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  1. Kessler

    My ogor army is ready!

    In the last days of 2016 I managed to complete my ogor army, Thundertusk and maneater being my last models painted. I started in March 2016 with my very first model, bought Ogre Battalion box and painted my first ogor in June. Gradually I increased the army with Mournfangs, Maneaters, Frostsabres, Thundertusk and Stonehorn and I managed to finish it within six months. Altogether I now have 9 Ogors (4 bought from ebay before I decided to paint myself), 9 Leadbelchers, 6 Ironguts, Huskard on Thudertusk (and his friend), Frostlord on Stonehorn, 4 Mournfangs, 5 Frostsabres (Fenrision Wolf models), Tyrant (converted), Butcher with cauldron (converted), Hunter (converted), 3 Maneaters (converted). My favourite models were definitely Mournfang Pack and Thundertusk/Stonehorn, very dynamic and very enjoyable to paint. I also liked a little conversion work, actually. As for the future I do not know what to do. I would like to paint some more Mournfangs, but I also like Savage Orruks and especially Wurrgog model. But these are very similar to ogors to paint, so maybe I will choose something different - Death or Sylvaneth. Or just make a pause. We'll see. And here are some pictures of each unit.
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  2. FLUFF: The Blackfang Wolfboyz are a band of opportunistic raiders, living between all along the caves and forest paths of the Rockbrow Mountains. In times of idleness, they stalk travellers who divert from the paths, silently creeping on the unsuspecting upon their wolf mounts; but when they march to war they ravage the lands around in great packs, hungry for food and loot. The tribe worship Gorkamorka as The Great Big Wolf, a form both cunning (as it circles its prey and isolates them from their allies) and brutal (as it savages its prey with its sharp teeth and claws). Using whatever means at their disposal, every Grot in the tribe must tame a wolf to ride upon when embarking on raids. Whether this is by coercion or force is no matter, but those who fail are invariably watched with amusement by the rest of their brethren as their green flesh is stripped from their bones by the outraged canine. The Blackfang tribe are led by a strangely militaristic Grot by the name of Skumtoof da Archgit. Supposedly, his courage and strength-of-arms are legendary (at least among his Gitmob). This is likely less of some kind of cultural shift and more due to the sheer size and hunger of his gigantic wolf mount Big Bitey, who towers above the rest of her kin and bows her head to nobody, save from Skumtoof himself. Never far from his side is his trusty (a term used loosely) Shaman, Griksnab. While a shifty git with more than a few tricks up his sleeve, Griksnab is smart enough to know that even if he did kill his boss and become the next Archgit, he'd be quickly isolated and gutted by the rest of the tribe without something like Skumtoof's wolf as a trump card. When not aiding Skumtoof in his rule or on the battlefield, he spends his time sneakily trying to sway Big Bitey into becoming his own mount with gifts and simpering tones. Griksnab quickly lost three fingers and switched to bullying Snotlings into doing it for him, with limited success. CRUNCH: 1000PTS ALLEGIANCE - GITMOB ALLEGIANCE ABILITY - BIG AND BRUTISH LEADER: - (GENERAL) - Goblin Warboss on Giant Wolf w/ Git-cutta and Git Shield (BATTLE BREW) - 60pts - Grot Shaman on Giant Wolf (TALISMAN OF PROTECTION) - 80pts BATTLELINE: - 10 x Grot Wolf Riders w/ Pokin' Spears and Raidin' Shields - 200pts - 10 x Grot Wolf Riders w/ Pokin' Spears and Raidin' Shields - 200pts - 10 x Grot Wolf Riders w/ Wolf Bows and Raidin' Shields - 200pts - 5 x Grot Wolf Riders w/ Wolf Bows and Raidin' Shields - 100pts OTHER: - 2 x Grot Wolf Chariots - 80pts - 2 x Grot Wolf Chariots - 80pts
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  4. As /tg/ have started saying, Merry Sigmas. Hope you've all been good little grots or Warboss Krumpus'll stomp you.
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  5. Here we go! The first of (at least) 52 miniatures I will paint this year as part of my hobby resolutions. As I was gone out of town the past week I'm playing a bit of catch up with getting these posted here to the blog. I'll try to be more timely moving forward. I dug out my light box and set it up so I could get more consistent/better photos of my work. I think it helps! First up we have this older GW Nurgle Chaos Warrior of some kind (honestly not sure what edition it is from): I built him on a 20mm base and I wish I had gone with a larger (more AoS appropriate) base but oh well. Since I have no idea what I will use him for I suppose it doesn't really matter what the base size is. I painted him roughly in the scheme I used for my Nurgle Daemons and I am happy with hot he turned out. Next up is another Nurgle like mini that looks to be more 40k related: For this mini I wanted to test out a few color schemes for my Skaven Pestilence force and overall I would say it was successful. I'll likely use this guy on the table in TNT if nothing else as he looks a bit mutant. And that's all I have to share this week! Working on a few Dwarves and more Chaos stuff so who knows which will be the first to be completed for the week 3 mini. Only time will tell.
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  6. Very nice tribe indeed. The blending on the Stonehorns horns is awesome. Also I love the fenrisian wolves. All beasts are welcome that help the raid
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  8. @DeGriggs3 some more lore content from mr. 2 plus tough. this time for destruction! Enjoy!
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  10. DaS

    New To The Squad #68

    Newest addition to the Black Crag Boyz: The crew all together so far: More on my blog here.
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  11. These fella's are you armour piercing ogors basically. Less attacks but can shoot. a little more squishier than ogres with a medium price tag. I have found belchers to be pretty decent support units. I have found great success with small units tagging along bigger units of ogor bulls or Ironguts. D6 shots while stationary can be mitigated by the rampagers rule to allow them to move in the hero phase and not the movement phase thus not reducing their shots to D3. They can be a bit random but generally don't put out masses of damage due to either low attacks or low shooting damage (or low number of shots). They certainly have a place and can benefit from +1 to hit abilities like bellowing tyrant (note Butchers cauldron only works in combat). These guys can stick around mid field objectives while still creating a threat radius and are generally an annoyance. I give belchers a 3/5. They have decent damage but require support to be truly good. Kind regards Zolas.
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  12. The good old butcher! While he's not too scary in combat or stats his magic can be amazing. Always take him with a cauldron. though very random it can really help at times with healing wound or giving +1 to hit for a unit (really good for any ogre!). What makes this guy shine is the Maw spell. This is basically a repeatable arcane bolt spell on 4+ after the each damage. I have killed character and small units outright with this spell. Even done 12 damage to a nercosphinx (became 6 after his armour ability). I love my butcher. and would certainly use 2 or even 3 in bigger battles! All with cauldrons of course. I rate a solid 4/5. Many because he can be a bit random but fun to play in games! Kind regards Zolas.
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  13. Have to agree. This guy is a nasty pasty! His big name ability can be rather useful at times. Certainly the extra armour! The choice of weapons is really good! Slicer and basher can really nasty with it's re-roll to hit! Battle brew only makes it even better! But don't forget battle brew works for all attacks including shooting so your pistol will be hitting on 3's and wounding on 2's with 1 swig! My favorite combo though is Gut gorger with battle brew! 2's all round with double wounds activating on 5's with 1 swig (4's with 2 swigs). Along with 3" range and hiding behind your ogre screen he will reach the enemy while being fairly safe and dish out some serious pain! If he's your general I give him Bellowing tyrant for ability to give +1 to hit. keeping him with a unit of normal ogres if very effective and my opponents have been reeling from the damage output of the 2 together. His command ability can be very useful as make a unit immune to battle shock while he lives at the cost of D3 mortal wounds (a butcher with cauldron has a chance to heal this from from your ogres. Note that Gnoblars come with keyword Gutbusters and can have this ability used on them as well! All in all I'm so happy to see our combat character back in action as my poor tyrant never saw action much in 8th edition. He is awesome now and you guys should use him as much as possible. I simply love him! 5/5! Kind regards Zolas.
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  14. Lord Elpus

    Kharn!

    Decided to try and push myself, and today I finished The Betrayer himself: It was nice to get him finished before tomorrow!
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  15. My latest addition - a rude night goblin: Painted up for my 3rd and last entry of 2016's Advent on Da Warpath, he's an old school night gobbo that seems to prefer sacrificing his shield in favour of vulgar hand gestures. He was fun to paint.
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  16. Just want to wish everyone a Happy Christmas and a wonderful New Year!! Hope Santa is good to you all!!
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  17. I finished painting up some tents from Renedra. I like how they turned out. I am really impressed with the quality of the models!
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  18. @Kessler Hey mate, just checked this out on my unassembled savage boar boyz. The legs come individually (one leg, one piece) and fit into place without any variation of movement without cutting away plastic. If you wanted them leaning forward, cutting away some plastic and green stuffing some minor gaps wouldn't be a big task IMO. However... The bigger task would be repositioning their heads to face forward as their neck ball joints have tongues on them. This wouldn't be impossible but I'd expect more cutting of bits of plastic on the neck joint and green stuffing (especially around the neck area below the chin) if you were to do this. Hope this helps. -Farmer
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  19. Wow you should do a little vid or something to show people how you did it!
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  21. Amazing work. It must be so satisfying to see your hard work in all it's glory. Great work and keep it up. We would love to see more! Kind regards Zolas.
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  22. 2016 This year will be a year that goes down as a fairly bleak one overall. In stark contrast my personal life has been quite good! While I managed very (very) little gaming and hobby time I did accomplish quite a lot in my first year in a new job, made time for creating and playing music, started pursuing a degree in art/illustration, and the bit of gaming and hobby time I did manage to squeeze in was quite fun. I didn't make any specific resolutions last year though I did have a few I kept to myself. They were: Make time for games and have fun while you are doing it: Seems obvious but sometimes even doing the thing you like can seem like a chore or a bother if you are not in the appropriate frame of mind. This happens to me more often with RPG games. Paint as many minis as you can and don't buy more: Well that was a fail. It is truly a disease. I have quite the collection of unpainted but assembled minis now and I intend to start cranking through them in 2017. I'm hoping my new painting setup will help. Attend all three Blood Bowl majors: Done! I did average/bad at Zlurpee and Chaos Cup but quite respectable at Underworld with Ogres. Looking forward to next year with new players and teams/rules coming from GW! This year I have a couple goals/resolutions I would like to achieve: Play games more regularly: I don't have a group of regulars I can pester into playing so getting games in requires a bit more arm twisting of friends and family. Hoping to get at least one solid game in each month of 2017. This seems achievable. Paint at least one miniature to tabletop standard each week: Worst case I end up with 52 painted minis at the end of the year. I am leaving this open as I tend to bounce around on projects and I want to allow myself the freedom to paint what looks like the most fun and fulfilling project at any given time. Don't buy more miniatures than you paint: Best case I won't buy any miniatures but I know that isn't likely to happen. If I can paint quickly I can buy more otherwise... no way. Also have plenty of school work, band time, work, and general life stuff to accomplish during the year but these three goals seem reasonable. Here's to the end of 2016 and the beginning of 2017!
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  23. Happy holidaze are upon us! I spent the last week off from work but got very little accomplished on the modeling or painting fronts. I did go a bit nutty and decided to rearrange my whole first two floors starting with painting setup. Previously it lived in our sun room but I wanted to be able to use that room for my non-mini painting as well as hanging out in (cozy in the fall and winter and fresh in the spring and winter). After many hours of packing up and taking things up and down our treacherous basement stairs I managed this: New basement dwelling for the basement dweller Painting table (desk) all set up and ready to go again after carefully moving my entire miniatures collection. New set up has less (basically zero) natural light but I have a combination of about 6 other lights which keep it from being too dank. Pros No dogs in my painting area (so hopefully no dog hair stuck in my paint) Nice and cool year round (not too hot or too cold like the previous set up) Right next to my 4x4 gaming table (hopefully netting me more painted terrain!) I can talk to myself and not seem to crazy Cons Less human and animal interaction (see last pro) A little basement-troll like No natural light Painting with sunlights and plants My current sun room painting setup is pretty modular (read temporary) with a folding chair and table though overall I am quite pleased with the change. I also rearranged my living and dining rooms to make things more open and easier to have guest over for entertainment (like hopefully playing games!). Speaking of having guest over - earlier last week Furry and I got in a quick Vanguard game of Age of Sigmar. It was his first game of Warhammer (of any kind?) and he did great! Table set up - Khorne Bloodbound vs Skaven Pestilence Plague Monks and Skrolk hanging out with the Plague Furnace So many followers of Khorne! The wolves were stand in minis for Flesh Hounds More rats equals more fun for the Plague Furnace! Shove off! Line of topless barbarians is not impressed. Cute little Korgorath wants a hug? Plague Furnace managed to chew through topless men but got stopped by one with a whip. This is all going according to plan... I wanted to give us both a chance to try out some fun synergies with the two lists. Since I had not played either force there was a bit of guessing as to what would work well and what might just be for laughs. Big winners for Khorne and Furry were the Flesh Hounds. Two units of 5 each managed to chew through almost all of my foot slogging Skaven (Plague Monks and Censer Bearers). Add on their ability to shut down a magic phase and I really can't see why you wouldn't make room for them in any Khorne themed list! For the forces of Pestilence the big winner was (literally) the Great Unclean One. He single handily managed to kill the most units between his magic, shooting, and close combat phases. Of course the Mighty Lord of Khorne probably could have killed him in one turn but Furry realized that a bit too late in the game (and yes I did tell him about his general's fighting skills!). Game ended as a draw on objectives but a win for points taken out (with just my Hero units left on the table and running away). It was a lot of fun and I can't wait to get these minis all painted up and more games going! Meanwhile in a galaxy far far away... Spent one afternoon at the FLGS getting a demo of X-wing from a player who has literally everything that has been released for the game. It was a bit daunting to be honest but I stuck it out and played through a quick tutorial and then short 35 pt game. Ended up just barely winning by taking out the Rebel scum in a desperate strafing run from my star pilot (the either Tie Fighter having been blown away quickly in the game). The game seems like a good time and I can see why it has such a following. The dog fighting and maneuvers are quite cool and the key gameplay of action economy and synergy between ships, pilots, and abilities is well done. Overall I am just not that excited by Star Wars in general and not in love with all the spaceships. A fun game but one I don't intend to dive in to. Now that we are living in a post-XMASSSS 2016 world it's time to dive into my basement painting den and get cranking on some minis!
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  24. Oh wow, loving that conversion on the warboss. Very 'ard-looking.
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  25. Another one joins the horde. This time not some bickering little cave-dwelling goblin, but a black orc warboss on a giant boar. Here is Grimbad Da Rippa: Some more shots: I built & painted him last November/December for the 16th Conversion Competition (over on Da Warpath). Since the theme of the competition was 'Armour', I wanted to create something more menacing in appearance than just a big orc in plate armour. My inspiration for this one was yet more World of Warcraft items - the Pauldrons of Might and the Bulwark of Azzinoth: I didn't want the spikes on the shield to look as uniform as the item in the game, so I randomly attached them to the shield instead and cut them to different lengths to make it look a bit more like it was fashioned by orcish hands. Cheers for taking a look, more coming in the near future.
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  26. Love the blend on those horns. Really makes that model pop.
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  27. I prefer 2HWs. But I only run one unit of six in my mixed destruction lists. If I were running more, I'd definitely mix it up. I'd say the larger the unit, the more reason to go Iron Fist. Get a 12-Ogor unit and hit them with Mystic Shield and throw them at a contested point - 4+ save, mortal wounds when you roll a five. I think they'd do pretty well! Make sure not to stick them against enemies with rend, though.
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  28. Here's another old-school Night Goblin boss that I completed earlier: My characters are really starting to tally up in this army as they're quite quick & easy to paint, and make for nice breaks in between painting batches. I finally gave that cook pot filler some more attention: As you can see, the pot has been shaped & detailed, bubbles have been added to the contents and a snotling has been put on the base. What's left to do? Just some firewood around the pot and then green stuff fire. Not too much at all! Cheers for taking a look, Happy New Year
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  29. Kessler

    Progression as a painter

    So, I finally got to rebase all my ogre models. Instead of plain black painted square bases I now have round bases with agrellan earth, stones etc. Looks so much better. I also completed Stonehorn and Thundertusk, both great models and lovely to paint. I will post post pictures of both round bases and new painted models as soon as I get some pictures done. To sum up this year hobby-wise: it was surprisingly fun. I painted my first model ever in March, this year. I took a look on it today and it was pretty funny to compare it with my last model. As I recall, it was pretty hard to paint, but it turned out better than I hoped. Inspired, I youtubed and googled for some time, watched some tutorials and started to paint more and more. And I must say, as an encouragement to all newcomers, the learning curve was fast. And simple. I learned some tricks and after 9 months I think I manage quite well with decent tabletop quality models. And here are the pictures of my very first model, Bretonnian Bowman, and my last model, the Thundertusk. Just to compare. Merry Cristmas and happy new year everybody!
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  30. I R GMAN

    Even more beasts...

    It has been so long... you take one hit of Mudstikks Madcap brew and BAM! So I got to thinking, as long as you get stuck in and bash stuff (whether it's moving or not it doesn't matter) orruks, ogors, grots, even fimir and all we get along right. Since chaos went all mad and broke everything, and then went even madder and turned on itself, their is one faction that's been left out (bar the really new tzeentch weirdos ) and that's the beastmen. They like fighting and killin' like us, they're good eaters too, love their meat and setting things on fire, not to mention Gorkamorka is da God of Beasts! So my tribe has opened its bloody arms to the beasties, the thunderskorn and their minotaur monsters, after all is it that hard to imagine our plane smashin' god inspiring some new worshippers? Opinions welcome! Pics coming soon of some Gorkamorka worshipping beastmen!
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  31. So while I was Christmas shopping for my sons presents in Toys 'R' us I stumbled across some of the new lego NEXO knights and what did I find! Praise be to the Great MAW! The great MAW has seen fit to rebirth himself in lego form! Just thought I was share with my fellow Ogre Stronghold friends! Merry Christmas and happy new year! Kind regards Zolas.
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  32. Is the Gutbuster Wartribe Battalion valid in Matched Play? I would really like to use it for an upcoming tournament, but I am not sure it will be allowed. In the compendium, it says specifically Ogres and not Ogors. The Ogor Bulls in the compendium have that keyword, but the warscrolls on the GW webstore and the Grand Alliance book do not show them with the Ogres keyword any longer. I tried looking online, but haven't been able to locate anything regarding it.
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  33. If anyone wants to buy my copy of Blood Bowl 2016 for cheap or trade for something (Silver Tower) I would be up for it. I have too much Blood Bowl stuff already! Message me if you are interested. P.S. That Ogre looks awesome
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  34. Ironguts are just simply nasty! pain on a stick. Damage is an impressive 3 with -1 rend. Though expensive the only limitation is the 4+ to hit which can be mitigated by things like bellowing tyrant or a lucky butchers cauldrons roll. Ironguts are known for wiping units or monsters out. They can also ignore enemy spells on 6's. The ability down to the Ironguts with re-rolls of 1's for hits, wounds and armour saves is also good but only once per battle and you must have an Ogor model flee to activate it at all! I give Ironguts a 4.5/5 for the sheer damage. They miss out on the 5 just for their expense and the down to Ironguts ability limitations. Kind regards Zolas.
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  35. This guy on his own is a distraction at best or to tie up a small unit for a turn. The ambush ability being restricted to the first turn only and being 12" away makes him easy to deal or predict. I would like to try a unit of these to see if in bigger numbers they can cause more problems for my opponents. This is rather costly though in my eyes and I would imagine a Skul with a hunter and frost sabres can do they job better. Currently 1/5.
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  36. I've only played two games of AoS, but this guy kicks butt from what I've seen. Bullying units to not run during battle shock phase is awesome.
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  37. Zolas

    First AoS Tournament!

    So I had my first AoS Tournament! It was a 1000pts with 4 missions. Take and Hold, Border War, Blood and Glory and Gift from the heavens in that order. My list was:- 1000 pts AOS Gutbuster! 1 Tyrant. (General) Slicers + Ogor pistols. Bellowing Tyrant Battle brew. 160pts 1 Butcher. Cleaver, Great cauldron. 140pts 6 Ogors (Ironfists) 240pts 3 Lead blechers 160pts 3 Ironguts 220pts 1 Gorger 60pts Total 980. Game 1 against Lizardmen commanded by a lovely lady called Bliss. Roughly she had 3 units of normal Saurus with shields and spears, 1 unit of skinks, 1 unit of cold ones and a formation with 3 units of Saurus guard and the hero that gives extra save to them. Generally I went for a minor win here and just focused on keeping my objective while dishing out the pain. Basically my ogres and led belchers took the left flank and killed 2 units of Saurus and the cold ones. The rest of my army held back while the Butcher went to work Mawing those high save Saurus guard (he killed 2 units of 5!). My Tyrant and Ironguts charged the right flank along with the gorger killing the last Saurus guard and the heros. I did loose my guts and Gorger but the Tyrant held firm and firm. Here's a mid game shot of the Ogre getting stuck in before they ran out of things to kill! Game ended with 1 objective each so went to VP's I scored 820 while giving up 280. Bliss was a great sport and had come to the Tourny with her other half. She was a little over cautious in my eyes and did not run her troops on the right flank. Either way a good enjoyable game. I did have a triumph that I forgot to use as I had less points in my army lol. Never mind. Game 2 against Matthew Arnold and his skaven. He had a warlord and warlock, 2 lightning cannons, 1 warpfire thrower, 2 units of 10 clan rats, and 1 unit of 30 storm vermin. I went really aggressive with this game to take the side objectives ASAP he had the big unit of Storm vermin on my right claiming the side objective but nothing going for the left one. I split my force into 2 again. Guts, belchers and butcher going to the left and the Tyrant and Ogres for the right. The really big combat in this game happened in turns 1 and 2! My Ogres made a long charge on the Storm vermin and had +1 to hit from bellowing Tyrant. Being on the charge they get re roll 1's to wound. I proceeded to kill 18 rats! Ouch! He did have a triumph for re-roll armour saves and reduce that to only 12. I lost a few ogres but by then the Tyrant using gut gorger and battle brew went in and doubled up 1 of his attacks killing a further 9 rats on his own! with the ogres finishing the unit off! Here's the set and big fight pictures! The rest of the battle basically revolved with me keeping the objectives while advancing. I nearly got his own objective but missed by not killing 1 more model twice. I took a lot of shooting at this point but it was too late for him and I had racked up the points from objectives taking 16 against his 8 giving me a major victory! I killed 240pts of cheep rats while conceding 600. Well happy with this result. Played the scenario well. Look out gnoblars are amazing giving me some saves against warp lightning cannons. Don't forget them on your normal ogres! Matthew again really great opponent and we had lunch together and had a great chat! Top bloke! Game 3 seen me on now the top table (VERY SCARY!) against Rob Bruntons Ironjaws. He had 1 mega boss, a war chanter, 2 units of 3 goregruntas, and 2 units of 5 brutes. There was a formation here as well giving them some serious move! This game was by far the best game. I waited for and got charged by his Goregruntas first turn loosing a few ogres here and there. I dropped 1 unit of gruntas that turn and the other went in turn 2 bar 1. a Particular Highlight was my Butcher casting Maw and killed the Mega boss outright before he even got half way over the board! Rob was shocked by the damage output I had here but kept coming. It boiled down to to the Brutes and what I had left. Basically if my maw spell had done more damage to the brutes on the left and my Tyrant not failed a 4 inch charge on the right I would have table him! I lost too many models and he took my objectives winning him a major victory. All that was left was 4 Brutes (2 in each unit) the war chanter and my Tyrant! What a blood bath! Destroyed points wise I took 500 while giving up 820. I was really happy with this game! Even though I lost it was really close and could have gone either way! The butcher was really rocking that Maw spell. I was happy with how I played and just luck of the dice took it's toll on the last turn. Rob was a great opponent and was really not expecting the damage out put of my army. He is a fantastic general though. (It's worth noting he had just won his last game by objective points while being tabled and not taking any kill points himself which is impressive at any day!) Game 4 was against fellow club member Ben Chalk and his Beastmen (won Best painted). He large units of beastmen with a few chariots and characters. Too many to count. Basically this game was fairly tame and cautious. we kept hold of our objectives so it came down to kill points. In short I score 0 as I could not finish off whole units through good use of retreating and bogging my units down. Ben took 460 giving him a minor win. Felt I could have played this game better in targeting on killing whole units but otherwise a fun game. Some failed charges saw me loosing out on easy chariot points too. Game results above show me towards the lower end. I came away with 1 major and 1 minor win along with 1 major and minor loss to complete the collection. It all boiled down to that 3rd game. If I had won that game I would have been on the top table for the last game which would have been awesome! General thoughts is I love AoS. The whole priority roll really changes the dynamics of the game and I find the game flows so much better then 8th edition. As for the ogres! Bellowing Tyrant is amazing and all my units generally did well in dishing the pain (except the gorger lol). The butcher has to take Ogre of the tourny! He did soooo much damage with MAW during all games. But killing whole units of Saurus guard and mega boss in 1 cast was just awesome! Finally a shout out goes out to David Mcbride who brought his Fyresayer army. This very friendly and generous gent gave me a lift to and from the tourny which I appreciated greatly. I look forward to getting a game or two in future with him! I hope you enjoy the battle report guys. Kind regards Zolas
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  38. Anchor Brewing Co. - Our Special Ale 2016 Beer Type: Winter Warmer - 6.50% ABV Appearance: Squat Anchor style bottle with a festive tree on the label. Beer pours a dark brown/red color with not much head. Smell: Roasted walnuts and slight banana? First Drink: First up are dark malt flavors. Something a bit spiced as well. Mouthfeel: Medium bodied and crisp carbonation on the tongue. Last Drink: Bitter finish is coming out more now. A bit like coffee. Still plenty of malt and nutty banana flavors. Drinkability: Different from previous years? Or my taste is all over? Who's to say for sure? Notes: I reviewed this beer 3 years ago after I moved into this house I live in! A lot has changed in 3 years but I was surprised by how different this beer is from the 2013 version. Verdict: 4 out of 5. It's seasonal without being too in your face with the CHRISTMAS flavors.
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  39. Got to have a bit of rude in the night goblin ranks!
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  41. As last minute as they come, I managed to finish my entry and get some good pictures in with the help of a few desk lights and some plain printer paper! I can honestly say I've never mixed so many paints in my life. Smooth blends all over the place! The whole thing has taken about a month not including concept sketches and plans prior to opening the box as it were! The paint scheme is of course based on that of GW's, but with serious changes of my own added in. The yellow took the most time as you'd expect as i wanted it to be weathered, so after finally building up a solid base colour (used black primer as I wanted the depth) I used a number of washes in localised panels of the armour and re highlighted up to the base colour to get a standard, then highlighted as normal from there with layering and edge highlighting coming in to play. The skin was all painted prior to assemble so it has maximum detail (can be seen on my goblog page), and I theorised that Orruks would have red blood (so elbows nose etc highlighted with some flesh tones) and tht they could have individual markings - thus my Megaboss has freckles where the sun would hit him most. The designs on the shoulder pad, knees and weapon are all relevant to his tribe, but I've not released the fluff yet on my gobble so that is to follow! The blue colour was used as a spot colour to compliment the strong yellow, and mainly to bring out the skin. The yellow is striking but the face is definitely what I want people to look at! Of course there is the marble jaw-guard...this was actually a whim. I tested it a few times before applying it, decided it would compliment the model well and went for it. I think it works! The base! I will have better pics of the base coming on my goblog page, but if you can't quite see, I've spent quite a while ensuring the stones are all different colours that compliment the model. There is a small stream running beneath him using water effects, and various spiky chaos-y bits and skulls in the ground (my Orruks hunt the pesky Khorne 'umies), as you can see, there are various types of static grass used as well. There are also a few pieces of black marble on the floor, to root the model's jaw-guard in the real world. Like it is a precious stone that can be found and used only by the biggest and strongest Orruks! It's worth pointing out, that I made the base from scratch with green stuff, bits I had lying around and real stones/pebbles/slate. Not much else to say other than this is the best model I have painted to date and I hope you like it! I've been a long time on this forum, and the competitions are bringing new life here again, so it's a pleasure to be a part of it. WAAAAAAAAAAAAAAAAAAGH!!!!! BB
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  42. The Thunder Frost tribe during the time of the old world was led by Farad'n Chill Bringer. Coming and favoring the cold climates of snow covered mountains they would raid and pillage for their food and sheer pleasure. Farad'n kept his leadership by being unusually cold and clinical (for an Ogor!) and would not hesitate to make examples quickly. Farad'ns brother Farok was his second in command Bruiser, who was know for his use of beasts of mountains for his forces such as mournfangs and stoneshorns. While Farad'n typically use infantry forces and giants to masterful effect. Both Brothers were fiercely loyal to each other. An unusual trait for Ogors but one which paid off greatly. The tribe has an unusual skin colour and tone. A testament to their favoured climate. Following the age of Sigmar and sundering of the world the Tribe was forced to become nomadic to maintain food supply. But otherwise operated as they normally did. However, with the events the followed Baergut Vosjarl the curse (or blessing) of the Everwinter came. Suddenly Farad'n had found that his beasts and cavalry units along with his Brother Farok brought with them this Everwinter everywhere they went. The Brothers fought many battles and Farok who would tend to vanguard such battles would become known as Farok Ice Layer as he brought the Ice and winter to their enemies. Farad'n Chill Bringer still fiercely loyal and proud of his younger brother named him Frostlord of the Thunder Frost Tribes Beast Claw raiders. Elevating his brother as now a true equal. Farad'n took command of the Gutbuster, maneaters,Firebelly elements of the Tribe. Farok took the Beast Claw raider and Aleguzzler Gargants that he specialized in so well. Both Brothers now raid throughout the mortal realms in unison. Farok bringing the Everwinter and Farad'n leading the might force. The tribe revelling in the Icy climate they favour where ever they roam. The Bond of the Brothers firm and solid, as they bring destruction and carnage with cold and calculated effect not seen in others of their kin. Leading to the fall of many who underestimate them. Will the brothers join with the recent Oruuk stirring lead by an Ironjaw that is said to be gathering a huge army? Only time will tell. Kind regards Zolas.
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  43. So I have taken a different direction, after playing a couple games running 2 giants. These guys are absolute goofballs. Sometimes they do great and sometimes they fail so bad it's laughable, and I love it. But this goofiness makes me want to do something more comical, and now that I look at it, much easier, I found a big wooden bucket in a bits box. No idea from where, but it fits perfect and my thinking was that these numbskulls are so thick that to them this bucket is a crown! I think it will be good fun and quite funny so I'm going to try it. I am actually going to be putting a magnet inside the head so that I can remove the crowns and maybe make a couple different styles. For now though, the bucket reigns supreme!
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  44. At the Dawn of the Mortal Realms Da Godz Gork and Mork (or possibly Mork and Gork) found themselves fused. Enraged GorkaMorka beat at it's divine breast attempting to separate themselves and a single drop of green blood fell to the Realm of Ghur. From this drop sprung a single humongous Orruk in the manner of all Orruks when they spring from the earth. This Orruk so disorientated by its violent birth that it forgot almost all of what it was in the World that was (The mighty warrior Grimgor Ironhide) and so gave himself a new name Korruk, Da Great Red. And as Korruk fought across the realm of Ghur he shed his spores and where they took root the First Ironjawz sprang. Titanic, apelike Orruks with skin so dark it seemed Black. These first formed a Guard around there violent progenitor becoming Da Immortulz. Soon diluted versions of the Ironjawz race began to apear and move away from where Da Great Red landed a place now known as the sea of bones. Soon Da Great Red Waaagh! was in full charge and seemed unstoppable. Many of Korruk's victories are lost to legend but at the peak of his power Da Great Red war Clan returned across the plains making war on all from the Ogors to the Beasts of Cartha and attempting to re cross the greatest monument to there destruction the now grown Sea of Bones. In an event that went down in the annals of Azyr Orruk and Stormcast fought the Bone Horde of Mannfred and its Flesh eater allies. Defeating them and the reinforcing Lich Guard of Arkhan supported by Astral Templars Da Great Red was left with a decimated force. Rounding up the shattered Waaagh! and forging it into a new Warclan Da Iron-Hide Ard Boyz! Though weakened Da Great Red Has won many major victories against all comers, from the shattering of the Hammers of Sigmar at the Greensand Beir, to the Defeating of the beast caller Seraphon at the Life-Beast Nexus. As Da Iron-Hide Ard Boyz gain in strength Korruk hears tell of Gordrakk the so called "Fist of Gork" who claims the title of Boss of Bosses. Korruk will hunt this pretender and When he finds him there challenge will shake the realms to there core and show the Gods they to can know fear. For an Orruk gains only strength from victory and whome ever wins will have no rival in uniting all of Destruction's forces in one final Waaagh! and what army could Order, Chaos or even Death itself bring to beat that would stop such a Apocalyptic event. Da Clash of Da Waaagh's! Part 1: "Zog Da Sea of Bones!" Roaring with insensate rage the great red struck out with his twin axes, cleaving whistling paths through the air were moments before Lord Castellant Hamilcar Bear-Eater had stood. Hamilcar seeing the devastation wrought by those axes danced away from the Gigantic Orruks, his warplate rent in a dozen places and his barbaric finery in tattered by this Ironjaw and it's minions. Lying where it had fallen was one of Hamilcars Gryth hounds and 10 feet away at the base of a pile of shattered Skeleton warriors was the rest of that same Gryth Hound. Korruk had bisected the beast with Red-Axe before ever it reached him. 'Ha, good for fighting my hounds beast. Not so effective against the Bear eater aye!' 'Your speakin big, brave words Hammer-Boss, after I killed yer dead boyz and and yer hammer boyz and crumped up your nice Shiny armour' As the Mega Boss monologued Hamilcar swooped in under his guard and drove his halberd with all his Sigmar give strength right across the left side of Korruks face. God forged Sigmarite glanced from the beasts Ironhard Skull but caught on something, pulling it from his head with a creaking groan of metal and a bellow of anger from the Great Red. Once more Hamilcar attempted to jink out of the Orruks reach but this time he was too slow. The Great Red flung a fist out before him striking Hamilcar in the facplate like the kick from a gargant. Rolling through the dust Hamilcar came to one knee spitting blood that leaked in a rivulet down the chin of his maroon war mask. As the Great Red clasped hands to face in pain Hamilcar's Gaze darted, assessing the situation. knots of liberators and what remained of Arkhans Lich-Guard faught with Mobs of Ironjawz. Both had wiped out what remained of Manfreds forces long ago and had quickly turned upon one-another, such has always been the way of Orruks when a good fight is afoot. Nearby his two remaining Gryth Hounds worried at a mountainous armored Maw-Krusha that had already pulverized a retinue of Liberators. Even as he watch the vastly larger beast caught the leaping hound in a snapping maw, the bulldog like wyvern-kin shook the animal like a rat before swallowing the Lepard sized beast whole, though it's companion held on wreaking a red mauling on the Maw-Krusher as though it had a chance at winning. It always brought Hamilcar great sadness to see the Gryth houds pass for unlike there Stormcast Masters, Drakoths and Star Drakes, Gryth hounds are only mortal. There would be no re-forging for them. The Great Red bellowed, regaining his composure. The metal patch over its left eye had been ripped away, revealing a knot of scar tissue and a fresh, red, wrent over a vacant socket. 'Right, you've ad it now!' With that he began a landslide charge forward. Peeling away from the melee, Librator-Prime Hrothgarus tried to intercept the avalanche of muscle. He didn't even slow. Sweeping his axes before him he took Hrothgarus apart without breaking stride, picking up speed as the Prime ascended in lightning around him and crackling over his armored bulk. Hamilcar grasped his halberd two handed and muttered a prayer to Sigmar. Roaring as he rushed to meet the beast. The last thing he saw before ascending to Sigmaron and reforging was that single, glowing red eye. *** Da Iron-Hide Ard Boyz consists of: Da Great Red (represented by Gordrakks rules and a miniature that is Gordrak with more spikes and Grimgor Ironhide's head) 1 Brute Fist 5 units of Brutes (Da Immortulz, Da Wurld Masha Brawl, Da Rokk Nobz, Da Blak Hand and Da Skull Gitz) 1 Iron Fist: 1 Brutes (Da Blud Tusks) 1 Gore Gruntas (Da Knuckle Bones) 1 Ard Boyz (Da Skarr Boy) Various support characters Gob Da Gore Mouth Boss of Da Blud Tusks (Mega Boss) He has been a continual disapointment to Da Great Red as he has not once failed to die in a battle even when surrounded by his Blud Tusks. He was responsible for the Loss at the hands of Da Khaos Boyz in shatter-dust gulch Drill (Black Orruk Big Boss) Zog'fer'branez (Weird Knob) Drumm da Travela (War Chanter) *A note: Da Great Red Himself is as of yet unpainted and I haven't even begun work on the Brute fist, they just sit there on the shelf as I struggle through work and study. But in various combinations this army has won all but on battle where I fairly lost against a better player. Most of the battles I describe are drama-tised versions of actual games some of which I poorly recreated from the knights of vengeance audio series. I hope you all enjoy.
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  45. Grotgore on Maw-Krusha Skitsnob da 'Tillery Smasha (Megaboss) Wierdboy who shall remain nameless Warchanta Buddi Rich 2 units Ardboyz, 2 units Gore-gruntas, 2 units Brutes 2 Rock Lobbers
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  46. Charlemagne

    Skull Biters

    From the journal of Herr Otto in a chapter titled "know thy enemy" Rok'gar the brain gobbler gained his title for his belief that the power of the maw allowed him to gain knowledge from the brains of his opponents. Many ogres did not believe in his claim but none could deny he was the biggest, meanest son of a gun around. Rok'gars current campaign of conquest started during a conflict with a band of the slaves to the dark powers. A powerful Mage had been giving Rok'gars forces a run for their money. Fed up with the Mage turning his ogres into ash he lead a charge straight through the bulk of the war bands forces, hacking and slashing as he went. Rok'gar finally made his way through the mass of bodies, the Mage summoned all the magical energy he could manage to blast the tyrant with, eyes glowing with barley restrained power the Mage chanted his spell. The last words the Mage heard before his death was Rok'gar chuckling "heads up" before chomping off the top of his head, leaving the lower half of a jaw and a flapping tongue. The mages tortured body exploded from the pent up energy blasting all around his corpse in a golden flash. When the smoke settled Rok'gar was found sitting in a crater surrounded by gore with a flicker in his eye and one word on his lips "Ghyran". At least that's how the locals tell the tale, Rok'gar has been gaining numbers he has to be stopped before things get out of hand. the fluff is from a AoS campaign I never got to finish but I thought it worked here. A fun thing about it though is we got custom command traits, mine was Ability: Braingobble – Rok’gar has an appetite for brainfood, and he’s all out of Bran Flakes! When Rok’gar kills a HERO or MONSTER, he takes a healthy bite out of their cranium, healing a wound previously lost. 1 tyrant 1 butcher 1 fire belly 7 iron guts 13 bulls 37 gnoblars 10 maneaters 1 thunder tusk 1 stone horn 4 mournfang 5 wolves(saber cats) 1 iron blaster 1 scrap launcher 1 giant i don't have the handbook handy but I remember it all being around four thousand points.
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  47. The official Age of Sigmar rules and errata are free to download: Age of Sigmar Rules Age of Sigmar Errata Destruction Grand Alliance Warscrolls These are the basic rules of the game. It's recommended that you buy a copy of the General's Handbook for full Matched Play rules (points, army composition system, pitched battle scenarios etc), as well as Narrative Play rules and further options for Open Play. All the latest rules and errata can also be found in the free Age of Sigmar app for Android and iOS devices. Additional downloads: Matched Play Army Roster Path to Glory Warband Roster
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  48. Titan Forge just released the Anchor Bashers. These guys make excellent Iron Guts/ Man Eaters/Bruisers with Great Weapons. The Mermaid carrier makes for a great Bellower. http://titan-forge.com/fantasy_miniatures_bloodsail_island_anchor_bashers
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  49. An alternative for a Maneater- Dawilook- Unit: http://sciborminiatures.com/en_,shop.php?group=81 looks cooler and cheaper than GW- Stuff!!!!!!!!!
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  50. Beer drinking ogre-like, 40mm base carrying barrel. http://sciborminiatures.com/en_,shop.php?art=728#i/54mm/big/Alcomatir04.jpg
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