icebrow huter.  I was using blessings of everwinter.
       
      So I let my opponent go first first and he stayed still pretty much and cast buffed spells on the eternal guard being mystic shield and shield of thorns.  When eternal guard stay still the get extra armour as well so they were now 3+ save with mortal wounds returned on a 5 up.
      My first turn saw me getting re-roll 1's on armour saves from the ever winter.  I ambushed the hunter on his left flank and shot 2 watwatchers to death.  The Stonehorn failed a charge.

       
      I then won priority and ran my stone horn as far as I could around up to his left flank.  I idea here was to get around the eternal guard screen and into the Sisters of thorne.  Shooting was nothing much except finishing the last waywatcher from the depleted unit.  Note everwinter gave me the chance of D6 wounds but not enemy units nearby so wasted hehe.  I rolled a long charge and the stonehorn went into the Sisters flank dealing 6 mortal wounds from earthshattering charge. Ouch.  I then pilled in and finished the sisters with my Attacks but all the attacks into the eternal guard did nothing and caused me a mortal wound.  Note he chose not to move his eternal guard with pile ins.  The Mournfangs failed their charge.
      Dans turn 2 was basically magic putting mystic shield on eternal guard and shooting go in on the Stonehorn causing 2 wounds total from arrows.  Combat Seen the eternal guard opt to not move again (only 2 attacks into the Stonehorn)  No damage to the Stonehorn but killed a number of eternal Guard.
       
      Dan take the next priority and basically done the same again but Magic missile and shooting went into causing more wounds taking him down to 8 wounds.  Still did not move the eternal guard.  The Stonehorn done lots of damage leaving only 4 left.

       
      My turn 3 seen 3 wounds healed from the pelt on the Stonehorn.  The Mournfang Skalg got a lucky shot on the last 3 waywatchers from his ogre pistol causing 3 wounds and killing them all in 1 shot.  Impressive.  They then charged into the eternal guard along with the Icebrow hunter but they were dead from the Stonehorn before they could swing.  Leaving only the spell weaver left alone.

       
      Dan conceded at this point giving me a major victory of 7pts to -1pts.
       
      Personally I think Dan should have had 4 more waywatchers to make full units.  But I felt he should have tried to get more attacks on the Stonehorn in combat.  True he would have taken more damage but 3 waywatchers and a spell weaver could not do enough damage to my Stonehorn.  He was thinking about bringing his dragon.  Hopefully next game he will!  
       
      I did forget that on the charge I can re-roll 1's but never mind.  My son was with us rolling dice and having fun.  Dan was very understanding and didn't seem put off by this at all.  Huskard on Stonehorn is still an utter beast and pretty much killed most Dan's army on his own.  Dan was a top bloke and I look forward to gaming him in the future.
      Hope you guys enjoy the brief read.  
    • By Randroid in Drinkin' and Modelin' - Gaming and Beer 0
      I've been very busy with the work and school and homework and not really sleeping schedule though not so busy I can't update this here blog!! This time around you get two weeks in one!
       
      Last last week was a fun bit of time painting the Nurgle Slugbeasts. Here are they in their not quite done glory (still need to add some gloss to them):
       
       
       



       
      I had fun painting these squirmy old slug monsters. I hope they perform well on the table as they slime my enemies....
       
      Speaking of performing well... it's that time again! Time for Dog Bowl! This is the 5th year I have run this event with Furry and if it's like every other year it will be a great time. I happy coaches seem to enjoy the "underdog" boosting rules for the tournament and I am happy to see them playing teams that often get no love in the "competitive" scene.
       

       

       
      This year we also decided to do a fun little thematic Bloodbowl 7s match set in the Realm of Chaos. Depending on how it is received we might expand upon this for next year. 
       


       
      Hmm... I wonder what these two Chaos Warriors could be for? It seems they have something on their minds... 
       

       
       
      Oops! Or should I say Rats!?
    • By Lord Elpus in Lord Elpus is painting!! 0
      2nd Vyper varnished and assembled. 3 more to go.. Got the Triumvirate of Ynnead in the post today, and I can't wait to get cracking on them!
    • By Lord Elpus in Lord Elpus is painting!! 0
      Ladies and Gentlemen, I give you
      Also finished a 2nd Vyper this morning too! only another 3 to go and the unit's complete. 
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